json_object_object_add(obj, this->m_wm->kKeyDrawingName,
json_object_new_string(this->m_role.c_str()));
json_object_object_add(obj, this->m_wm->kKeyDrawingArea,
- json_object_new_string("normal.full"));
+ json_object_new_string("fullscreen"/*"normal.full"*/));
this->m_wm->activateSurface(obj);
}
json_object_object_add(obj, m_wm->kKeyDrawingName,
json_object_new_string(m_role.c_str()));
json_object_object_add(obj, m_wm->kKeyDrawingArea,
- json_object_new_string("normal.full"));
+ json_object_new_string("fullscreen"/*"normal.full"*/));
m_wm->activateSurface(obj);
}
}