wayland: be explicit about our struct layer/surface designation
authorMarcus Fritzsch <marcus_fritzsch@mentor.com>
Wed, 28 Jun 2017 14:37:34 +0000 (16:37 +0200)
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>
Tue, 8 Aug 2017 15:24:00 +0000 (17:24 +0200)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
src/wayland.cpp

index baec1e3..800c8da 100644 (file)
@@ -210,11 +210,11 @@ controller::controller(struct wl_registry *r, uint32_t name, uint32_t version)
 }
 
 void controller::layer_create(uint32_t id, int32_t w, int32_t h) {
-   this->layers[id] = std::make_unique<layer>(id, w, h, this);
+   this->layers[id] = std::make_unique<struct layer>(id, w, h, this);
 }
 
 void controller::surface_create(uint32_t id) {
-   this->surfaces[id] = std::make_unique<surface>(id, this);
+   this->surfaces[id] = std::make_unique<struct surface>(id, this);
 }
 
 void controller::controller_screen(uint32_t id,