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wayland: be explicit about our struct layer/surface designation
author
Marcus Fritzsch
<marcus_fritzsch@mentor.com>
Wed, 28 Jun 2017 14:37:34 +0000
(16:37 +0200)
committer
Marcus Fritzsch
<marcus_fritzsch@mentor.com>
Tue, 8 Aug 2017 15:24:00 +0000
(17:24 +0200)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
src/wayland.cpp
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diff --git
a/src/wayland.cpp
b/src/wayland.cpp
index
baec1e3
..
800c8da
100644
(file)
--- a/
src/wayland.cpp
+++ b/
src/wayland.cpp
@@
-210,11
+210,11
@@
controller::controller(struct wl_registry *r, uint32_t name, uint32_t version)
}
void controller::layer_create(uint32_t id, int32_t w, int32_t h) {
- this->layers[id] = std::make_unique<layer>(id, w, h, this);
+ this->layers[id] = std::make_unique<
struct
layer>(id, w, h, this);
}
void controller::surface_create(uint32_t id) {
- this->surfaces[id] = std::make_unique<surface>(id, this);
+ this->surfaces[id] = std::make_unique<s
truct s
urface>(id, this);
}
void controller::controller_screen(uint32_t id,