app: remove unsused surface ref in activate_surface()
authorMarcus Fritzsch <marcus_fritzsch@mentor.com>
Tue, 12 Sep 2017 09:29:30 +0000 (11:29 +0200)
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>
Tue, 12 Sep 2017 09:29:30 +0000 (11:29 +0200)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
src/app.cpp

index 6ab58a4..7c95151 100644 (file)
@@ -398,18 +398,6 @@ char const *App::activate_surface(char const *drawing_name) {
    // such a thing, we will just switch to this surface.
    // XXX: input focus missing!!1
 
-   // Make it visible, no (or little effect) if already visible
-   auto &s = this->controller->surfaces[*surface_id];
-
-   //// Set all others invisible
-   //for (auto &i : this->controller->surfaces) {
-   //   auto &si = this->controller->sprops[i.second->id];
-   //   if (si.id != s->id && si.visibility != 0 &&
-   //       int(si.id) != this->layers.main_surface) {
-   //      this->deactivate(si.id);
-   //   }
-   //}
-
    if (this->state.main == -1) {
       this->surface_set_layout_full(*surface_id);
       this->activate(*surface_id);