// such a thing, we will just switch to this surface.
// XXX: input focus missing!!1
- // Make it visible, no (or little effect) if already visible
- auto &s = this->controller->surfaces[*surface_id];
-
- //// Set all others invisible
- //for (auto &i : this->controller->surfaces) {
- // auto &si = this->controller->sprops[i.second->id];
- // if (si.id != s->id && si.visibility != 0 &&
- // int(si.id) != this->layers.main_surface) {
- // this->deactivate(si.id);
- // }
- //}
-
if (this->state.main == -1) {
this->surface_set_layout_full(*surface_id);
this->activate(*surface_id);