// Quick and dirty setup of layers
// XXX: This likely needs to be sorted by order (note, we don't (yet?)
// do any zorder arrangement).
- for (auto const &i: this->surface2layer.mapping) {
+ for (auto const &i : this->surface2layer.mapping) {
c->layer_create(i.layer_id, o->width, o->height);
auto &l = layers[i.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
- logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(), i.layer_id, i.id_min, i.id_max);
+ logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(),
+ i.layer_id, i.id_min, i.id_max);
}
// Add layers to screen (XXX: are they sorted correctly?)
return 0;
}
+// _ _ _____ _
+// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
+// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
+// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
+// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
+// |_|
void App::surface_created(uint32_t surface_id) {
DB("surface_id is " << surface_id);
int layer_id =
surface_id);
} else {
this->controller->add_task(
- "fullscreen surface", [layer_id, surface_id](struct genivi::controller *c) {
+ "fullscreen surface",
+ [layer_id, surface_id](struct genivi::controller *c) {
auto &s = c->surfaces[surface_id];
s->set_destination_rectangle(0, 0, c->output_size.w,
c->output_size.h);
s->set_visibility(1);
c->layers[layer_id]->add_surface(s.get());
- logdebug("Surface %u now fullscreen on layer %u", surface_id, layer_id);
+ logdebug("Surface %u now fullscreen on layer %u", surface_id,
+ layer_id);
});
}
}