App: correctly deactivate sub surfaces
authorMarcus Fritzsch <marcus_fritzsch@mentor.com>
Tue, 12 Sep 2017 09:29:39 +0000 (11:29 +0200)
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>
Tue, 12 Sep 2017 09:29:39 +0000 (11:29 +0200)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
src/app.cpp

index 80637a4..3085c61 100644 (file)
@@ -426,7 +426,6 @@ char const *App::api_activate_surface(char const *drawing_name) {
    } else {
       bool can_split = this->can_split(state, *surface_id);
 
-      if (state.sub == -1) {
          if (can_split) {
             this->try_layout(
                state,
@@ -437,6 +436,9 @@ char const *App::api_activate_surface(char const *drawing_name) {
 
                   this->surface_set_layout(state.main, surface_id);
                   this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
                   state = nl;
 
                   this->layout_commit();
@@ -451,7 +453,9 @@ char const *App::api_activate_surface(char const *drawing_name) {
                   this->surface_set_layout(*surface_id);
                   this->deactivate(state.main);
                   this->activate(*surface_id);
-                  this->deactivate(state.sub);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
                   state = nl;
 
                   this->layout_commit();
@@ -459,7 +463,6 @@ char const *App::api_activate_surface(char const *drawing_name) {
                   this->enqueue_flushdraw(state.main);
                });
          }
-      }
    }
 
    // no error