if (state.sub == -1) {
if (can_split) {
if (state.main != *surface_id) {
+ std::string main = *this->lookup_name(state.main);
this->emit_syncdraw(drawing_name);
- this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+ this->emit_syncdraw(main.c_str());
this->surface_set_layout_split(state.main, *surface_id);
this->activate(*surface_id);
// Should wait for EndDraw event...
this->emit_flushdraw(drawing_name);
- this->emit_flushdraw(this->lookup_name(state.main)->c_str());
+ this->emit_flushdraw(main.c_str());
}
} else {
this->emit_syncdraw(drawing_name);
if (state.main == *surface_id) {
if (state.sub != -1) {
- this->emit_syncdraw(this->lookup_name(state.sub)->c_str());
+ std::string sub = *this->lookup_name(state.sub);
+ this->emit_syncdraw(sub.c_str());
this->deactivate(*surface_id);
this->surface_set_layout_full(state.sub);
state.sub = -1;
state.s = LayoutState::Single;
- this->emit_flushdraw(this->lookup_name(state.sub)->c_str());
+ this->emit_flushdraw(sub.c_str());
} else {
this->deactivate(*surface_id);
state.main = -1;
}
}else if (state.sub == *surface_id) {
- this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+ std::string main = *this->lookup_name(state.main);
+ this->emit_syncdraw(main.c_str());
this->deactivate(*surface_id);
this->deactivate(*surface_id);
state.sub = -1;
state.s = LayoutState::Single;
- this->emit_flushdraw(this->lookup_name(state.main)->c_str());
+ this->emit_flushdraw(main.c_str());
} else {
return "Surface is not active";
}