// Quick and dirty setup of layers
// XXX: This likely needs to be sorted by order (note, we don't (yet?)
// do any zorder arrangement).
- std::vector<unsigned> ls;
- ls.reserve(this->surface2layer.mapping.size());
for (auto const &i: this->surface2layer.mapping) {
c->layer_create(i.layer_id, o->width, o->height);
auto &l = layers[i.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(), i.layer_id, i.id_min, i.id_max);
- ls.push_back(unsigned(i.layer_id));
}
- // Add layers to screen
- s->set_render_order(ls);
+ // Add layers to screen (XXX: are they sorted correctly?)
+ s->set_render_order(this->surface2layer.layers);
c->commit_changes();
try {
surface_id_to_layer_map stl{};
auto m = j["mappings"];
+ stl.layers.reserve(m.size());
std::transform(
std::cbegin(m), std::cend(m),
std::inserter(stl.mapping, stl.mapping.end()),
- [](nlohmann::json const &j) { return surface_id_to_layer(j); });
+ [&stl](nlohmann::json const &j) {
+ auto k = surface_id_to_layer(j);
+ stl.layers.push_back(unsigned(k.layer_id));
+ return k;
+ });
+ // XXX need to sort layers?
for (auto i : stl.mapping) {
if (i.name.empty()) {
return Err<struct surface_id_to_layer_map>(
// to contain its mapping type and the _single_ useful method.
struct surface_id_to_layer_map {
typedef std::set<struct surface_id_to_layer> surface_to_layer_map_type;
+ typedef std::vector<unsigned int> layers_type;
surface_to_layer_map_type mapping;
+ layers_type layers;
optional<int> get_layer_for_surface(int surface_id);
+ layers_type::size_type get_layers_count() const {
+ return this->layers.size();
+ }
};
struct result<struct surface_id_to_layer_map> to_surface_id_to_layer_map(