// configure surface to wxh dimensions
s->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- // XXX: visibility should be determined independently of our
- // layer + geometry setup.
+ // XXX: The main_surface will be visible regardless
s->set_visibility(
surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
this->controller->layers[layer_id]->add_surface(s.get());
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
+ // This controller is still missing ivi-input
+
typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
surface_map_type;