auto o_state = *this->layers.get_layout_state(*surface_id);
- if (!o_state) {
+ if (o_state == nullptr) {
return "Could not find layer for surface";
}
auto o_state = *this->layers.get_layout_state(*surface_id);
- if (!o_state) {
+ if (o_state == nullptr) {
return "Could not find layer for surface";
}
return false;
}
-void App::try_layout(struct LayoutState &state,
+void App::try_layout(struct LayoutState & /*state*/,
struct LayoutState const &new_layout,
std::function<void(LayoutState const &nl)> apply) {
if (this->policy.layout_is_valid(new_layout)) {
this->app->surface_removed(surface_id);
}
-void controller_hooks::surface_visibility(uint32_t surface_id, uint32_t v) {
-}
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+ uint32_t /*v*/) {}
-void controller_hooks::surface_destination_rectangle(uint32_t surface_id, uint32_t x, uint32_t y, uint32_t w, uint32_t h) {
-}
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+ uint32_t /*x*/,
+ uint32_t /*y*/,
+ uint32_t /*w*/,
+ uint32_t /*h*/) {}
} // namespace wm