app: remove previous work around experiments, add one that fixes HomeScreen
authorMarcus Fritzsch <marcus_fritzsch@mentor.com>
Thu, 31 Aug 2017 15:27:02 +0000 (17:27 +0200)
committerMarcus Fritzsch <marcus_fritzsch@mentor.com>
Mon, 4 Sep 2017 14:54:02 +0000 (16:54 +0200)
Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
src/app.cpp

index 7ff353f..6d47928 100644 (file)
@@ -270,6 +270,35 @@ int App::init_layout() {
    return 0;
 }
 
+namespace {
+
+// This can fix the HomeScreen...
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y, int w, int h) {
+   { // XXX: Work around weston redraw issues
+      // trigger an update by changing the source dimensions!
+      s->set_configuration(w, h);
+      s->set_source_rectangle(0, 0, w, h);
+      s->set_destination_rectangle(x, y, w, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
+
+      // wait some time, for the process to do its thing...
+      using namespace std::chrono_literals;
+      std::this_thread::sleep_for(100ms);
+
+      // Set a different size then what we actually want.
+      s->set_configuration(w + 1, h);
+      s->set_source_rectangle(0, 0, w + 1, h);
+      s->set_destination_rectangle(x, y, w + 1, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
+
+      std::this_thread::sleep_for(100ms);
+   }
+}
+
+}  // namespace
+
 void App::surface_set_layout(uint32_t surface_id) {
    if (!this->controller->surface_exists(surface_id)) {
       logerror("Surface %d does not exist", int(surface_id));
@@ -305,20 +334,29 @@ void App::surface_set_layout(uint32_t surface_id) {
       h = this->controller->output_size.h + 1 + h;
    }
 
+   redraw_fix(this, s, x, y, w, h);
+
    // configure surface to wxh dimensions
    s->set_configuration(w, h);
+
    // set source reactangle, even if we should not need to set it.
    s->set_source_rectangle(0, 0, w, h);
+
    // set destination to the display rectangle
    s->set_destination_rectangle(x, y, w, h);
 
-   // XXX: The main_surface will be visible regardless
-   //s->set_visibility(
-   //   surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
+   s->set_visibility(0);
+   s->set_opacity(256);
+
+   this->controller->commit_changes();
+   this->display->roundtrip();
+
    this->controller->layers[layer_id]->add_surface(s.get());
 
+   // activate the main_surface right away
    if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
       logdebug("Activating main_surface (%d)", surface_id);
+
       this->activate_surface(surface_id);
    }
 
@@ -341,8 +379,10 @@ char const *App::activate_surface(uint32_t surface_id) {
    // Set all others invisible
    for (auto &i : this->controller->surfaces) {
       auto &si = this->controller->sprops[i.second->id];
-      if (si.id != s->id && int(si.id) != this->layers.main_surface) {
+      if (int(si.id) != this->layers.main_surface) {
          i.second->set_visibility(0);
+         this->controller->commit_changes();
+         this->display->flush();
       }
    }
    s->set_visibility(1);
@@ -351,23 +391,6 @@ char const *App::activate_surface(uint32_t surface_id) {
    this->controller->commit_changes();
    this->display->flush();
 
-   auto set_vis = [&s, this](int id, int vis) {
-      using namespace std::chrono_literals;
-
-      std::this_thread::sleep_for(200ms);
-      char *buf;
-      asprintf(&buf, "LayerManagerControl set surface %d visibility %d", id, vis);
-      //system("LayerManagerControl get scene");
-      //system("sleep 0.1");
-      system(buf);
-
-      //s->set_visibility(vis);
-      //this->controller->commit_changes();
-      //this->display->roundtrip();
-   };
-   set_vis(s->id, 0);
-   set_vis(s->id, 1);
-
    // Current active surface is the first in last_active
    this->last_active.push_front(s->id);
    /// // XXX: I am not sure I even need 5 elements...