auto set_vis = [&s, this](int id, int vis) {
using namespace std::chrono_literals;
- std::this_thread::sleep_for(100ms);
- s->set_visibility(vis);
- this->controller->commit_changes();
- this->display->roundtrip();
+ std::this_thread::sleep_for(200ms);
+ char *buf;
+ asprintf(&buf, "LayerManagerControl set surface %d visibility %d", id, vis);
+ //system("LayerManagerControl get scene");
+ //system("sleep 0.1");
+ system(buf);
+
+ //s->set_visibility(vis);
+ //this->controller->commit_changes();
+ //this->display->roundtrip();
};
set_vis(s->id, 0);
set_vis(s->id, 1);