2 * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "json_helper.hpp"
22 #include "wayland.hpp"
29 #include <json-c/json.h>
32 #include <bits/signum.h>
46 result<json> file_to_json(char const *filename) {
47 std::ifstream i(filename);
49 return Err<json>("Could not open config file");
56 struct result<layer_map>
57 load_layer_map(char const *filename) {
58 logdebug("loading IDs from %s", filename);
60 auto j = file_to_json(filename);
62 return Err<layer_map>(j.unwrap_err());
64 json jids = j.unwrap();
66 return to_layer_map(jids);
72 // ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | |
73 // / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| |
74 // | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | |
75 // \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_|
77 App::App(wl::display *d)
87 pending_events(false) {
88 assert(g_app == nullptr);
93 auto l = load_layer_map(
94 this->config.get_string("layers.json").value().c_str());
96 this->layers = l.unwrap();
98 logerror("%s", l.err().value());
101 } catch (std::exception &e) {
102 logerror("Loading of configuration failed: %s", e.what());
106 App::~App() { g_app = nullptr; }
109 if (!this->display->ok()) {
113 if (this->layers.mapping.empty()) {
114 logerror("No surface -> layer mapping loaded");
118 this->display->add_global_handler(
119 "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
120 this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
123 this->display->add_global_handler(
124 "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
126 std::make_unique<struct genivi::controller>(r, name, v);
128 // Init controller hooks
129 this->controller->chooks = &this->chooks;
131 // XXX: This protocol needs the output, so lets just add our mapping
133 this->controller->add_proxy_to_id_mapping(
134 this->outputs.back()->proxy.get(),
135 wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
136 this->outputs.back()->proxy.get())));
139 // First level objects
140 this->display->roundtrip();
141 // Second level objects
142 this->display->roundtrip();
143 // Third level objects
144 this->display->roundtrip();
146 return init_layers();
149 int App::dispatch_events() {
150 if (this->dispatch_events() == 0) {
154 int ret = this->display->dispatch();
156 logerror("wl_display_dipatch() returned error %d",
157 this->display->get_error());
160 this->display->flush();
165 int App::dispatch_pending_events() {
166 if (this->pop_pending_events()) {
167 this->display->dispatch_pending();
174 // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \
175 // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | |
176 // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | |
177 // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | |
178 // |_____| |___/ \_\/_/
179 int App::init_layers() {
180 if (!this->controller) {
181 logerror("ivi_controller global not available");
185 if (this->outputs.empty()) {
186 logerror("no output was set up!");
190 auto &c = this->controller;
192 auto &o = this->outputs.front();
193 auto &s = c->screens.begin()->second;
194 auto &layers = c->layers;
196 // XXX: Write output dimensions to ivi controller...
197 c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)};
205 // Quick and dirty setup of layers
206 // XXX: This likely needs to be sorted by order (note, we don't (yet?)
207 // do any zorder arrangement).
208 for (auto const &i : this->layers.mapping) {
209 c->layer_create(i.layer_id, o->width, o->height);
210 auto &l = layers[i.layer_id];
211 l->set_destination_rectangle(0, 0, o->width, o->height);
212 l->set_visibility(1);
213 logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
214 i.layer_id, i.id_min, i.id_max, i.role.c_str());
215 this->layouts[l->id] = LayoutState{};
218 // Add layers to screen (XXX: are they sorted correctly?)
219 s->set_render_order(this->layers.layers);
223 this->display->flush();
230 #ifdef WE_LIKE_NOT_TO_USE_THIS
231 // This can fix the HomeScreen...
232 void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
234 { // XXX: Work around weston redraw issues
235 // trigger an update by changing the source dimensions!
236 s->set_configuration(w + 1, h);
237 s->set_source_rectangle(0, 0, w + 1, h);
238 s->set_destination_rectangle(x, y, w + 1, h);
239 app->controller->commit_changes();
240 app->display->roundtrip();
242 // wait some time, for the process to do its thing...
243 using namespace std::chrono_literals;
244 std::this_thread::sleep_for(100ms);
246 // Set a different size then what we actually want.
247 s->set_configuration(w, h);
248 s->set_source_rectangle(0, 0, w, h);
249 s->set_destination_rectangle(x, y, w, h);
250 app->controller->commit_changes();
251 app->display->roundtrip();
258 void App::surface_set_layout_full(uint32_t surface_id) {
259 if (!this->controller->surface_exists(surface_id)) {
260 logerror("Surface %d does not exist", int(surface_id));
264 auto o_layer_id = this->layers.get_layer_id(surface_id);
267 logerror("Surface %d is not associated with any layer!", int(surface_id));
271 uint32_t layer_id = o_layer_id.value();
272 logdebug("surface_set_layout for surface %u on layer %u", surface_id,
275 auto const &layer = this->layers.get_layer(layer_id);
276 auto rect = layer.value().rect;
277 auto &s = this->controller->surfaces[surface_id];
284 // less-than-0 values refer to MAX + 1 - $VALUE
285 // e.g. MAX is either screen width or height
287 w = this->controller->output_size.w + 1 + w;
290 h = this->controller->output_size.h + 1 + h;
293 // configure surface to wxh dimensions
294 s->set_configuration(w, h);
296 // set source reactangle, even if we should not need to set it.
297 s->set_source_rectangle(0, 0, w, h);
299 // set destination to the display rectangle
300 s->set_destination_rectangle(x, y, w, h);
302 //redraw_fix(this, s, x, y, w, h);
304 logdebug("Surface %u now with rect { %d, %d, %d, %d }",
305 surface_id, x, y, w, h);
308 void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
309 if (!this->controller->surface_exists(surface_id)) {
310 logerror("Surface %d does not exist", int(surface_id));
314 auto o_layer_id = this->layers.get_layer_id(surface_id);
317 logerror("Surface %d is not associated with any layer!", int(surface_id));
321 uint32_t layer_id = o_layer_id.value();
322 logdebug("surface_set_layout for surface %u on layer %u", surface_id,
325 auto const &layer = this->layers.get_layer(layer_id);
326 auto rect = layer.value().rect;
327 auto &s = this->controller->surfaces[surface_id];
328 auto &ss = this->controller->surfaces[sub_surface_id];
335 this->state.main = surface_id;
336 this->state.sub = sub_surface_id;
337 this->state.s = LayoutState::Split;
339 // less-than-0 values refer to MAX + 1 - $VALUE
340 // e.g. MAX is either screen width or height
342 w = this->controller->output_size.w + 1 + w;
345 h = this->controller->output_size.h + 1 + h;
351 // split along major axis
360 // configure surface to wxh dimensions
361 s->set_configuration(w, h);
362 // set source reactangle, even if we should not need to set it.
363 s->set_source_rectangle(0, 0, w, h);
364 // set destination to the display rectangle
365 s->set_destination_rectangle(x, y, w, h);
367 // configure surface to wxh dimensions
368 ss->set_configuration(w, h);
369 // set source reactangle, even if we should not need to set it.
370 ss->set_source_rectangle(0, 0, w, h);
371 // set destination to the display rectangle
372 ss->set_destination_rectangle(x+x_off, y+y_off, w, h);
374 //redraw_fix(this, s, x, y, w, h);
375 //redraw_fix(this, ss, x+x_off, y+y_off, w, h);
377 logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
378 surface_id, layer_id, x, y, w, h);
381 char const *App::activate_surface(char const *drawing_name) {
382 auto const &surface_id = this->lookup_id(drawing_name);
385 return "Surface does not exist";
388 if (!this->controller->surface_exists(*surface_id)) {
389 return "Surface does not exist in controller!";
392 if (this->state.main == *surface_id || this->state.sub == *surface_id) {
393 return "Surface already active";
396 // This should involve a policy check, but as we do not (yet) have
397 // such a thing, we will just switch to this surface.
398 // XXX: input focus missing!!1
400 if (this->state.main == -1) {
401 this->emit_syncdraw(drawing_name);
403 this->surface_set_layout_full(*surface_id);
404 this->activate(*surface_id);
405 this->state.main = *surface_id;
406 this->state.sub = -1;
407 this->state.s = LayoutState::Single;
409 this->emit_flushdraw(drawing_name);
411 bool can_split = this->can_split(*surface_id);
413 if (this->state.sub == -1) {
415 if (this->state.main != *surface_id) {
416 this->emit_syncdraw(drawing_name);
417 this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
419 this->surface_set_layout_split(this->state.main, *surface_id);
420 this->activate(*surface_id);
421 this->state.sub = *surface_id;
423 // Should wait for EndDraw event...
424 this->emit_flushdraw(drawing_name);
425 this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
428 this->emit_syncdraw(drawing_name);
430 this->surface_set_layout_full(*surface_id);
431 this->deactivate(this->state.main);
432 this->activate(*surface_id);
433 this->deactivate(this->state.sub);
434 this->state.main = *surface_id;
435 this->state.sub = -1;
436 this->state.s = LayoutState::Single;
438 this->emit_flushdraw(drawing_name);
444 this->controller->commit_changes();
445 this->display->flush();
451 char const *App::deactivate_surface(char const *drawing_name) {
452 auto const &surface_id = this->lookup_id(drawing_name);
455 return "Surface does not exist";
458 if (*surface_id == this->layers.main_surface) {
459 return "Cannot deactivate main_surface";
462 if (this->state.main == -1) {
463 return "No surface active";
466 if (this->state.main == *surface_id) {
467 if (this->state.sub != -1) {
468 this->emit_syncdraw(this->lookup_name(this->state.sub)->c_str());
470 this->deactivate(*surface_id);
471 this->surface_set_layout_full(this->state.sub);
472 this->state.main = this->state.sub;
473 this->state.sub = -1;
474 this->state.s = LayoutState::Single;
476 this->emit_flushdraw(this->lookup_name(this->state.sub)->c_str());
478 this->deactivate(*surface_id);
479 this->state.main = -1;
481 }else if (this->state.sub == *surface_id) {
482 this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
484 this->deactivate(*surface_id);
485 this->deactivate(*surface_id);
486 this->surface_set_layout_full(this->state.main);
487 this->state.sub = -1;
488 this->state.s = LayoutState::Single;
490 this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
492 return "Surface is not active";
495 this->controller->commit_changes();
496 this->display->flush();
502 // _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___
503 // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __|
504 // | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \
505 // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
507 void App::surface_created(uint32_t surface_id) {
508 logdebug("surface_id is %u", surface_id);
510 this->controller->layers[this->layers.get_layer_id(surface_id).value()]
511 ->add_surface(this->controller->surfaces[surface_id].get());
513 // activate the main_surface right away
514 if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
515 logdebug("Activating main_surface (%d)", surface_id);
517 this->activate_surface(
518 this->lookup_name(surface_id).value_or("unknown-name").c_str());
522 void App::surface_removed(uint32_t surface_id) {
523 logdebug("surface_id is %u", surface_id);
525 this->id_alloc.remove_id(surface_id);
528 void App::emit_activated(char const *label) {
529 this->api.send_event("activated", label);
532 void App::emit_deactivated(char const *label) {
533 this->api.send_event("deactivated", label);
536 void App::emit_syncdraw(char const *label) {
537 this->api.send_event("syncdraw", label);
540 void App::emit_flushdraw(char const *label) {
541 this->api.send_event("syncdraw", label);
544 void App::emit_visible(char const *label, bool is_visible) {
545 this->api.send_event(is_visible ? "visible" : "invisible", label);
548 void App::emit_invisible(char const *label) { return emit_visible(label, false); }
550 void App::emit_visible(char const *label) { return emit_visible(label, true); }
552 result<int> App::request_surface(char const *drawing_name) {
553 auto lid = this->layers.get_layer_id(std::string(drawing_name));
555 // XXX: to we need to put these applications on the App layer?
556 return Err<int>("Drawing name does not match any role");
559 auto rname = this->lookup_id(drawing_name);
561 // name does not exist yet, allocate surface id...
562 auto id = int(this->id_alloc.generate_id(drawing_name));
563 this->layers.add_surface(id, lid.value());
565 // XXX: we set the main_surface[_name] here and now,
566 // not sure if we want this, but it worked so far.
567 if (!this->layers.main_surface_name.empty() &&
568 this->layers.main_surface_name == drawing_name) {
569 this->layers.main_surface = id;
570 logdebug("Set main_surface id to %u", id);
576 // Check currently registered drawing names if it is already there.
577 return Err<int>("Surface already present");
580 void App::activate(int id) {
581 if (this->controller->sprops[id].visibility == 0) {
582 this->controller->surfaces[id]->set_visibility(1);
584 this->lookup_name(id).value_or("unknown-name").c_str();
585 this->emit_activated(label);
586 this->emit_visible(label);
590 void App::deactivate(int id) {
591 if (this->controller->sprops[id].visibility != 0) {
592 this->controller->surfaces[id]->set_visibility(0);
594 this->lookup_name(id).value_or("unknown-name").c_str();
595 this->emit_deactivated(label);
596 this->emit_invisible(label);
600 bool App::can_split(int new_id) {
601 if (this->state.main != -1 && this->state.main != new_id) {
602 auto new_id_layer = this->layers.get_layer_id(new_id).value();
603 auto current_id_layer =
604 this->layers.get_layer_id(this->state.main).value();
606 // surfaces are on separate layers, don't bother.
607 if (new_id_layer != current_id_layer) {
611 std::string const &new_id_str = this->lookup_name(new_id).value();
612 std::string const &cur_id_str =
613 this->lookup_name(this->state.main).value();
615 auto const &layer = this->layers.get_layer(new_id_layer);
617 logdebug("layer info name: %s", layer->name.c_str());
619 if (layer->layouts.empty()) {
623 for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
624 logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
625 auto rem = std::regex(i->main_match);
626 if (std::regex_match(cur_id_str, rem)) {
627 // build the second one only if the first already matched
628 logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
629 auto res = std::regex(i->sub_match);
630 if (std::regex_match(new_id_str, res)) {
631 logdebug("layout matched!");
642 // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____
643 // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __|
644 // | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \
645 // \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/
647 void controller_hooks::surface_created(uint32_t surface_id) {
648 this->app->surface_created(surface_id);
651 void controller_hooks::surface_removed(uint32_t surface_id) {
652 this->app->surface_removed(surface_id);