New concept of dynamically placing surfaces in static defined layout areas.
[staging/HomeScreen.git] / SampleHomeScreenInterfaceApp / src / main.cpp
1 #include <iostream>
2 #include "sampleclass.hpp"
3
4 using namespace std;
5
6 int main()
7 {
8     cout << "SampleHomeScreenInterfaceApp" << endl;
9     cout << "v0.4.0" << endl;
10
11     SampleClass *sampleClass = new SampleClass();
12
13     //sRectangle test = sampleClass->getLayoutRenderAreaForSurfaceId(1);
14
15     sampleClass->hardKeyPressed(100);
16     sampleClass->hardKeyPressed(101);
17     sampleClass->hardKeyPressed(102);
18
19     /*sRectangle renderArea;
20     renderArea.x = 0;
21     renderArea.y = 1;
22     renderArea.width = 12;
23     renderArea.height = 13;
24     sampleClass->renderSurfaceToArea(1, renderArea);*/
25
26     //sampleClass->requestSurfaceIdToFullScreen(1);
27
28     delete sampleClass;
29
30     return 0;
31 }