hs->set_event_handler(LibHomeScreen::Event_ShowWindow, [hs](json_object *object){
HMI_DEBUG("simple-egl","try to activeWindow %s ", app_name.c_str());
- struct json_object *param_obj = json_object_object_get(object, hs->_keyParameter);
+ struct json_object *param_obj = json_object_object_get(object, "parameter");
const char *area = json_object_get_string(
- json_object_object_get(param_obj, hs->_keyArea));
+ json_object_object_get(param_obj, "area"));
// Application should call LibWindowmanager::activateWindow() in showWindow handler
if(area == nullptr)
- wm->activateWindow(main_role, hs->_areaNormal);
+ wm->activateWindow(main_role, "normal.full");
else
wm->activateWindow(main_role, area);
});
eglSwapBuffers(window.display->egl.dpy, window.egl_surface);
- wm->activateWindow(main_role);
+ // wm->activateWindow(main_role);
+ hs->publishSubscription();
/* The mainloop here is a little subtle. Redrawing will cause
* EGL to read events so we can just call