#include <regex>
#include "window_manager.hpp"
-#include "../include/json.hpp"
+#include "json_helper.hpp"
+#include "wm_config.hpp"
#include "applist.hpp"
extern "C"
int WindowManager::init()
{
+ int ret;
if (!this->display->ok())
{
return -1;
return -1;
}
+ // TODO: application requests by old role,
+ // so create role map (old, new)
+ // Load old_role.db
+ this->loadOldRoleDb();
+
// Make afb event
for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
{
// Third level objects
this->display->roundtrip();
- return init_layers();
+ ret = init_layers();
+ return ret;
}
int WindowManager::dispatch_pending_events()
result<int> WindowManager::api_request_surface(char const *appid, char const *drawing_name)
{
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
+
+ auto lid = this->layers.get_layer_id(std::string(role));
if (!lid)
{
/**
* register drawing_name as fallback and make it displayed.
*/
- lid = this->layers.get_layer_id(std::string("Fallback"));
- HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ lid = this->layers.get_layer_id(std::string("fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
if (!lid)
{
return Err<int>("Drawing name does not match any role, Fallback is disabled");
}
}
- auto rname = this->lookup_id(drawing_name);
+ auto rname = this->lookup_id(role);
if (!rname)
{
// name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc.generate_id(drawing_name));
+ auto id = int(this->id_alloc.generate_id(role));
this->layers.add_surface(id, *lid);
// set the main_surface[_name] here and now
// add client into the db
std::string appid_str(appid);
- std::string role(drawing_name);
- g_app_list.addClient(appid_str, *lid, id, role);
+ g_app_list.addClient(appid_str, *lid, id, std::string(role));
+
+ // Set role map of (new, old)
+ this->rolenew2old[role] = std::string(drawing_name);
return Ok<int>(id);
}
{
ST();
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
+
+ auto lid = this->layers.get_layer_id(std::string(role));
unsigned sid = std::stol(ivi_id);
if (!lid)
/**
* register drawing_name as fallback and make it displayed.
*/
- lid = this->layers.get_layer_id(std::string("Fallback"));
- HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
+ lid = this->layers.get_layer_id(std::string("fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
if (!lid)
{
return "Drawing name does not match any role, Fallback is disabled";
}
}
- auto rname = this->lookup_id(drawing_name);
+ auto rname = this->lookup_id(role);
if (rname)
{
}
// register pair drawing_name and ivi_id
- this->id_alloc.register_name_id(drawing_name, sid);
+ this->id_alloc.register_name_id(role, sid);
this->layers.add_surface(sid, *lid);
// this surface is already created
// add client into the db
std::string appid_str(appid);
- std::string role(drawing_name);
- g_app_list.addClient(appid_str, *lid, sid, role);
+ g_app_list.addClient(appid_str, *lid, sid, std::string(role));
+
+ // Set role map of (new, old)
+ this->rolenew2old[role] = std::string(drawing_name);
return nullptr;
}
{
ST();
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
std::string area = drawing_area;
Task task = Task::TASK_ALLOCATE;
unsigned req_num = 0;
{
ST();
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
/*
* Check Phase
*/
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
std::string area = ""; //drawing_area;
Task task = Task::TASK_RELEASE;
unsigned req_num = 0;
void WindowManager::api_enddraw(char const *appid, char const *drawing_name)
{
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
unsigned current_req = g_app_list.currentRequestNumber();
bool result = g_app_list.setEndDrawFinished(current_req, id, role);
{
HMI_DEBUG("wm", "called");
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
+
// Check drawing name, surface/layer id
- auto const &surface_id = this->lookup_id(drawing_name);
+ auto const &surface_id = this->lookup_id(role);
if (!surface_id)
{
return Err<json_object *>("Surface does not exist");
return -1;
}
+ WMConfig wm_config;
+ wm_config.loadConfigs();
+
auto &c = this->controller;
auto &o = this->outputs.front();
auto &s = c->screens.begin()->second;
auto &layers = c->layers;
+ this->layers.loadAreaDb();
+ const compositor::rect base = this->layers.getAreaSize("fullscreen");
+
+ const std::string aspect_setting = wm_config.getConfigAspect();
+ const compositor::rect scale_rect =
+ this->layers.getScaleDestRect(o->width, o->height, aspect_setting);
+
// Write output dimensions to ivi controller...
c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
c->physical_size = compositor::size{uint32_t(o->physical_width),
// Quick and dirty setup of layers
for (auto const &i : this->layers.mapping)
{
- c->layer_create(i.second.layer_id, o->width, o->height);
+ c->layer_create(i.second.layer_id, scale_rect.w, scale_rect.h);
auto &l = layers[i.second.layer_id];
- l->set_destination_rectangle(0, 0, o->width, o->height);
+ l->set_source_rectangle(0, 0, base.w, base.h);
+ l->set_destination_rectangle(
+ scale_rect.x, scale_rect.y, scale_rect.w, scale_rect.h);
l->set_visibility(1);
HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
this->layout_commit();
- this->layers.setupArea(o->width, o->height);
-
return 0;
}
int w = rect.w;
int h = rect.h;
- // less-than-0 values refer to MAX + 1 - $VALUE
- // e.g. MAX is either screen width or height
- if (w < 0)
- {
- w = this->controller->output_size.w + 1 + w;
- }
- if (h < 0)
- {
- h = this->controller->output_size.h + 1 + h;
- }
-
HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
this->lookup_name(id).value_or("unknown-name").c_str();
// FOR CES DEMO >>>
- if ((0 == strcmp(label, "Radio")) ||
- (0 == strcmp(label, "MediaPlayer")) ||
- (0 == strcmp(label, "Music")) ||
- (0 == strcmp(label, "Navigation")))
+ if ((0 == strcmp(label, "radio")) ||
+ (0 == strcmp(label, "music")) ||
+ (0 == strcmp(label, "video")) ||
+ (0 == strcmp(label, "map")))
{
for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
{
}
}
// <<< FOR CES DEMO
+
this->layout_commit();
- this->emit_visible(label);
- this->emit_activated(label);
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ const char* old_role = this->rolenew2old[label].c_str();
+
+ this->emit_visible(old_role);
+ this->emit_activated(old_role);
}
}
this->lookup_name(id).value_or("unknown-name").c_str();
// FOR CES DEMO >>>
- if ((0 == strcmp(label, "Radio")) ||
- (0 == strcmp(label, "MediaPlayer")) ||
- (0 == strcmp(label, "Music")) ||
- (0 == strcmp(label, "Navigation")))
+ if ((0 == strcmp(label, "radio")) ||
+ (0 == strcmp(label, "music")) ||
+ (0 == strcmp(label, "video")) ||
+ (0 == strcmp(label, "map")))
{
// Store id
}
// <<< FOR CES DEMO
- this->emit_deactivated(label);
- this->emit_invisible(label);
+ this->layout_commit();
+
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ const char* old_role = this->rolenew2old[label].c_str();
+
+ this->emit_deactivated(old_role);
+ this->emit_invisible(old_role);
}
}
/* get new status from Policy Manager */
HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
- if(trigger.role == "HomeScreen")
+ if(trigger.role == "homescreen")
{
// TODO : Remove when Policy Manager completed
HMI_SEQ_NOTICE(req_num, "Hack. This process will be removed. Change HomeScreen code!!");
if (action.visible != TaskVisible::INVISIBLE)
{
sync_draw_happen = true;
- this->emit_syncdraw(action.role, action.area);
+
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ std::string old_role = this->rolenew2old[action.role];
+
+ this->emit_syncdraw(old_role, action.area);
/* TODO: emit event for app not subscriber
if(g_app_list.contains(y.appid))
g_app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */
unsigned req_num = g_app_list.currentRequestNumber();
HMI_SEQ_DEBUG(req_num, "set current visible app to invisible task");
// This task is copied from original actiavete surface
- const char *drawing_name = role.c_str();
- auto const &surface_id = this->lookup_id(drawing_name);
+ const char *drawing_name = this->rolenew2old[role].c_str();
+ auto const &surface_id = this->lookup_id(role.c_str());
auto layer_id = this->layers.get_layer_id(*surface_id);
auto o_state = *this->layers.get_layout_state(*surface_id);
struct LayoutState &state = *o_state;
{
if(act_flush.visible != TaskVisible::INVISIBLE)
{
- this->emit_flushdraw(act_flush.role.c_str());
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ std::string old_role = this->rolenew2old[act_flush.role];
+
+ this->emit_flushdraw(old_role.c_str());
}
}
}
}
+const char* WindowManager::convertRoleOldToNew(char const *old_role)
+{
+ const char *new_role = nullptr;
+
+ for (auto const &on : this->roleold2new)
+ {
+ std::regex regex = std::regex(on.first);
+ if (std::regex_match(old_role, regex))
+ {
+ // role is old. So convert to new.
+ new_role = on.second.c_str();
+ break;
+ }
+ }
+
+ if (nullptr == new_role)
+ {
+ // role is new or fallback.
+ new_role = old_role;
+ }
+
+ HMI_DEBUG("wm", "old:%s -> new:%s", old_role, new_role);
+
+ return new_role;
+}
+
+int WindowManager::loadOldRoleDb()
+{
+ // Get afm application installed dir
+ char const *afm_app_install_dir = getenv("AFM_APP_INSTALL_DIR");
+ HMI_DEBUG("wm", "afm_app_install_dir:%s", afm_app_install_dir);
+
+ std::string file_name;
+ if (!afm_app_install_dir)
+ {
+ HMI_ERROR("wm", "AFM_APP_INSTALL_DIR is not defined");
+ }
+ else
+ {
+ file_name = std::string(afm_app_install_dir) + std::string("/etc/old_roles.db");
+ }
+
+ // Load old_role.db
+ json_object* json_obj;
+ int ret = jh::inputJsonFilie(file_name.c_str(), &json_obj);
+ if (0 > ret)
+ {
+ HMI_ERROR("wm", "Could not open old_role.db, so use default old_role information");
+ json_obj = json_tokener_parse(kDefaultOldRoleDb);
+ }
+ HMI_DEBUG("wm", "json_obj dump:%s", json_object_get_string(json_obj));
+
+ // Perse apps
+ json_object* json_cfg;
+ if (!json_object_object_get_ex(json_obj, "old_roles", &json_cfg))
+ {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+
+ int len = json_object_array_length(json_cfg);
+ HMI_DEBUG("wm", "json_cfg len:%d", len);
+ HMI_DEBUG("wm", "json_cfg dump:%s", json_object_get_string(json_cfg));
+
+ for (int i=0; i<len; i++)
+ {
+ json_object* json_tmp = json_object_array_get_idx(json_cfg, i);
+
+ const char* old_role = jh::getStringFromJson(json_tmp, "name");
+ if (nullptr == old_role)
+ {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+
+ const char* new_role = jh::getStringFromJson(json_tmp, "new");
+ if (nullptr == new_role)
+ {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
+
+ this->roleold2new[old_role] = std::string(new_role);
+ }
+
+ // Check
+ for(auto itr = this->roleold2new.begin();
+ itr != this->roleold2new.end(); ++itr)
+ {
+ HMI_DEBUG("wm", ">>> role old:%s new:%s",
+ itr->first.c_str(), itr->second.c_str());
+ }
+
+ // Release json_object
+ json_object_put(json_obj);
+
+ return 0;
+}
+
const char *WindowManager::check_surface_exist(const char *drawing_name)
{
auto const &surface_id = this->lookup_id(drawing_name);
return false;
}
+const char* WindowManager::kDefaultOldRoleDb = "{ \
+ \"old_roles\": [ \
+ { \
+ \"name\": \"HomeScreen\", \
+ \"new\": \"homescreen\" \
+ }, \
+ { \
+ \"name\": \"Music\", \
+ \"new\": \"music\" \
+ }, \
+ { \
+ \"name\": \"MediaPlayer\", \
+ \"new\": \"music\" \
+ }, \
+ { \
+ \"name\": \"Video\", \
+ \"new\": \"video\" \
+ }, \
+ { \
+ \"name\": \"VideoPlayer\", \
+ \"new\": \"video\" \
+ }, \
+ { \
+ \"name\": \"WebBrowser\", \
+ \"new\": \"browser\" \
+ }, \
+ { \
+ \"name\": \"Radio\", \
+ \"new\": \"radio\" \
+ }, \
+ { \
+ \"name\": \"Phone\", \
+ \"new\": \"phone\" \
+ }, \
+ { \
+ \"name\": \"Navigation\", \
+ \"new\": \"map\" \
+ }, \
+ { \
+ \"name\": \"HVAC\", \
+ \"new\": \"hvac\" \
+ }, \
+ { \
+ \"name\": \"Settings\", \
+ \"new\": \"settings\" \
+ }, \
+ { \
+ \"name\": \"Dashboard\", \
+ \"new\": \"dashboard\" \
+ }, \
+ { \
+ \"name\": \"POI\", \
+ \"new\": \"poi\" \
+ }, \
+ { \
+ \"name\": \"Mixer\", \
+ \"new\": \"mixer\" \
+ }, \
+ { \
+ \"name\": \"Restriction\", \
+ \"new\": \"restriction\" \
+ }, \
+ { \
+ \"name\": \"^OnScreen.*\", \
+ \"new\": \"on_screen\" \
+ } \
+ ] \
+}";
+
/**
* controller_hooks
*/