#include "window_manager.hpp"
#include "json_helper.hpp"
-#include "wm_config.hpp"
#include "applist.hpp"
extern "C"
namespace wm
{
-static const unsigned kTimeOut = 3000000UL; /* 3s */
+static const uint64_t kTimeOut = 3ULL; /* 3s */
/* DrawingArea name used by "{layout}.{area}" */
const char kNameLayoutNormal[] = "normal";
int WindowManager::init()
{
- int ret;
if (!this->display->ok())
{
return -1;
// Third level objects
this->display->roundtrip();
- ret = init_layers();
- return ret;
+ return init_layers();
}
int WindowManager::dispatch_pending_events()
HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
if (!lid)
{
- return Err<int>("Drawing name does not match any role, Fallback is disabled");
+ return Err<int>("Drawing name does not match any role, fallback is disabled");
}
}
HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
if (!lid)
{
- return "Drawing name does not match any role, Fallback is disabled";
+ return "Drawing name does not match any role, fallback is disabled";
}
}
return -1;
}
- WMConfig wm_config;
- wm_config.loadConfigs();
-
auto &c = this->controller;
auto &o = this->outputs.front();
auto &s = c->screens.begin()->second;
auto &layers = c->layers;
- this->layers.loadAreaDb();
- const compositor::rect base = this->layers.getAreaSize("fullscreen");
-
- const std::string aspect_setting = wm_config.getConfigAspect();
- const compositor::rect scale_rect =
- this->layers.getScaleDestRect(o->width, o->height, aspect_setting);
-
// Write output dimensions to ivi controller...
c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
c->physical_size = compositor::size{uint32_t(o->physical_width),
// Quick and dirty setup of layers
for (auto const &i : this->layers.mapping)
{
- c->layer_create(i.second.layer_id, scale_rect.w, scale_rect.h);
+ c->layer_create(i.second.layer_id, o->width, o->height);
auto &l = layers[i.second.layer_id];
- l->set_source_rectangle(0, 0, base.w, base.h);
- l->set_destination_rectangle(
- scale_rect.x, scale_rect.y, scale_rect.w, scale_rect.h);
+ l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
this->layout_commit();
+ this->layers.loadAreaDb();
+ this->layers.setupArea(o->width, o->height);
+
return 0;
}
layer_id);
// set destination to the display rectangle
+ s->set_source_rectangle(0, 0, w, h);
+ this->layout_commit();
s->set_destination_rectangle(x, y, w, h);
// update area information
{
unsigned req_num = g_app_list.currentRequestNumber();
HMI_SEQ_DEBUG(req_num, "set current visible app to invisible task");
+ bool found = false;
+ auto trigger = g_app_list.getRequest(req_num, &found);
+ // I don't check found == true here because this is checked in caller.
+ if(trigger.role == "homescreen")
+ {
+ HMI_SEQ_INFO(req_num, "In case of 'homescreen' visible, don't change app to invisible");
+ return WMError::SUCCESS;
+ }
+
// This task is copied from original actiavete surface
const char *drawing_name = this->rolenew2old[role].c_str();
auto const &surface_id = this->lookup_id(role.c_str());
int surface;
TaskVisible task_visible = TaskVisible::INVISIBLE;
bool end_draw_finished = true;
- bool found = false;
for (auto const &l : this->layers.mapping)
{
{
HMI_DEBUG("wm", "afb_event_push failed: %m");
}
- json_object_put(jarray);
}
void WindowManager::setTimer()
{
+ struct timespec ts;
+ if (clock_gettime(CLOCK_BOOTTIME, &ts) != 0) {
+ HMI_ERROR("wm", "Could't set time (clock_gettime() returns with error");
+ return;
+ }
+
HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "Timer set activate");
if (g_timer_ev_src == nullptr)
{
// firsttime set into sd_event
int ret = sd_event_add_time(afb_daemon_get_event_loop(), &g_timer_ev_src,
- CLOCK_REALTIME, time(NULL) * (1000000UL) + kTimeOut, 1, processTimerHandler, this);
+ CLOCK_BOOTTIME, (uint64_t)(ts.tv_sec + kTimeOut) * 1000000ULL, 1, processTimerHandler, this);
if (ret < 0)
{
HMI_ERROR("wm", "Could't set timer");
else
{
// update timer limitation after second time
- sd_event_source_set_time(g_timer_ev_src, time(NULL) * (1000000UL) + kTimeOut);
+ sd_event_source_set_time(g_timer_ev_src, (uint64_t)(ts.tv_sec + kTimeOut) * 1000000ULL);
sd_event_source_set_enabled(g_timer_ev_src, SD_EVENT_ONESHOT);
}
}