// configure surface to wxh dimensions
s->set_configuration(w, h);
+ // set source reactangle, even if we should not need to set it.
+ s->set_source_rectangle(0, 0, w, h);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
- // XXX: visibility should be determined independently of our
- // layer + geometry setup.
+ // XXX: The main_surface will be visible regardless
s->set_visibility(
surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
this->controller->layers[layer_id]->add_surface(s.get());
auto rname = this->id_alloc[drawing_name];
if (!rname) {
// name does not exist yet, allocate surface id...
- // XXX: how to allocate surface IDs?
- // * allocate by running a counter for each layer?
- // * allocate IDs globally, i.e. do not have layers contain
- // ID ranges (only define the surfaces on the layer by
- // role?)
auto id = int(this->id_alloc(drawing_name));
this->layers.add_surface(id, lid.value());