meson.build: Use 0.0.24 as the agl compositor version
[apps/homescreen.git] / homescreen / src / main.cpp
index 5d7e36d..a98a15b 100644 (file)
@@ -3,6 +3,7 @@
  * Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH
  * Copyright (c) 2017, 2018 TOYOTA MOTOR CORPORATION
  * Copyright (c) 2022 Konsulko Group
+ * Copyright (c) 2023 Collabora, Ltd.
  */
 
 #include <QGuiApplication>
@@ -15,6 +16,7 @@
 #include <QtQml/qqml.h>
 #include <QQuickWindow>
 #include <QTimer>
+#include <QScreen>
 
 #include <weather.h>
 #include <bluetooth.h>
 #include <wayland-client.h>
 
 #include "agl-shell-client-protocol.h"
-#include "shell.h"
+
+#include <thread>
+#include "AglShellGrpcClient.h"
 
 #ifndef MIN
 #define MIN(a, b) (((a) < (b)) ? (a) : (b))
 #endif
 
+QScreen *
+find_screen(const char *screen_name)
+{
+       QList<QScreen *> screens = qApp->screens();
+       QScreen *found = nullptr;
+       QString qstr_name = QString::fromUtf8(screen_name, -1);
+
+       for (QScreen *xscreen : screens) {
+               if (qstr_name == xscreen->name()) {
+                       found = xscreen;
+                       break;
+               }
+       }
+
+       return found;
+}
+
 struct shell_data {
        struct agl_shell *shell;
        HomescreenHandler *homescreenHandler;
@@ -65,6 +86,13 @@ agl_shell_bound_fail(void *data, struct agl_shell *agl_shell)
 static void
 agl_shell_app_state(void *data, struct agl_shell *agl_shell,
                const char *app_id, uint32_t state)
+{
+       /* unused */
+}
+
+static void
+agl_shell_app_on_output(void *data, struct agl_shell *agl_shell,
+               const char *app_id, const char *output_name)
 {
        struct shell_data *shell_data = static_cast<struct shell_data *>(data);
        HomescreenHandler *homescreenHandler = shell_data->homescreenHandler;
@@ -72,21 +100,28 @@ agl_shell_app_state(void *data, struct agl_shell *agl_shell,
        if (!homescreenHandler)
                return;
 
-       switch (state) {
-       case AGL_SHELL_APP_STATE_STARTED:
-               qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id;
+       // a couple of use-cases, if there is no app_id in the app_list then it
+       // means this is a request to map the application, from the start to a
+       // different output that the default one. We'd get an
+       // AGL_SHELL_APP_STATE_STARTED which will handle activation.
+       //
+       // if there's an app_id then it means we might have gotten an event to
+       // move the application to another output; so we'd need to process it
+       // by explicitly calling processAppStatusEvent() which would ultimately
+       // activate the application on other output. We'd have to pick-up the
+       // last activated window and activate the default output.
+       //
+       // finally if the outputs are identical probably that's an user-error -
+       // but the compositor won't activate it again, so we don't handle that.
+       std::pair new_pending_app = std::pair(QString(app_id),
+                                             QString(output_name));
+       homescreenHandler->pending_app_list.push_back(new_pending_app);
+
+       if (homescreenHandler->apps_stack.contains(QString(app_id))) {
+               qDebug() << "Got event to move " << app_id <<
+                       " to another output " << output_name;
+
                homescreenHandler->processAppStatusEvent(app_id, "started");
-               break;
-       case AGL_SHELL_APP_STATE_TERMINATED:
-               qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id;
-               // handled by HomescreenHandler::processAppStatusEvent
-               break;
-       case AGL_SHELL_APP_STATE_ACTIVATED:
-               qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id;
-               homescreenHandler->addAppToStack(app_id);
-               break;
-       default:
-               break;
        }
 }
 
@@ -96,6 +131,7 @@ static const struct agl_shell_listener shell_listener = {
        agl_shell_bound_ok,
        agl_shell_bound_fail,
        agl_shell_app_state,
+       agl_shell_app_on_output,
 };
 #endif
 
@@ -112,7 +148,7 @@ global_add(void *data, struct wl_registry *reg, uint32_t name,
                if (ver >= 2) {
                        shell_data->shell =
                                static_cast<struct agl_shell *>(
-                                       wl_registry_bind(reg, name, &agl_shell_interface, MIN(4, ver)));
+                                       wl_registry_bind(reg, name, &agl_shell_interface, MIN(8, ver)));
 #ifdef AGL_SHELL_BOUND_OK_SINCE_VERSION
                        agl_shell_add_listener(shell_data->shell, &shell_listener, data);
 #endif
@@ -192,22 +228,6 @@ create_component(QPlatformNativeInterface *native, QQmlComponent *comp,
        return getWlSurface(native, win);
 }
 
-static QScreen *
-find_screen(const char *screen_name)
-{
-       QList<QScreen *> screens = qApp->screens();
-       QScreen *found = nullptr;
-       QString qstr_name = QString::fromUtf8(screen_name, -1);
-
-       for (QScreen *xscreen : screens) {
-               if (qstr_name == xscreen->name()) {
-                       found = xscreen;
-                       break;
-               }
-       }
-
-       return found;
-}
 
 static void
 load_agl_shell(QPlatformNativeInterface *native, QQmlApplicationEngine *engine,
@@ -291,11 +311,21 @@ load_agl_shell_for_ci(QPlatformNativeInterface *native,
        qDebug() << "CI mode - with multiple surfaces";
 }
 
+static void
+app_status_callback(::agl_shell_ipc::AppStateResponse app_response, void *data);
+
+static void
+run_in_thread(GrpcClient *client)
+{
+       grpc::Status status = client->Wait();
+}
+
 static void
 load_agl_shell_app(QPlatformNativeInterface *native, QQmlApplicationEngine *engine,
-                  struct agl_shell *agl_shell, const char *screen_name, bool is_demo)
+                  struct shell_data shell_data, const char *screen_name, bool is_demo)
 {
        QScreen *screen = nullptr;
+       HomescreenHandler *homescreenHandler = shell_data.homescreenHandler;
 
        if (!screen_name)
                screen = qApp->primaryScreen();
@@ -308,19 +338,55 @@ load_agl_shell_app(QPlatformNativeInterface *native, QQmlApplicationEngine *engi
        }
 
        if (is_demo) {
-               load_agl_shell_for_ci(native, engine, agl_shell, screen);
+               load_agl_shell_for_ci(native, engine, shell_data.shell, screen);
        } else {
-               load_agl_shell(native, engine, agl_shell, screen);
+               load_agl_shell(native, engine, shell_data.shell, screen);
        }
 
        /* Delay the ready signal until after Qt has done all of its own setup
         * in a.exec() */
-       QTimer::singleShot(500, [agl_shell](){
+       QTimer::singleShot(500, [shell_data](){
                qDebug() << "sending ready to compositor";
-               agl_shell_ready(agl_shell);
+               agl_shell_ready(shell_data.shell);
        });
 }
 
+static void
+app_status_callback(::agl_shell_ipc::AppStateResponse app_response, void *data)
+{
+       HomescreenHandler *homescreenHandler = static_cast<HomescreenHandler *>(data);
+
+       if (!homescreenHandler) {
+               return;
+       }
+
+       auto app_id = QString(app_response.app_id().c_str());
+       auto state = app_response.state();
+
+       qDebug() << "appstateresponse: app_id " << app_id << "state " << state;
+
+       switch (state) {
+       case AGL_SHELL_APP_STATE_STARTED:
+               qDebug() << "Got AGL_SHELL_APP_STATE_STARTED for app_id " << app_id;
+               homescreenHandler->processAppStatusEvent(app_id, "started");
+               break;
+       case AGL_SHELL_APP_STATE_TERMINATED:
+               qDebug() << "Got AGL_SHELL_APP_STATE_TERMINATED for app_id " << app_id;
+               homescreenHandler->processAppStatusEvent(app_id, "terminated");
+               break;
+       case AGL_SHELL_APP_STATE_ACTIVATED:
+               qDebug() << "Got AGL_SHELL_APP_STATE_ACTIVATED for app_id " << app_id;
+               homescreenHandler->addAppToStack(app_id);
+               break;
+       case AGL_SHELL_APP_STATE_DEACTIVATED:
+               qDebug() << "Got AGL_SHELL_APP_STATE_DEACTIVATED for app_id " << app_id;
+               homescreenHandler->processAppStatusEvent(app_id, "deactivated");
+               break;
+       default:
+               break;
+       }
+}
+
 int main(int argc, char *argv[])
 {
        setenv("QT_QPA_PLATFORM", "wayland", 1);
@@ -352,6 +418,10 @@ int main(int argc, char *argv[])
        // we need to have an app_id
        app.setDesktopFileName("homescreen");
 
+       GrpcClient *client = new GrpcClient();
+       // create a new thread to listner for gRPC events
+       std::thread th = std::thread(run_in_thread, client);
+
        register_agl_shell(native, &shell_data);
        if (!shell_data.shell) {
                fprintf(stderr, "agl_shell extension is not advertised. "
@@ -376,7 +446,6 @@ int main(int argc, char *argv[])
 
 
        std::shared_ptr<struct agl_shell> agl_shell{shell_data.shell, agl_shell_destroy};
-       Shell *aglShell = new Shell(agl_shell, &app);
 
        // Import C++ class to QML
        qmlRegisterType<StatusBarModel>("HomeScreen", 1, 0, "StatusBarModel");
@@ -385,8 +454,14 @@ int main(int argc, char *argv[])
        ApplicationLauncher *launcher = new ApplicationLauncher();
        launcher->setCurrent(QStringLiteral("launcher"));
 
-       HomescreenHandler* homescreenHandler = new HomescreenHandler(aglShell, launcher);
+       HomescreenHandler* homescreenHandler = new HomescreenHandler(launcher);
        shell_data.homescreenHandler = homescreenHandler;
+       shell_data.homescreenHandler->setGrpcClient(client);
+
+       // blocks until we're sure connected with the server
+       HMI_DEBUG("HomescreenHandler", "Checking if connected to the gRPC server...");
+       client->WaitForConnected(500, 10);
+       client->AppStatusState(app_status_callback, homescreenHandler);
 
        QQmlApplicationEngine engine;
        QQmlContext *context = engine.rootContext();
@@ -396,10 +471,7 @@ int main(int argc, char *argv[])
        context->setContextProperty("weather", new Weather());
        context->setContextProperty("bluetooth", new Bluetooth(false, context));
 
-       // We add it here even if we don't use it
-       context->setContextProperty("shell", aglShell);
-
-       load_agl_shell_app(native, &engine, shell_data.shell,
+       load_agl_shell_app(native, &engine, shell_data,
                           screen_name, is_demo_val);
 
        return app.exec();