+namespace {
+
+void surface_visibility(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t visibility) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_visibility(s, visibility);
+}
+
+void surface_opacity(void *data,
+ struct ivi_controller_surface * /*ivi_controller_surface*/,
+ wl_fixed_t opacity) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_opacity(s, float(wl_fixed_to_double(opacity)));
+}
+
+void surface_source_rectangle(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t x, int32_t y, int32_t width, int32_t height) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_source_rectangle(s, x, y, width, height);
+}
+
+void surface_destination_rectangle(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t x, int32_t y, int32_t width, int32_t height) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_destination_rectangle(s, x, y, width, height);
+}
+
+void surface_configuration(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t width, int32_t height) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_configuration(s, width, height);
+}
+
+void surface_orientation(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t orientation) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_orientation(s, orientation);
+}
+
+void surface_pixelformat(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t pixelformat) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_pixelformat(s, pixelformat);
+}
+
+void surface_layer(void *data,
+ struct ivi_controller_surface * /*ivi_controller_surface*/,
+ struct ivi_controller_layer *layer) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_layer(s, layer);
+}
+
+void surface_stats(void *data,
+ struct ivi_controller_surface * /*ivi_controller_surface*/,
+ uint32_t redraw_count, uint32_t frame_count,
+ uint32_t update_count, uint32_t pid,
+ const char *process_name) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_stats(s, redraw_count, frame_count, update_count, pid,
+ process_name);
+}
+
+void surface_destroyed(
+ void *data, struct ivi_controller_surface * /*ivi_controller_surface*/) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_destroyed(s);
+}
+
+void surface_content(void *data,
+ struct ivi_controller_surface * /*ivi_controller_surface*/,
+ int32_t content_state) {
+ auto s = static_cast<struct surface *>(data);
+ s->parent->surface_content(s, content_state);
+}
+
+constexpr struct ivi_controller_surface_listener surface_listener = {
+ surface_visibility,
+ surface_opacity,
+ surface_source_rectangle,
+ surface_destination_rectangle,
+ surface_configuration,
+ surface_orientation,
+ surface_pixelformat,
+ surface_layer,
+ surface_stats,
+ surface_destroyed,
+ surface_content,
+};
+} // namespace
+
+surface::surface(uint32_t i, struct controller *c)
+ : wayland_proxy(ivi_controller_surface_create(c->proxy.get(), i),
+ [c, i](ivi_controller_surface *s) {
+ logdebug("~surface surface %i @ %p", i, s);
+ c->remove_proxy_to_id_mapping(s);
+ ivi_controller_surface_destroy(s, 1);
+ }),
+ controller_child(c, i) {
+ this->parent->add_proxy_to_id_mapping(this->proxy.get(), i);
+ ivi_controller_surface_add_listener(this->proxy.get(), &surface_listener,
+ this);
+}
+
+void surface::set_visibility(uint32_t visibility) {
+ ivi_controller_surface_set_visibility(this->proxy.get(), visibility);
+}
+
+void surface::set_opacity(wl_fixed_t opacity) {
+ ivi_controller_surface_set_opacity(this->proxy.get(), opacity);
+}
+
+void surface::set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height) {
+ ivi_controller_surface_set_source_rectangle(this->proxy.get(), x, y, width,
+ height);
+}
+
+void surface::set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height) {
+ ivi_controller_surface_set_destination_rectangle(this->proxy.get(), x, y,
+ width, height);
+}
+
+void surface::set_configuration(int32_t width, int32_t height) {
+ ivi_controller_surface_set_configuration(this->proxy.get(), width, height);
+}
+
+void surface::set_orientation(int32_t orientation) {
+ ivi_controller_surface_set_orientation(this->proxy.get(), orientation);
+}
+
+void surface::screenshot(const char *filename) {
+ ivi_controller_surface_screenshot(this->proxy.get(), filename);
+}
+
+void surface::send_stats() {
+ ivi_controller_surface_send_stats(this->proxy.get());
+}
+
+void surface::destroy(int32_t destroy_scene_object) {
+ ivi_controller_surface_destroy(this->proxy.get(), destroy_scene_object);
+}
+
+void controller::surface_visibility(struct surface *s, int32_t visibility) {
+ logdebug("genivi::surface %s @ %d v %i", __func__, s->id,
+ visibility);
+ this->sprops[s->id].visibility = visibility;
+}
+
+void controller::surface_opacity(struct surface *s, float opacity) {
+ logdebug("genivi::surface %s @ %d o %f", __func__, s->id,
+ opacity);
+ this->sprops[s->id].opacity = opacity;
+}
+
+void controller::surface_source_rectangle(struct surface *s, int32_t x,
+ int32_t y, int32_t width,
+ int32_t height) {
+ logdebug("genivi::surface %s @ %d x %i y %i w %i h %i", __func__,
+ s->id, x, y, width, height);
+ this->sprops[s->id].src_rect = rect{width, height, x, y};
+}
+
+void controller::surface_destination_rectangle(struct surface *s, int32_t x,
+ int32_t y, int32_t width,
+ int32_t height) {
+ logdebug("genivi::surface %s @ %d x %i y %i w %i h %i", __func__,
+ s->id, x, y, width, height);
+ this->sprops[s->id].dst_rect = rect{width, height, x, y};
+}
+
+void controller::surface_configuration(struct surface *s, int32_t width,
+ int32_t height) {
+ logdebug("genivi::surface %s @ %d w %i h %i", __func__, s->id,
+ width, height);
+ this->sprops[s->id].size = size{uint32_t(width), uint32_t(height)};
+}
+
+void controller::surface_orientation(struct surface *s, int32_t orientation) {
+ logdebug("genivi::surface %s @ %d o %i", __func__, s->id,
+ orientation);
+ this->sprops[s->id].orientation = orientation;
+}
+
+void controller::surface_pixelformat(struct surface * s,
+ int32_t pixelformat) {
+ logdebug("genivi::surface %s @ %d f %i", __func__, s->id,
+ pixelformat);
+}
+
+void controller::surface_layer(struct surface * s,
+ struct ivi_controller_layer *layer) {
+ logdebug("genivi::surface %s @ %d l %u @ %p", __func__, s->id,
+ this->layer_proxy_to_id[uintptr_t(layer)], layer);
+}
+
+void controller::surface_stats(struct surface *s, uint32_t redraw_count,
+ uint32_t frame_count, uint32_t update_count,
+ uint32_t pid, const char *process_name) {
+ logdebug("genivi::surface %s @ %d r %u f %u u %u pid %u p %s", __func__,
+ s->id, redraw_count, frame_count, update_count, pid,
+ process_name);
+}
+
+void controller::surface_destroyed(struct surface *s) {
+ logdebug("genivi::surface %s @ %d", __func__, s->id);
+ this->chooks->surface_removed(s->id);
+ // XXX: do I need to actually remove the surface late, i.e. using add_task()?
+ this->sprops.erase(s->id);
+ this->surfaces.erase(s->id);
+}
+
+void controller::surface_content(struct surface *s, int32_t content_state) {
+ logdebug("genivi::surface %s @ %d s %i", __func__, s->id,
+ content_state);
+ if (content_state == IVI_CONTROLLER_SURFACE_CONTENT_STATE_CONTENT_REMOVED) {
+ // XXX is this the right thing to do?
+ this->chooks->surface_removed(s->id);
+ this->sprops.erase(s->id);
+ this->surfaces.erase(s->id);
+ }
+}
+
+void controller::add_proxy_to_id_mapping(struct ivi_controller_surface *p,
+ uint32_t id) {
+ logdebug("Add surface proxy mapping for %p (%u)", p, id);
+ this->surface_proxy_to_id[uintptr_t(p)] = id;
+ this->sprops[id].id = id;
+}
+
+void controller::remove_proxy_to_id_mapping(struct ivi_controller_surface *p) {
+ logdebug("Remove surface proxy mapping for %p", p);
+ this->surface_proxy_to_id.erase(uintptr_t(p));
+}
+
+void controller::add_proxy_to_id_mapping(struct ivi_controller_layer *p,
+ uint32_t id) {
+ logdebug("Add layer proxy mapping for %p (%u)", p, id);
+ this->layer_proxy_to_id[uintptr_t(p)] = id;
+ this->lprops[id].id = id;