#include <regex>
#include "window_manager.hpp"
-#include "../include/json.hpp"
+#include "json_helper.hpp"
+#include "wm_config.hpp"
#include "applist.hpp"
extern "C"
const char kKeyHeightPixel[] = "height_pixel";
const char kKeyWidthMm[] = "width_mm";
const char kKeyHeightMm[] = "height_mm";
+const char kKeyIds[] = "ids";
static sd_event_source *g_timer_ev_src = nullptr;
static AppList g_app_list;
int WindowManager::init()
{
+ int ret;
if (!this->display->ok())
{
return -1;
return -1;
}
+ // TODO: application requests by old role,
+ // so create role map (old, new)
+ // Load old_role.db
+ this->loadOldRoleDb();
+
// Make afb event
for (int i = Event_Val_Min; i <= Event_Val_Max; i++)
{
// Third level objects
this->display->roundtrip();
- return init_layers();
+ ret = init_layers();
+ return ret;
}
int WindowManager::dispatch_pending_events()
return -1;
}
-bool WindowManager::pop_pending_events()
-{
- bool x{true};
- return this->pending_events.compare_exchange_strong(
- x, false, std::memory_order_consume);
-}
-
void WindowManager::set_pending_events()
{
this->pending_events.store(true, std::memory_order_release);
}
-optional<int> WindowManager::lookup_id(char const *name)
-{
- return this->id_alloc.lookup(std::string(name));
-}
-optional<std::string> WindowManager::lookup_name(int id)
+result<int> WindowManager::api_request_surface(char const *appid, char const *drawing_name)
{
- return this->id_alloc.lookup(id);
-}
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
-/**
- * init_layers()
- */
-int WindowManager::init_layers()
-{
- if (!this->controller)
+ auto lid = this->layers.get_layer_id(std::string(role));
+ if (!lid)
{
- HMI_ERROR("wm", "ivi_controller global not available");
- return -1;
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
+ if (!lid)
+ {
+ return Err<int>("Drawing name does not match any role, Fallback is disabled");
+ }
}
- if (this->outputs.empty())
+ auto rname = this->lookup_id(role);
+ if (!rname)
{
- HMI_ERROR("wm", "no output was set up!");
- return -1;
- }
-
- auto &c = this->controller;
-
- auto &o = this->outputs.front();
- auto &s = c->screens.begin()->second;
- auto &layers = c->layers;
+ // name does not exist yet, allocate surface id...
+ auto id = int(this->id_alloc.generate_id(role));
+ this->layers.add_surface(id, *lid);
- // Write output dimensions to ivi controller...
- c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
- c->physical_size = compositor::size{uint32_t(o->physical_width),
- uint32_t(o->physical_height)};
+ // set the main_surface[_name] here and now
+ if (!this->layers.main_surface_name.empty() &&
+ this->layers.main_surface_name == drawing_name)
+ {
+ this->layers.main_surface = id;
+ HMI_DEBUG("wm", "Set main_surface id to %u", id);
+ }
- // Clear scene
- layers.clear();
+ // add client into the db
+ std::string appid_str(appid);
+ g_app_list.addClient(appid_str, *lid, id, std::string(role));
- // Clear screen
- s->clear();
+ // Set role map of (new, old)
+ this->rolenew2old[role] = std::string(drawing_name);
- // Quick and dirty setup of layers
- for (auto const &i : this->layers.mapping)
- {
- c->layer_create(i.second.layer_id, o->width, o->height);
- auto &l = layers[i.second.layer_id];
- l->set_destination_rectangle(0, 0, o->width, o->height);
- l->set_visibility(1);
- HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
- i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
+ return Ok<int>(id);
}
- // Add layers to screen
- s->set_render_order(this->layers.layers);
-
- this->layout_commit();
-
- this->layers.setupArea(o->width, o->height);
-
- return 0;
+ // Check currently registered drawing names if it is already there.
+ return Err<int>("Surface already present");
}
-void WindowManager::surface_set_layout(int surface_id, const std::string& area)
+char const *WindowManager::api_request_surface(char const *appid, char const *drawing_name,
+ char const *ivi_id)
{
- if (!this->controller->surface_exists(surface_id))
- {
- HMI_ERROR("wm", "Surface %d does not exist", surface_id);
- return;
- }
+ ST();
- auto o_layer_id = this->layers.get_layer_id(surface_id);
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
- if (!o_layer_id)
+ auto lid = this->layers.get_layer_id(std::string(role));
+ unsigned sid = std::stol(ivi_id);
+
+ if (!lid)
{
- HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
- return;
+ /**
+ * register drawing_name as fallback and make it displayed.
+ */
+ lid = this->layers.get_layer_id(std::string("fallback"));
+ HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", role);
+ if (!lid)
+ {
+ return "Drawing name does not match any role, Fallback is disabled";
+ }
}
- uint32_t layer_id = *o_layer_id;
-
- auto const &layer = this->layers.get_layer(layer_id);
- auto rect = this->layers.getAreaSize(area);
- HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "%s : x:%d y:%d w:%d h:%d", area.c_str(),
- rect.x, rect.y, rect.w, rect.h);
- auto &s = this->controller->surfaces[surface_id];
-
- int x = rect.x;
- int y = rect.y;
- int w = rect.w;
- int h = rect.h;
+ auto rname = this->lookup_id(role);
- // less-than-0 values refer to MAX + 1 - $VALUE
- // e.g. MAX is either screen width or height
- if (w < 0)
- {
- w = this->controller->output_size.w + 1 + w;
- }
- if (h < 0)
+ if (rname)
{
- h = this->controller->output_size.h + 1 + h;
+ return "Surface already present";
}
- HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
- layer_id);
+ // register pair drawing_name and ivi_id
+ this->id_alloc.register_name_id(role, sid);
+ this->layers.add_surface(sid, *lid);
- // set destination to the display rectangle
- s->set_destination_rectangle(x, y, w, h);
+ // this surface is already created
+ HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
- // update area information
- this->area_info[surface_id].x = x;
- this->area_info[surface_id].y = y;
- this->area_info[surface_id].w = w;
- this->area_info[surface_id].h = h;
+ this->controller->layers[*lid]->add_surface(sid);
+ this->layout_commit();
- HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
- surface_id, layer_id, x, y, w, h);
-}
+ // add client into the db
+ std::string appid_str(appid);
+ g_app_list.addClient(appid_str, *lid, sid, std::string(role));
-void WindowManager::layout_commit()
-{
- this->controller->commit_changes();
- this->display->flush();
+ // Set role map of (new, old)
+ this->rolenew2old[role] = std::string(drawing_name);
+
+ return nullptr;
}
void WindowManager::api_activate_surface(char const *appid, char const *drawing_name,
{
ST();
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
std::string area = drawing_area;
Task task = Task::TASK_ALLOCATE;
unsigned req_num = 0;
{
ST();
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
/*
* Check Phase
*/
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
std::string area = ""; //drawing_area;
Task task = Task::TASK_RELEASE;
unsigned req_num = 0;
void WindowManager::api_enddraw(char const *appid, char const *drawing_name)
{
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *c_role = this->convertRoleOldToNew(drawing_name);
+
std::string id = appid;
- std::string role = drawing_name;
+ std::string role = c_role;
unsigned current_req = g_app_list.currentRequestNumber();
bool result = g_app_list.setEndDrawFinished(current_req, id, role);
{
//this->emit_error();
}
+ this->emitScreenUpdated(current_req);
HMI_SEQ_INFO(current_req, "Finish request status: %s", errorDescription(ret));
g_app_list.removeRequest(current_req);
}
}
+result<json_object *> WindowManager::api_get_display_info()
+{
+ // Check controller
+ if (!this->controller)
+ {
+ return Err<json_object *>("ivi_controller global not available");
+ }
+
+ // Set display info
+ compositor::size o_size = this->controller->output_size;
+ compositor::size p_size = this->controller->physical_size;
+
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
+ json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
+ json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
+ json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
+
+ return Ok<json_object *>(object);
+}
+
+result<json_object *> WindowManager::api_get_area_info(char const *drawing_name)
+{
+ HMI_DEBUG("wm", "called");
+
+ // TODO: application requests by old role,
+ // so convert role old to new
+ const char *role = this->convertRoleOldToNew(drawing_name);
+
+ // Check drawing name, surface/layer id
+ auto const &surface_id = this->lookup_id(role);
+ if (!surface_id)
+ {
+ return Err<json_object *>("Surface does not exist");
+ }
+
+ if (!this->controller->surface_exists(*surface_id))
+ {
+ return Err<json_object *>("Surface does not exist in controller!");
+ }
+
+ auto layer_id = this->layers.get_layer_id(*surface_id);
+ if (!layer_id)
+ {
+ return Err<json_object *>("Surface is not on any layer!");
+ }
+
+ auto o_state = *this->layers.get_layout_state(*surface_id);
+ if (o_state == nullptr)
+ {
+ return Err<json_object *>("Could not find layer for surface");
+ }
+
+ struct LayoutState &state = *o_state;
+ if ((state.main != *surface_id) && (state.sub != *surface_id))
+ {
+ return Err<json_object *>("Surface is inactive");
+ }
+
+ // Set area rectangle
+ compositor::rect area_info = this->area_info[*surface_id];
+ json_object *object = json_object_new_object();
+ json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
+ json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
+ json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
+ json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
+
+ return Ok<json_object *>(object);
+}
+
void WindowManager::api_ping() { this->dispatch_pending_events(); }
void WindowManager::send_event(char const *evname, char const *label)
this->processNextRequest();
}
+/*
+ ******* Private Functions *******
+ */
+
+bool WindowManager::pop_pending_events()
+{
+ bool x{true};
+ return this->pending_events.compare_exchange_strong(
+ x, false, std::memory_order_consume);
+}
+
+optional<int> WindowManager::lookup_id(char const *name)
+{
+ return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> WindowManager::lookup_name(int id)
+{
+ return this->id_alloc.lookup(id);
+}
+
+/**
+ * init_layers()
+ */
+int WindowManager::init_layers()
+{
+ if (!this->controller)
+ {
+ HMI_ERROR("wm", "ivi_controller global not available");
+ return -1;
+ }
+
+ if (this->outputs.empty())
+ {
+ HMI_ERROR("wm", "no output was set up!");
+ return -1;
+ }
+
+ WMConfig wm_config;
+ wm_config.loadConfigs();
+
+ auto &c = this->controller;
+
+ auto &o = this->outputs.front();
+ auto &s = c->screens.begin()->second;
+ auto &layers = c->layers;
+
+ this->layers.loadAreaDb();
+ const compositor::rect base = this->layers.getAreaSize("fullscreen");
+
+ const std::string aspect_setting = wm_config.getConfigAspect();
+ const compositor::rect scale_rect =
+ this->layers.getScaleDestRect(o->width, o->height, aspect_setting);
+
+ // Write output dimensions to ivi controller...
+ c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
+ c->physical_size = compositor::size{uint32_t(o->physical_width),
+ uint32_t(o->physical_height)};
+
+ // Clear scene
+ layers.clear();
+
+ // Clear screen
+ s->clear();
+
+ // Quick and dirty setup of layers
+ for (auto const &i : this->layers.mapping)
+ {
+ c->layer_create(i.second.layer_id, scale_rect.w, scale_rect.h);
+ auto &l = layers[i.second.layer_id];
+ l->set_source_rectangle(0, 0, base.w, base.h);
+ l->set_destination_rectangle(
+ scale_rect.x, scale_rect.y, scale_rect.w, scale_rect.h);
+ l->set_visibility(1);
+ HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
+ i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
+ }
+
+ // Add layers to screen
+ s->set_render_order(this->layers.layers);
+
+ this->layout_commit();
+
+ return 0;
+}
+
+void WindowManager::surface_set_layout(int surface_id, const std::string& area)
+{
+ if (!this->controller->surface_exists(surface_id))
+ {
+ HMI_ERROR("wm", "Surface %d does not exist", surface_id);
+ return;
+ }
+
+ auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+ if (!o_layer_id)
+ {
+ HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
+ return;
+ }
+
+ uint32_t layer_id = *o_layer_id;
+
+ auto const &layer = this->layers.get_layer(layer_id);
+ auto rect = this->layers.getAreaSize(area);
+ HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "%s : x:%d y:%d w:%d h:%d", area.c_str(),
+ rect.x, rect.y, rect.w, rect.h);
+ auto &s = this->controller->surfaces[surface_id];
+
+ int x = rect.x;
+ int y = rect.y;
+ int w = rect.w;
+ int h = rect.h;
+
+ HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
+ layer_id);
+
+ // set destination to the display rectangle
+ s->set_destination_rectangle(x, y, w, h);
+
+ // update area information
+ this->area_info[surface_id].x = x;
+ this->area_info[surface_id].y = y;
+ this->area_info[surface_id].w = w;
+ this->area_info[surface_id].h = h;
+
+ HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+ surface_id, layer_id, x, y, w, h);
+}
+
+void WindowManager::layout_commit()
+{
+ this->controller->commit_changes();
+ this->display->flush();
+}
+
void WindowManager::emit_activated(char const *label)
{
this->send_event(kListEventName[Event_Active], label);
void WindowManager::emit_visible(char const *label) { return emit_visible(label, true); }
-result<int> WindowManager::api_request_surface(char const *appid, char const *drawing_name)
+void WindowManager::activate(int id)
{
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
- if (!lid)
- {
- /**
- * register drawing_name as fallback and make it displayed.
- */
- lid = this->layers.get_layer_id(std::string("Fallback"));
- HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
- if (!lid)
- {
- return Err<int>("Drawing name does not match any role, Fallback is disabled");
- }
- }
-
- auto rname = this->lookup_id(drawing_name);
- if (!rname)
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
{
- // name does not exist yet, allocate surface id...
- auto id = int(this->id_alloc.generate_id(drawing_name));
- this->layers.add_surface(id, *lid);
-
- // set the main_surface[_name] here and now
- if (!this->layers.main_surface_name.empty() &&
- this->layers.main_surface_name == drawing_name)
- {
- this->layers.main_surface = id;
- HMI_DEBUG("wm", "Set main_surface id to %u", id);
- }
-
- // add client into the db
- std::string appid_str(appid);
- std::string role(drawing_name);
- g_app_list.addClient(appid_str, *lid, id, role);
-
- return Ok<int>(id);
- }
-
- // Check currently registered drawing names if it is already there.
- return Err<int>("Surface already present");
-}
-
-char const *WindowManager::api_request_surface(char const *appid, char const *drawing_name,
- char const *ivi_id)
-{
- ST();
-
- auto lid = this->layers.get_layer_id(std::string(drawing_name));
- unsigned sid = std::stol(ivi_id);
+ this->controller->surfaces[id]->set_visibility(1);
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
- if (!lid)
- {
- /**
- * register drawing_name as fallback and make it displayed.
- */
- lid = this->layers.get_layer_id(std::string("Fallback"));
- HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
- if (!lid)
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "radio")) ||
+ (0 == strcmp(label, "music")) ||
+ (0 == strcmp(label, "video")) ||
+ (0 == strcmp(label, "map")))
{
- return "Drawing name does not match any role, Fallback is disabled";
- }
- }
-
- auto rname = this->lookup_id(drawing_name);
+ for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
+ {
+ if (id == *i)
+ {
+ // Remove id
+ this->surface_bg.erase(i);
- if (rname)
- {
- return "Surface already present";
- }
+ // Remove from BG layer (999)
+ HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
+ this->controller->layers[999]->remove_surface(id);
- // register pair drawing_name and ivi_id
- this->id_alloc.register_name_id(drawing_name, sid);
- this->layers.add_surface(sid, *lid);
+ // Add to FG layer (1001)
+ HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
+ this->controller->layers[1001]->add_surface(id);
- // this surface is already created
- HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
+ for (int j : this->surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ break;
+ }
+ }
+ }
+ // <<< FOR CES DEMO
- this->controller->layers[*lid]->add_surface(sid);
- this->layout_commit();
+ this->layout_commit();
- // add client into the db
- std::string appid_str(appid);
- std::string role(drawing_name);
- g_app_list.addClient(appid_str, *lid, sid, role);
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ const char* old_role = this->rolenew2old[label].c_str();
- return nullptr;
+ this->emit_visible(old_role);
+ this->emit_activated(old_role);
+ }
}
-result<json_object *> WindowManager::api_get_display_info()
+void WindowManager::deactivate(int id)
{
- // Check controller
- if (!this->controller)
+ auto ip = this->controller->sprops.find(id);
+ if (ip != this->controller->sprops.end())
{
- return Err<json_object *>("ivi_controller global not available");
- }
-
- // Set display info
- compositor::size o_size = this->controller->output_size;
- compositor::size p_size = this->controller->physical_size;
+ char const *label =
+ this->lookup_name(id).value_or("unknown-name").c_str();
- json_object *object = json_object_new_object();
- json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
- json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
- json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
- json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
+ // FOR CES DEMO >>>
+ if ((0 == strcmp(label, "radio")) ||
+ (0 == strcmp(label, "music")) ||
+ (0 == strcmp(label, "video")) ||
+ (0 == strcmp(label, "map")))
+ {
- return Ok<json_object *>(object);
-}
+ // Store id
+ this->surface_bg.push_back(id);
-result<json_object *> WindowManager::api_get_area_info(char const *drawing_name)
-{
- HMI_DEBUG("wm", "called");
+ // Remove from FG layer (1001)
+ HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
+ this->controller->layers[1001]->remove_surface(id);
- // Check drawing name, surface/layer id
- auto const &surface_id = this->lookup_id(drawing_name);
- if (!surface_id)
- {
- return Err<json_object *>("Surface does not exist");
- }
+ // Add to BG layer (999)
+ HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
+ this->controller->layers[999]->add_surface(id);
- if (!this->controller->surface_exists(*surface_id))
- {
- return Err<json_object *>("Surface does not exist in controller!");
- }
+ for (int j : surface_bg)
+ {
+ HMI_DEBUG("wm", "Stored id:%d", j);
+ }
+ }
+ else
+ {
+ this->controller->surfaces[id]->set_visibility(0);
+ }
+ // <<< FOR CES DEMO
- auto layer_id = this->layers.get_layer_id(*surface_id);
- if (!layer_id)
- {
- return Err<json_object *>("Surface is not on any layer!");
- }
+ this->layout_commit();
- auto o_state = *this->layers.get_layout_state(*surface_id);
- if (o_state == nullptr)
- {
- return Err<json_object *>("Could not find layer for surface");
- }
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ const char* old_role = this->rolenew2old[label].c_str();
- struct LayoutState &state = *o_state;
- if ((state.main != *surface_id) && (state.sub != *surface_id))
- {
- return Err<json_object *>("Surface is inactive");
+ this->emit_deactivated(old_role);
+ this->emit_invisible(old_role);
}
-
- // Set area rectangle
- compositor::rect area_info = this->area_info[*surface_id];
- json_object *object = json_object_new_object();
- json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
- json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
- json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
- json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
-
- return Ok<json_object *>(object);
}
WMError WindowManager::setRequest(const std::string& appid, const std::string &role, const std::string &area,
/* get new status from Policy Manager */
HMI_SEQ_NOTICE(req_num, "ATM, Policy manager does't exist, then set WMAction as is");
- if(trigger.role == "HomeScreen")
+ if(trigger.role == "homescreen")
{
// TODO : Remove when Policy Manager completed
HMI_SEQ_NOTICE(req_num, "Hack. This process will be removed. Change HomeScreen code!!");
if (action.visible != TaskVisible::INVISIBLE)
{
sync_draw_happen = true;
- this->emit_syncdraw(action.role, action.area);
+
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ std::string old_role = this->rolenew2old[action.role];
+
+ this->emit_syncdraw(old_role, action.area);
/* TODO: emit event for app not subscriber
if(g_app_list.contains(y.appid))
g_app_list.lookUpClient(y.appid)->emit_syncdraw(y.role, y.area); */
unsigned req_num = g_app_list.currentRequestNumber();
HMI_SEQ_DEBUG(req_num, "set current visible app to invisible task");
// This task is copied from original actiavete surface
- const char *drawing_name = role.c_str();
- auto const &surface_id = this->lookup_id(drawing_name);
+ const char *drawing_name = this->rolenew2old[role].c_str();
+ auto const &surface_id = this->lookup_id(role.c_str());
auto layer_id = this->layers.get_layer_id(*surface_id);
auto o_state = *this->layers.get_layout_state(*surface_id);
struct LayoutState &state = *o_state;
{
if(act_flush.visible != TaskVisible::INVISIBLE)
{
- this->emit_flushdraw(act_flush.role.c_str());
+ // TODO: application requests by old role,
+ // so convert role new to old for emitting event
+ std::string old_role = this->rolenew2old[act_flush.role];
+
+ this->emit_flushdraw(old_role.c_str());
}
}
return ret;
}
-WMError WindowManager::setSurfaceSize(unsigned surface, const std::string &area)
-{
- this->surface_set_layout(surface, area);
-
- return WMError::SUCCESS;
-}
-
WMError WindowManager::layoutChange(const WMAction &action)
{
if (action.visible == TaskVisible::INVISIBLE)
return WMError::SUCCESS;
}
+WMError WindowManager::setSurfaceSize(unsigned surface, const std::string &area)
+{
+ this->surface_set_layout(surface, area);
+
+ return WMError::SUCCESS;
+}
+
WMError WindowManager::changeCurrentState(unsigned req_num)
{
HMI_SEQ_DEBUG(req_num, "Change current layout state");
return WMError::SUCCESS;
}
+void WindowManager::emitScreenUpdated(unsigned req_num)
+{
+ // Get visible apps
+ HMI_SEQ_DEBUG(req_num, "emit screen updated");
+ bool found = false;
+ auto actions = g_app_list.getActions(req_num, &found);
+
+ // create json object
+ json_object *j = json_object_new_object();
+ json_object *jarray = json_object_new_array();
+
+ for(const auto& action: actions)
+ {
+ if(action.visible != TaskVisible::INVISIBLE)
+ {
+ json_object_array_add(jarray, json_object_new_string(action.appid.c_str()));
+ }
+ }
+ json_object_object_add(j, kKeyIds, jarray);
+ HMI_SEQ_INFO(req_num, "Visible app: %s", json_object_get_string(j));
+
+ int ret = afb_event_push(
+ this->map_afb_event[kListEventName[Event_ScreenUpdated]], j);
+ if (ret != 0)
+ {
+ HMI_DEBUG("wm", "afb_event_push failed: %m");
+ }
+ json_object_put(jarray);
+}
+
void WindowManager::setTimer()
{
HMI_SEQ_DEBUG(g_app_list.currentRequestNumber(), "Timer set activate");
}
}
-const char *WindowManager::check_surface_exist(const char *drawing_name)
+const char* WindowManager::convertRoleOldToNew(char const *old_role)
{
- auto const &surface_id = this->lookup_id(drawing_name);
- if (!surface_id)
+ const char *new_role = nullptr;
+
+ for (auto const &on : this->roleold2new)
{
- return "Surface does not exist";
+ std::regex regex = std::regex(on.first);
+ if (std::regex_match(old_role, regex))
+ {
+ // role is old. So convert to new.
+ new_role = on.second.c_str();
+ break;
+ }
}
- if (!this->controller->surface_exists(*surface_id))
+ if (nullptr == new_role)
{
- return "Surface does not exist in controller!";
+ // role is new or fallback.
+ new_role = old_role;
}
- auto layer_id = this->layers.get_layer_id(*surface_id);
+ HMI_DEBUG("wm", "old:%s -> new:%s", old_role, new_role);
- if (!layer_id)
+ return new_role;
+}
+
+int WindowManager::loadOldRoleDb()
+{
+ // Get afm application installed dir
+ char const *afm_app_install_dir = getenv("AFM_APP_INSTALL_DIR");
+ HMI_DEBUG("wm", "afm_app_install_dir:%s", afm_app_install_dir);
+
+ std::string file_name;
+ if (!afm_app_install_dir)
{
- return "Surface is not on any layer!";
+ HMI_ERROR("wm", "AFM_APP_INSTALL_DIR is not defined");
+ }
+ else
+ {
+ file_name = std::string(afm_app_install_dir) + std::string("/etc/old_roles.db");
}
- auto o_state = *this->layers.get_layout_state(*surface_id);
+ // Load old_role.db
+ json_object* json_obj;
+ int ret = jh::inputJsonFilie(file_name.c_str(), &json_obj);
+ if (0 > ret)
+ {
+ HMI_ERROR("wm", "Could not open old_role.db, so use default old_role information");
+ json_obj = json_tokener_parse(kDefaultOldRoleDb);
+ }
+ HMI_DEBUG("wm", "json_obj dump:%s", json_object_get_string(json_obj));
- if (o_state == nullptr)
+ // Perse apps
+ json_object* json_cfg;
+ if (!json_object_object_get_ex(json_obj, "old_roles", &json_cfg))
{
- return "Could not find layer for surface";
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
}
- HMI_DEBUG("wm", "surface %d is detected", *surface_id);
- return nullptr;
-}
+ int len = json_object_array_length(json_cfg);
+ HMI_DEBUG("wm", "json_cfg len:%d", len);
+ HMI_DEBUG("wm", "json_cfg dump:%s", json_object_get_string(json_cfg));
-void WindowManager::activate(int id)
-{
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end())
+ for (int i=0; i<len; i++)
{
- this->controller->surfaces[id]->set_visibility(1);
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
+ json_object* json_tmp = json_object_array_get_idx(json_cfg, i);
- // FOR CES DEMO >>>
- if ((0 == strcmp(label, "Radio")) ||
- (0 == strcmp(label, "MediaPlayer")) ||
- (0 == strcmp(label, "Music")) ||
- (0 == strcmp(label, "Navigation")))
+ const char* old_role = jh::getStringFromJson(json_tmp, "name");
+ if (nullptr == old_role)
{
- for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i)
- {
- if (id == *i)
- {
- // Remove id
- this->surface_bg.erase(i);
-
- // Remove from BG layer (999)
- HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
- this->controller->layers[999]->remove_surface(id);
-
- // Add to FG layer (1001)
- HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
- this->controller->layers[1001]->add_surface(id);
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
+ }
- for (int j : this->surface_bg)
- {
- HMI_DEBUG("wm", "Stored id:%d", j);
- }
- break;
- }
- }
+ const char* new_role = jh::getStringFromJson(json_tmp, "new");
+ if (nullptr == new_role)
+ {
+ HMI_ERROR("wm", "Parse Error!!");
+ return -1;
}
- // <<< FOR CES DEMO
- this->layout_commit();
- this->emit_visible(label);
- this->emit_activated(label);
+ this->roleold2new[old_role] = std::string(new_role);
+ }
+
+ // Check
+ for(auto itr = this->roleold2new.begin();
+ itr != this->roleold2new.end(); ++itr)
+ {
+ HMI_DEBUG("wm", ">>> role old:%s new:%s",
+ itr->first.c_str(), itr->second.c_str());
}
+
+ // Release json_object
+ json_object_put(json_obj);
+
+ return 0;
}
-void WindowManager::deactivate(int id)
+const char *WindowManager::check_surface_exist(const char *drawing_name)
{
- auto ip = this->controller->sprops.find(id);
- if (ip != this->controller->sprops.end())
+ auto const &surface_id = this->lookup_id(drawing_name);
+ if (!surface_id)
{
- char const *label =
- this->lookup_name(id).value_or("unknown-name").c_str();
-
- // FOR CES DEMO >>>
- if ((0 == strcmp(label, "Radio")) ||
- (0 == strcmp(label, "MediaPlayer")) ||
- (0 == strcmp(label, "Music")) ||
- (0 == strcmp(label, "Navigation")))
- {
+ return "Surface does not exist";
+ }
- // Store id
- this->surface_bg.push_back(id);
+ if (!this->controller->surface_exists(*surface_id))
+ {
+ return "Surface does not exist in controller!";
+ }
- // Remove from FG layer (1001)
- HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
- this->controller->layers[1001]->remove_surface(id);
+ auto layer_id = this->layers.get_layer_id(*surface_id);
- // Add to BG layer (999)
- HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
- this->controller->layers[999]->add_surface(id);
+ if (!layer_id)
+ {
+ return "Surface is not on any layer!";
+ }
- for (int j : surface_bg)
- {
- HMI_DEBUG("wm", "Stored id:%d", j);
- }
- }
- else
- {
- this->controller->surfaces[id]->set_visibility(0);
- }
- // <<< FOR CES DEMO
+ auto o_state = *this->layers.get_layout_state(*surface_id);
- this->emit_deactivated(label);
- this->emit_invisible(label);
+ if (o_state == nullptr)
+ {
+ return "Could not find layer for surface";
}
+
+ HMI_DEBUG("wm", "surface %d is detected", *surface_id);
+ return nullptr;
}
bool WindowManager::can_split(struct LayoutState const &state, int new_id)
return false;
}
+const char* WindowManager::kDefaultOldRoleDb = "{ \
+ \"old_roles\": [ \
+ { \
+ \"name\": \"HomeScreen\", \
+ \"new\": \"homescreen\" \
+ }, \
+ { \
+ \"name\": \"Music\", \
+ \"new\": \"music\" \
+ }, \
+ { \
+ \"name\": \"MediaPlayer\", \
+ \"new\": \"music\" \
+ }, \
+ { \
+ \"name\": \"Video\", \
+ \"new\": \"video\" \
+ }, \
+ { \
+ \"name\": \"VideoPlayer\", \
+ \"new\": \"video\" \
+ }, \
+ { \
+ \"name\": \"WebBrowser\", \
+ \"new\": \"browser\" \
+ }, \
+ { \
+ \"name\": \"Radio\", \
+ \"new\": \"radio\" \
+ }, \
+ { \
+ \"name\": \"Phone\", \
+ \"new\": \"phone\" \
+ }, \
+ { \
+ \"name\": \"Navigation\", \
+ \"new\": \"map\" \
+ }, \
+ { \
+ \"name\": \"HVAC\", \
+ \"new\": \"hvac\" \
+ }, \
+ { \
+ \"name\": \"Settings\", \
+ \"new\": \"settings\" \
+ }, \
+ { \
+ \"name\": \"Dashboard\", \
+ \"new\": \"dashboard\" \
+ }, \
+ { \
+ \"name\": \"POI\", \
+ \"new\": \"poi\" \
+ }, \
+ { \
+ \"name\": \"Mixer\", \
+ \"new\": \"mixer\" \
+ }, \
+ { \
+ \"name\": \"Restriction\", \
+ \"new\": \"restriction\" \
+ }, \
+ { \
+ \"name\": \"^OnScreen.*\", \
+ \"new\": \"on_screen\" \
+ } \
+ ] \
+}";
+
/**
* controller_hooks
*/