From ec9af67cd42ff42c2e76ac12133bd53bba5da0b7 Mon Sep 17 00:00:00 2001 From: Marcus Fritzsch Date: Fri, 18 Aug 2017 15:44:19 +0200 Subject: [PATCH] add role to layer::to_json() Signed-off-by: Marcus Fritzsch --- src/app.cpp | 5 ----- src/layers.cpp | 1 + 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/app.cpp b/src/app.cpp index f3c9234..72e8c23 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -393,11 +393,6 @@ result App::request_surface(char const *drawing_name) { auto rname = this->id_alloc[drawing_name]; if (!rname) { // name does not exist yet, allocate surface id... - // XXX: how to allocate surface IDs? - // * allocate by running a counter for each layer? - // * allocate IDs globally, i.e. do not have layers contain - // ID ranges (only define the surfaces on the layer by - // role?) auto id = int(this->id_alloc(drawing_name)); this->layers.add_surface(id, lid.value()); diff --git a/src/layers.cpp b/src/layers.cpp index 7beb075..c814c22 100644 --- a/src/layers.cpp +++ b/src/layers.cpp @@ -182,6 +182,7 @@ json layer::to_json() const { {"id_min", this->id_min}, {"id_max", this->id_max}, {"name", this->name}, + {"role", this->role}, {"layer_id", this->layer_id}, {"area", r}, }; -- 2.16.6