From 19609464e573625fb82e55aa7e92d43d44f0b825 Mon Sep 17 00:00:00 2001 From: Marcus Fritzsch Date: Tue, 12 Sep 2017 11:29:39 +0200 Subject: [PATCH] App: remove unused field layouts Signed-off-by: Marcus Fritzsch --- src/app.cpp | 5 ----- src/app.hpp | 1 - 2 files changed, 6 deletions(-) diff --git a/src/app.cpp b/src/app.cpp index a4b22f5..80637a4 100644 --- a/src/app.cpp +++ b/src/app.cpp @@ -80,7 +80,6 @@ App::App(wl::display *d) controller{}, outputs(), config(), - layouts(), layers(), id_alloc{}, pending_events(false), @@ -230,7 +229,6 @@ int App::init_layers() { logdebug( "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str()); - this->layouts[l->id] = LayoutState{}; } // Add layers to screen (XXX: are they sorted correctly?) @@ -413,9 +411,6 @@ char const *App::api_activate_surface(char const *drawing_name) { return "Surface already active"; } - // This should involve a policy check, but as we do not (yet) have - // such a thing, we will just switch to this surface. - // XXX: input focus missing!!1 if (state.main == -1) { this->try_layout( diff --git a/src/app.hpp b/src/app.hpp index ed27cf2..bc273f5 100644 --- a/src/app.hpp +++ b/src/app.hpp @@ -116,7 +116,6 @@ struct App { struct config config; // track current layouts separately - std::map layouts; layer_map layers; // ID allocation and proxy methods for lookup -- 2.16.6