App: remove id_shift and id_mask constants
[staging/windowmanager.git] / src / app.hpp
index da614a0..aac28cd 100644 (file)
 #define TMCAGLWM_APP_HPP
 
 #include <json-c/json.h>
+
+#include <atomic>
 #include <memory>
 #include <unordered_map>
 #include <unordered_set>
-#include <deque>
+#include <experimental/optional>
 
 #include "afb_binding_api.hpp"
 #include "config.hpp"
 #include "controller_hooks.hpp"
 #include "layers.hpp"
 #include "layout.hpp"
+#include "policy.hpp"
 #include "result.hpp"
 #include "wayland.hpp"
 
@@ -41,16 +44,15 @@ struct controller;
 
 namespace wm {
 
-struct id_allocator {
-   constexpr static unsigned id_shift = 20;
-   constexpr static unsigned id_mask = (1 << id_shift) - 1;
+using std::experimental::optional;
 
+struct id_allocator {
    unsigned next = 1;
 
    // Surfaces that where requested but not yet created
-   std::unordered_map<unsigned, std::string> surfaces;
+   std::unordered_map<unsigned, std::string> id2name;
    // std::unordered_set<unsigned> pending_surfaces;
-   std::unordered_map<std::string, unsigned> names;
+   std::unordered_map<std::string, unsigned> name2id;
 
    id_allocator(id_allocator const &) = delete;
    id_allocator(id_allocator &&) = delete;
@@ -60,41 +62,40 @@ struct id_allocator {
    // Insert and return a new ID
    unsigned generate_id(std::string const &name) {
       unsigned sid = this->next++;
-      sid <<= id_shift;
-      this->surfaces[sid] = name;
+      this->id2name[sid] = name;
       // this->pending_surfaces.insert({sid});
-      this->names[name] = sid;
+      this->name2id[name] = sid;
       logdebug("allocated new id %u with name %s", sid, name.c_str());
       return sid;
    }
 
    // Lookup by ID or by name
    optional<unsigned> lookup(std::string const &name) const {
-      auto i = this->names.find(name);
-      return i == this->names.end() ? nullopt : optional<unsigned>(i->second);
+      auto i = this->name2id.find(name);
+      return i == this->name2id.end() ? nullopt : optional<unsigned>(i->second);
    }
 
    optional<std::string> lookup(unsigned id) const {
-      auto i = this->surfaces.find(id);
-      return i == this->surfaces.end() ? nullopt
+      auto i = this->id2name.find(id);
+      return i == this->id2name.end() ? nullopt
                                        : optional<std::string>(i->second);
    }
 
    // Remove a surface id and name
    // I don't think I will need this, do I?
    void remove_id(std::string const &name) {
-      auto i = this->names.find(name);
-      if (i != this->names.end()) {
-         this->surfaces.erase(i->second);
-         this->names.erase(i);
+      auto i = this->name2id.find(name);
+      if (i != this->name2id.end()) {
+         this->id2name.erase(i->second);
+         this->name2id.erase(i);
       }
    }
 
    void remove_id(unsigned id) {
-      auto i = this->surfaces.find(id);
-      if (i != this->surfaces.end()) {
-         this->names.erase(i->second);
-         this->surfaces.erase(i);
+      auto i = this->id2name.find(id);
+      if (i != this->id2name.end()) {
+         this->name2id.erase(i->second);
+         this->id2name.erase(i);
       }
    }
 };
@@ -111,18 +112,18 @@ struct App {
 
    struct config config;
 
-   layouts_type layouts;
+   // track current layouts separately
    layer_map layers;
 
-   typedef std::pair<char const *, std::function<void()>> name_task_pair;
-   std::vector<name_task_pair> pending;
+   // ID allocation and proxy methods for lookup
+   struct id_allocator id_alloc;
 
-   typedef std::map<std::string, int> drawing_name_map;
-   drawing_name_map name_mapping;
+   // Set by AFB API when wayland events need to be dispatched
+   std::atomic<bool> pending_events;
 
-   struct id_allocator id_alloc;
+   std::vector<int> pending_end_draw;
 
-   std::deque<unsigned> last_active;
+   Policy policy;
 
    explicit App(wl::display *d);
    ~App();
@@ -133,34 +134,53 @@ struct App {
    App &operator=(App &&) = delete;
 
    int init();
-   int init_layout();
 
    int dispatch_events();
+   int dispatch_pending_events();
 
-   void surface_set_layout(uint32_t surface_id);
-   char const *activate_surface(uint32_t surface_id);
-   char const *deactivate_surface(uint32_t surface_id);
-
-   // Allocate a surface ID for this role
-   result<int> request_surface(char const *drawing_name);
-
-   // Activate (i.e. make visible, if allowed!) a surface
-   char const *activate_surface(char const *drawing_name);
-   char const *deactivate_surface(char const *drawing_name);
+   void set_pending_events();
 
-   // add tasks, executed after dispatch_events()
-   void add_task(char const *name, std::function<void()> &&f);
-   void execute_pending();
+   result<int> api_request_surface(char const *drawing_name);
+   char const *api_activate_surface(char const *drawing_name);
+   char const *api_deactivate_surface(char const *drawing_name);
+   char const *api_enddraw(char const *drawing_name);
+   void api_ping();
 
    // Events from the compositor we are interested in
    void surface_created(uint32_t surface_id);
    void surface_removed(uint32_t surface_id);
 
+private:
+   optional<int> lookup_id(char const *name);
+   optional<std::string> lookup_name(int id);
+
+   bool pop_pending_events();
+
+   void enqueue_flushdraw(int surface_id);
+   void check_flushdraw(int surface_id);
+
+   int init_layers();
+
+   void surface_set_layout(int surface_id, optional<int> sub_surface_id = nullopt);
+   void layout_commit();
+
    // TMC WM Events to clients
    void emit_activated(char const *label);
    void emit_deactivated(char const *label);
    void emit_syncdraw(char const *label);
+   void emit_flushdraw(char const *label);
    void emit_visible(char const *label, bool is_visible);
+   void emit_invisible(char const *label);
+   void emit_visible(char const *label);
+
+   void activate(int id);
+   void deactivate(int id);
+   void deactivate_main_surface();
+
+   bool can_split(struct LayoutState const &state, int new_id);
+   void try_layout(struct LayoutState &state,
+                   struct LayoutState const &new_layout,
+                   std::function<void(LayoutState const &nl)> apply);
 };
 
 }  // namespace wm