App: add enqueue_flushdraw() and check_flushdraw()
[staging/windowmanager.git] / src / app.hpp
index 07b029c..5ef7ab4 100644 (file)
@@ -139,6 +139,8 @@ struct App {
    }
 
    std::vector<int> pending_end_draw;
+   void enqueue_flushdraw(int surface_id);
+   void check_flushdraw(int surface_id);
 
    explicit App(wl::display *d);
    ~App();