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App: add enqueue_flushdraw() and check_flushdraw()
[staging/windowmanager.git]
/
src
/
app.hpp
diff --git
a/src/app.hpp
b/src/app.hpp
index
07b029c
..
5ef7ab4
100644
(file)
--- a/
src/app.hpp
+++ b/
src/app.hpp
@@
-139,6
+139,8
@@
struct App {
}
std::vector<int> pending_end_draw;
+ void enqueue_flushdraw(int surface_id);
+ void check_flushdraw(int surface_id);
explicit App(wl::display *d);
~App();