App: emit_flushdraw() should actually emit a flushdraw event.
[staging/windowmanager.git] / src / app.cpp
index a6dd99c..f8d216b 100644 (file)
@@ -164,7 +164,6 @@ int App::dispatch_events() {
 
 int App::dispatch_pending_events() {
    if (this->pop_pending_events()) {
-      assert(this->pending_events == false);
       this->display->dispatch_pending();
       return 0;
    }
@@ -333,10 +332,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id)
    int w = rect.w;
    int h = rect.h;
 
-   this->state.main = surface_id;
-   this->state.sub = sub_surface_id;
-   this->state.s = LayoutState::Split;
-
    // less-than-0 values refer to MAX + 1 - $VALUE
    // e.g. MAX is either screen width or height
    if (w < 0) {
@@ -380,22 +375,53 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id)
 }
 
 char const *App::activate_surface(char const *drawing_name) {
-   int surface_id = -1;
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
 
-   {
-      auto oid = this->lookup_id(drawing_name);
-      if (oid) {
-         surface_id = oid.value();
-      } else {
-         return "Surface does not exist";
-      }
+   if (!surface_id) {
+      return "Surface does not exist";
    }
 
-   if (!this->controller->surface_exists(surface_id)) {
-      return "Surface does not exist";
+   if (!this->controller->surface_exists(*surface_id)) {
+      return "Surface does not exist in controller!";
    }
 
-   if (this->state.main == surface_id || this->state.sub == surface_id) {
+   auto layer_id = this->layers.get_layer_id(*surface_id);
+
+   if (! layer_id) {
+      return "Surface is not on any layer!";
+   }
+
+   struct LayoutState &state = **this->layers.get_layout_state(*surface_id);
+
+   // disable layers that are above our current layer
+   for (auto const &l : this->layers.mapping) {
+      if (l.layer_id <= *layer_id) {
+         continue;
+      }
+
+      bool flush = false;
+      if (l.state.main != -1) {
+         this->deactivate(l.state.main);
+         l.state.main = -1;
+         flush = true;
+      }
+
+      if (l.state.sub != -1) {
+         this->deactivate(l.state.sub);
+         l.state.sub = -1;
+         flush = true;
+      }
+
+      l.state.s = LayoutState::Single;
+
+      if (flush) {
+         this->controller->commit_changes();
+         this->display->flush();
+      }
+   }
+
+   if (state.main == *surface_id || state.sub == *surface_id) {
       return "Surface already active";
    }
 
@@ -403,42 +429,45 @@ char const *App::activate_surface(char const *drawing_name) {
    // such a thing, we will just switch to this surface.
    // XXX: input focus missing!!1
 
-   // Make it visible, no (or little effect) if already visible
-   auto &s = this->controller->surfaces[surface_id];
+   if (state.main == -1) {
+      this->emit_syncdraw(drawing_name);
 
-   //// Set all others invisible
-   //for (auto &i : this->controller->surfaces) {
-   //   auto &si = this->controller->sprops[i.second->id];
-   //   if (si.id != s->id && si.visibility != 0 &&
-   //       int(si.id) != this->layers.main_surface) {
-   //      this->deactivate(si.id);
-   //   }
-   //}
-
-   if (this->state.main == -1) {
-      this->surface_set_layout_full(surface_id);
-      this->activate(surface_id);
-      this->state.main = surface_id;
-      this->state.sub = -1;
-      this->state.s = LayoutState::Single;
+      this->surface_set_layout_full(*surface_id);
+      this->activate(*surface_id);
+      state.main = *surface_id;
+      state.sub = -1;
+      state.s = LayoutState::Single;
+
+      this->emit_flushdraw(drawing_name);
    } else {
-      bool can_split = this->can_split(surface_id);
+      bool can_split = this->can_split(state, *surface_id);
 
-      if (this->state.sub == -1) {
+      if (state.sub == -1) {
          if (can_split) {
-            if (this->state.main != surface_id) {
-               this->surface_set_layout_split(this->state.main,
-                                              this->state.sub = surface_id);
-               this->activate(this->state.sub);
+            if (state.main != *surface_id) {
+               this->emit_syncdraw(drawing_name);
+               this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+
+               this->surface_set_layout_split(state.main, *surface_id);
+               this->activate(*surface_id);
+               state.sub = *surface_id;
+
+               // Should wait for EndDraw event...
+               this->emit_flushdraw(drawing_name);
+               this->emit_flushdraw(this->lookup_name(state.main)->c_str());
             }
          } else {
-            this->surface_set_layout_full(surface_id);
-            this->deactivate(this->state.main);
-            this->activate(surface_id);
-            this->deactivate(this->state.sub);
-            this->state.main = surface_id;
-            this->state.sub = -1;
-            this->state.s = LayoutState::Single;
+            this->emit_syncdraw(drawing_name);
+
+            this->surface_set_layout_full(*surface_id);
+            this->deactivate(state.main);
+            this->activate(*surface_id);
+            this->deactivate(state.sub);
+            state.main = *surface_id;
+            state.sub = -1;
+            state.s = LayoutState::Single;
+
+            this->emit_flushdraw(drawing_name);
          }
       }
    }
@@ -452,43 +481,55 @@ char const *App::activate_surface(char const *drawing_name) {
 }
 
 char const *App::deactivate_surface(char const *drawing_name) {
-   int surface_id = -1;
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
 
-   {
-      auto oid = this->lookup_id(drawing_name);
-      if (oid) {
-         surface_id = oid.value();
-      } else {
-         return "Surface does not exist";
-      }
+   if (!surface_id) {
+      return "Surface does not exist";
    }
 
-   if (surface_id == this->layers.main_surface) {
+   if (*surface_id == this->layers.main_surface) {
       return "Cannot deactivate main_surface";
    }
 
-   if (this->state.main == -1) {
+   struct LayoutState &state = **this->layers.get_layout_state(*surface_id);
+
+   if (state.main == -1) {
       return "No surface active";
-   } else {
-      if (this->state.main == surface_id) {
-         if (this->state.sub != -1) {
-            this->deactivate(surface_id);
-            this->surface_set_layout_full(this->state.sub);
-            this->state.main = this->state.sub;
-            this->state.sub = -1;
-            this->state.s = LayoutState::Single;
-         } else {
-            this->deactivate(surface_id);
-            this->state.main = -1;
-         }
-      }else if (this->state.sub == surface_id) {
-         this->deactivate(surface_id);
-         this->surface_set_layout_full(this->state.main);
-         this->state.sub = -1;
-         this->state.s = LayoutState::Single;
+   }
+
+   if (*surface_id == this->layers.main_surface) {
+      logdebug("Refusing to deactivate main_surface %d", *surface_id);
+      return nullptr;
+   }
+
+   if (state.main == *surface_id) {
+      if (state.sub != -1) {
+         this->emit_syncdraw(this->lookup_name(state.sub)->c_str());
+
+         this->deactivate(*surface_id);
+         this->surface_set_layout_full(state.sub);
+         state.main = state.sub;
+         state.sub = -1;
+         state.s = LayoutState::Single;
+
+         this->emit_flushdraw(this->lookup_name(state.sub)->c_str());
       } else {
-         return "Surface is not active";
+         this->deactivate(*surface_id);
+         state.main = -1;
       }
+   }else if (state.sub == *surface_id) {
+      this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+
+      this->deactivate(*surface_id);
+      this->deactivate(*surface_id);
+      this->surface_set_layout_full(state.main);
+      state.sub = -1;
+      state.s = LayoutState::Single;
+
+      this->emit_flushdraw(this->lookup_name(state.main)->c_str());
+   } else {
+      return "Surface is not active";
    }
 
    this->controller->commit_changes();
@@ -504,11 +545,15 @@ char const *App::deactivate_surface(char const *drawing_name) {
 // | .__/|_|  \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
 // |_|
 void App::surface_created(uint32_t surface_id) {
-   logdebug("surface_id is %u", surface_id);
+   auto layer_id = this->layers.get_layer_id(surface_id);
+   if (! layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!", surface_id);
+      return;
+   }
 
-   this->surface_set_layout_full(surface_id);
+   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
 
-   this->controller->layers[this->layers.get_layer_id(surface_id).value()]
+   this->controller->layers[*layer_id]
            ->add_surface(this->controller->surfaces[surface_id].get());
 
    // activate the main_surface right away
@@ -539,16 +584,16 @@ void App::emit_syncdraw(char const *label) {
 }
 
 void App::emit_flushdraw(char const *label) {
-   this->api.send_event("syncdraw", label);
+   this->api.send_event("flushdraw", label);
 }
 
 void App::emit_visible(char const *label, bool is_visible) {
    this->api.send_event(is_visible ? "visible" : "invisible", label);
 }
 
-void App::emit_invisible(char const *label) { return emit_visible(label, 0); }
+void App::emit_invisible(char const *label) { return emit_visible(label, false); }
 
-void App::emit_visible(char const *label) { return emit_visible(label, 1); }
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
 
 result<int> App::request_surface(char const *drawing_name) {
    auto lid = this->layers.get_layer_id(std::string(drawing_name));
@@ -561,7 +606,7 @@ result<int> App::request_surface(char const *drawing_name) {
    if (!rname) {
       // name does not exist yet, allocate surface id...
       auto id = int(this->id_alloc.generate_id(drawing_name));
-      this->layers.add_surface(id, lid.value());
+      this->layers.add_surface(id, *lid);
 
       // XXX: we set the main_surface[_name] here and now,
       // not sure if we want this, but it worked so far.
@@ -578,7 +623,7 @@ result<int> App::request_surface(char const *drawing_name) {
    return Err<int>("Surface already present");
 }
 
-void App::activate(unsigned id) {
+void App::activate(int id) {
    if (this->controller->sprops[id].visibility == 0) {
       this->controller->surfaces[id]->set_visibility(1);
       char const *label =
@@ -588,7 +633,7 @@ void App::activate(unsigned id) {
    }
 }
 
-void App::deactivate(unsigned id) {
+void App::deactivate(int id) {
    if (this->controller->sprops[id].visibility != 0) {
       this->controller->surfaces[id]->set_visibility(0);
       char const *label =
@@ -598,11 +643,11 @@ void App::deactivate(unsigned id) {
    }
 }
 
-bool App::can_split(unsigned new_id) {
-   if (this->state.main != -1 && this->state.main != new_id) {
+bool App::can_split(struct LayoutState const &state, int new_id) {
+   if (state.main != -1 && state.main != new_id) {
       auto new_id_layer = this->layers.get_layer_id(new_id).value();
       auto current_id_layer =
-         this->layers.get_layer_id(this->state.main).value();
+         this->layers.get_layer_id(state.main).value();
 
       // surfaces are on separate layers, don't bother.
       if (new_id_layer != current_id_layer) {
@@ -611,7 +656,7 @@ bool App::can_split(unsigned new_id) {
 
       std::string const &new_id_str = this->lookup_name(new_id).value();
       std::string const &cur_id_str =
-         this->lookup_name(this->state.main).value();
+         this->lookup_name(state.main).value();
 
       auto const &layer = this->layers.get_layer(new_id_layer);