App: add enqueue_flushdraw() and check_flushdraw()
[staging/windowmanager.git] / src / app.cpp
index da149b9..e58c85d 100644 (file)
@@ -53,8 +53,7 @@ result<json> file_to_json(char const *filename) {
    return Ok(j);
 }
 
-struct result<layer_map>
-   load_layer_map(char const *filename) {
+struct result<layer_map> load_layer_map(char const *filename) {
    logdebug("loading IDs from %s", filename);
 
    auto j = file_to_json(filename);
@@ -210,8 +209,9 @@ int App::init_layers() {
       auto &l = layers[i.layer_id];
       l->set_destination_rectangle(0, 0, o->width, o->height);
       l->set_visibility(1);
-      logdebug("Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"", i.name.c_str(),
-               i.layer_id, i.id_min, i.id_max, i.role.c_str());
+      logdebug(
+         "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
+         i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
       this->layouts[l->id] = LayoutState{};
    }
 
@@ -299,13 +299,14 @@ void App::surface_set_layout_full(uint32_t surface_id) {
    // set destination to the display rectangle
    s->set_destination_rectangle(x, y, w, h);
 
-   //redraw_fix(this, s, x, y, w, h);
+   // redraw_fix(this, s, x, y, w, h);
 
-   logdebug("Surface %u now with rect { %d, %d, %d, %d }",
-            surface_id, x, y, w, h);
+   logdebug("Surface %u now with rect { %d, %d, %d, %d }", surface_id, x, y, w,
+            h);
 }
 
-void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id) {
+void App::surface_set_layout_split(uint32_t surface_id,
+                                   uint32_t sub_surface_id) {
    if (!this->controller->surface_exists(surface_id)) {
       logerror("Surface %d does not exist", int(surface_id));
       return;
@@ -388,13 +389,13 @@ char const *App::api_activate_surface(char const *drawing_name) {
 
    auto layer_id = this->layers.get_layer_id(*surface_id);
 
-   if (! layer_id) {
+   if (!layer_id) {
       return "Surface is not on any layer!";
    }
 
    auto o_state = *this->layers.get_layout_state(*surface_id);
 
-   if (! o_state) {
+   if (!o_state) {
       return "Could not find layer for surface";
    }
 
@@ -444,8 +445,7 @@ char const *App::api_activate_surface(char const *drawing_name) {
       state.sub = -1;
       state.s = LayoutState::Single;
 
-      //////this->emit_flushdraw(drawing_name);
-      this->pending_end_draw.push_back(state.main);
+      this->enqueue_flushdraw(state.main);
    } else {
       bool can_split = this->can_split(state, *surface_id);
 
@@ -460,11 +460,8 @@ char const *App::api_activate_surface(char const *drawing_name) {
                this->activate(*surface_id);
                state.sub = *surface_id;
 
-               this->pending_end_draw.push_back(state.main);
-               this->pending_end_draw.push_back(state.sub);
-               // Should wait for EndDraw event...
-               //////this->emit_flushdraw(drawing_name);
-               //////this->emit_flushdraw(main.c_str());
+               this->enqueue_flushdraw(state.main);
+               this->enqueue_flushdraw(state.sub);
             }
          } else {
             this->emit_syncdraw(drawing_name);
@@ -477,8 +474,7 @@ char const *App::api_activate_surface(char const *drawing_name) {
             state.sub = -1;
             state.s = LayoutState::Single;
 
-            //////this->emit_flushdraw(drawing_name);
-            this->pending_end_draw.push_back(state.main);
+            this->enqueue_flushdraw(state.main);
          }
       }
    }
@@ -505,7 +501,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
 
    auto o_state = *this->layers.get_layout_state(*surface_id);
 
-   if (! o_state) {
+   if (!o_state) {
       return "Could not find layer for surface";
    }
 
@@ -531,13 +527,12 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
          state.sub = -1;
          state.s = LayoutState::Single;
 
-         //////this->emit_flushdraw(sub.c_str());
-         this->pending_end_draw.push_back(state.sub);
+         this->enqueue_flushdraw(state.sub);
       } else {
          this->deactivate(*surface_id);
          state.main = -1;
       }
-   }else if (state.sub == *surface_id) {
+   } else if (state.sub == *surface_id) {
       std::string main = std::move(*this->lookup_name(state.main));
       this->emit_syncdraw(main.c_str());
 
@@ -547,8 +542,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
       state.sub = -1;
       state.s = LayoutState::Single;
 
-      //////this->emit_flushdraw(main.c_str());
-      this->pending_end_draw.push_back(state.main);
+      this->enqueue_flushdraw(state.main);
    } else {
       return "Surface is not active";
    }
@@ -559,6 +553,26 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
    return nullptr;
 }
 
+void App::enqueue_flushdraw(int surface_id) {
+   this->check_flushdraw(surface_id);
+   logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+   this->pending_end_draw.push_back(surface_id);
+}
+
+void App::check_flushdraw(int surface_id) {
+   auto i = std::find(std::begin(this->pending_end_draw),
+                      std::end(this->pending_end_draw), surface_id);
+   if (i != std::end(this->pending_end_draw)) {
+      auto n = this->lookup_name(surface_id);
+      logerror("Application %s (%d) has pending EndDraw call(s)!",
+               n ? n->c_str() : "unknown-name", surface_id);
+      std::swap(this->pending_end_draw[std::distance(
+         std::begin(this->pending_end_draw), i)],
+                this->pending_end_draw.back());
+      this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+   }
+}
+
 char const *App::api_enddraw(char const *drawing_name) {
    for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
       auto n = this->lookup_name(this->pending_end_draw[i]);
@@ -581,15 +595,16 @@ char const *App::api_enddraw(char const *drawing_name) {
 // |_|
 void App::surface_created(uint32_t surface_id) {
    auto layer_id = this->layers.get_layer_id(surface_id);
-   if (! layer_id) {
-      logdebug("Newly created surfce %d is not associated with any layer!", surface_id);
+   if (!layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!",
+               surface_id);
       return;
    }
 
    logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
 
-   this->controller->layers[*layer_id]
-           ->add_surface(this->controller->surfaces[surface_id].get());
+   this->controller->layers[*layer_id]->add_surface(
+      this->controller->surfaces[surface_id].get());
 
    // activate the main_surface right away
    if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
@@ -688,8 +703,7 @@ void App::deactivate(int id) {
 bool App::can_split(struct LayoutState const &state, int new_id) {
    if (state.main != -1 && state.main != new_id) {
       auto new_id_layer = this->layers.get_layer_id(new_id).value();
-      auto current_id_layer =
-         this->layers.get_layer_id(state.main).value();
+      auto current_id_layer = this->layers.get_layer_id(state.main).value();
 
       // surfaces are on separate layers, don't bother.
       if (new_id_layer != current_id_layer) {
@@ -697,8 +711,7 @@ bool App::can_split(struct LayoutState const &state, int new_id) {
       }
 
       std::string const &new_id_str = this->lookup_name(new_id).value();
-      std::string const &cur_id_str =
-         this->lookup_name(state.main).value();
+      std::string const &cur_id_str = this->lookup_name(state.main).value();
 
       auto const &layer = this->layers.get_layer(new_id_layer);