App: rename api call implementations to api_*
[staging/windowmanager.git] / src / app.cpp
index c0cb100..da149b9 100644 (file)
@@ -365,16 +365,16 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id)
    // set source reactangle, even if we should not need to set it.
    ss->set_source_rectangle(0, 0, w, h);
    // set destination to the display rectangle
-   ss->set_destination_rectangle(x+x_off, y+y_off, w, h);
+   ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
 
-   //redraw_fix(this, s, x, y, w, h);
-   //redraw_fix(this, ss, x+x_off, y+y_off, w, h);
+   // redraw_fix(this, s, x, y, w, h);
+   // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
 
    logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
             surface_id, layer_id, x, y, w, h);
 }
 
-char const *App::activate_surface(char const *drawing_name) {
+char const *App::api_activate_surface(char const *drawing_name) {
    ST();
    auto const &surface_id = this->lookup_id(drawing_name);
 
@@ -386,14 +386,23 @@ char const *App::activate_surface(char const *drawing_name) {
       return "Surface does not exist in controller!";
    }
 
-   auto layer_id = *this->layers.get_layer_id(*surface_id);
-   struct LayoutState &state = **this->layers.get_layout_state(*surface_id);
+   auto layer_id = this->layers.get_layer_id(*surface_id);
+
+   if (! layer_id) {
+      return "Surface is not on any layer!";
+   }
+
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (! o_state) {
+      return "Could not find layer for surface";
+   }
 
-   logdebug("state @ %p = { %d, %d, %d }", &state, state.main, state.sub, state.s);
+   struct LayoutState &state = *o_state;
 
    // disable layers that are above our current layer
    for (auto const &l : this->layers.mapping) {
-      if (l.layer_id <= layer_id) {
+      if (l.layer_id <= *layer_id) {
          continue;
       }
 
@@ -435,23 +444,27 @@ char const *App::activate_surface(char const *drawing_name) {
       state.sub = -1;
       state.s = LayoutState::Single;
 
-      this->emit_flushdraw(drawing_name);
+      //////this->emit_flushdraw(drawing_name);
+      this->pending_end_draw.push_back(state.main);
    } else {
       bool can_split = this->can_split(state, *surface_id);
 
       if (state.sub == -1) {
          if (can_split) {
             if (state.main != *surface_id) {
+               std::string main = std::move(*this->lookup_name(state.main));
                this->emit_syncdraw(drawing_name);
-               this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+               this->emit_syncdraw(main.c_str());
 
                this->surface_set_layout_split(state.main, *surface_id);
                this->activate(*surface_id);
                state.sub = *surface_id;
 
+               this->pending_end_draw.push_back(state.main);
+               this->pending_end_draw.push_back(state.sub);
                // Should wait for EndDraw event...
-               this->emit_flushdraw(drawing_name);
-               this->emit_flushdraw(this->lookup_name(state.main)->c_str());
+               //////this->emit_flushdraw(drawing_name);
+               //////this->emit_flushdraw(main.c_str());
             }
          } else {
             this->emit_syncdraw(drawing_name);
@@ -464,7 +477,8 @@ char const *App::activate_surface(char const *drawing_name) {
             state.sub = -1;
             state.s = LayoutState::Single;
 
-            this->emit_flushdraw(drawing_name);
+            //////this->emit_flushdraw(drawing_name);
+            this->pending_end_draw.push_back(state.main);
          }
       }
    }
@@ -477,7 +491,7 @@ char const *App::activate_surface(char const *drawing_name) {
    return nullptr;
 }
 
-char const *App::deactivate_surface(char const *drawing_name) {
+char const *App::api_deactivate_surface(char const *drawing_name) {
    ST();
    auto const &surface_id = this->lookup_id(drawing_name);
 
@@ -489,7 +503,13 @@ char const *App::deactivate_surface(char const *drawing_name) {
       return "Cannot deactivate main_surface";
    }
 
-   struct LayoutState &state = **this->layers.get_layout_state(*surface_id);
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (! o_state) {
+      return "Could not find layer for surface";
+   }
+
+   struct LayoutState &state = *o_state;
 
    if (state.main == -1) {
       return "No surface active";
@@ -500,11 +520,10 @@ char const *App::deactivate_surface(char const *drawing_name) {
       return nullptr;
    }
 
-   logdebug("state @ %p = { %d, %d, %d }", &state, state.main, state.sub, state.s);
-
    if (state.main == *surface_id) {
       if (state.sub != -1) {
-         this->emit_syncdraw(this->lookup_name(state.sub)->c_str());
+         std::string sub = std::move(*this->lookup_name(state.sub));
+         this->emit_syncdraw(sub.c_str());
 
          this->deactivate(*surface_id);
          this->surface_set_layout_full(state.sub);
@@ -512,13 +531,15 @@ char const *App::deactivate_surface(char const *drawing_name) {
          state.sub = -1;
          state.s = LayoutState::Single;
 
-         this->emit_flushdraw(this->lookup_name(state.sub)->c_str());
+         //////this->emit_flushdraw(sub.c_str());
+         this->pending_end_draw.push_back(state.sub);
       } else {
          this->deactivate(*surface_id);
          state.main = -1;
       }
    }else if (state.sub == *surface_id) {
-      this->emit_syncdraw(this->lookup_name(state.main)->c_str());
+      std::string main = std::move(*this->lookup_name(state.main));
+      this->emit_syncdraw(main.c_str());
 
       this->deactivate(*surface_id);
       this->deactivate(*surface_id);
@@ -526,7 +547,8 @@ char const *App::deactivate_surface(char const *drawing_name) {
       state.sub = -1;
       state.s = LayoutState::Single;
 
-      this->emit_flushdraw(this->lookup_name(state.main)->c_str());
+      //////this->emit_flushdraw(main.c_str());
+      this->pending_end_draw.push_back(state.main);
    } else {
       return "Surface is not active";
    }
@@ -537,6 +559,20 @@ char const *App::deactivate_surface(char const *drawing_name) {
    return nullptr;
 }
 
+char const *App::api_enddraw(char const *drawing_name) {
+   for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+      auto n = this->lookup_name(this->pending_end_draw[i]);
+      if (n && *n == drawing_name) {
+         std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+         this->pending_end_draw.resize(iend - 1);
+         // XXX: Please tell the compositor to thaw the surface...
+         this->emit_flushdraw(drawing_name);
+         return nullptr;
+      }
+   }
+   return "No EndDraw pending for surface";
+}
+
 //                      _          _   _____                 _
 //  _ __  _ __ _____  _(_) ___  __| | | ____|_   _____ _ __ | |_ ___
 // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | |  _| \ \ / / _ \ '_ \| __/ __|
@@ -545,7 +581,12 @@ char const *App::deactivate_surface(char const *drawing_name) {
 // |_|
 void App::surface_created(uint32_t surface_id) {
    auto layer_id = this->layers.get_layer_id(surface_id);
-   logdebug("surface_id is %u, layer_id is %u", surface_id, layer_id ? *layer_id : -1u);
+   if (! layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!", surface_id);
+      return;
+   }
+
+   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
 
    this->controller->layers[*layer_id]
            ->add_surface(this->controller->surfaces[surface_id].get());
@@ -554,14 +595,19 @@ void App::surface_created(uint32_t surface_id) {
    if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
       logdebug("Activating main_surface (%d)", surface_id);
 
-      this->activate_surface(
-              this->lookup_name(surface_id).value_or("unknown-name").c_str());
+      this->api_activate_surface(
+         this->lookup_name(surface_id).value_or("unknown-name").c_str());
    }
 }
 
 void App::surface_removed(uint32_t surface_id) {
    logdebug("surface_id is %u", surface_id);
 
+   auto drawing_name = this->lookup_name(surface_id);
+   if (drawing_name) {
+      this->api_deactivate_surface(drawing_name->c_str());
+   }
+
    this->id_alloc.remove_id(surface_id);
 }
 
@@ -578,18 +624,20 @@ void App::emit_syncdraw(char const *label) {
 }
 
 void App::emit_flushdraw(char const *label) {
-   this->api.send_event("syncdraw", label);
+   this->api.send_event("flushdraw", label);
 }
 
 void App::emit_visible(char const *label, bool is_visible) {
    this->api.send_event(is_visible ? "visible" : "invisible", label);
 }
 
-void App::emit_invisible(char const *label) { return emit_visible(label, false); }
+void App::emit_invisible(char const *label) {
+   return emit_visible(label, false);
+}
 
 void App::emit_visible(char const *label) { return emit_visible(label, true); }
 
-result<int> App::request_surface(char const *drawing_name) {
+result<int> App::api_request_surface(char const *drawing_name) {
    auto lid = this->layers.get_layer_id(std::string(drawing_name));
    if (!lid) {
       // XXX: to we need to put these applications on the App layer?