App: be more thorough when checking surface-associated LayoutState
[staging/windowmanager.git] / src / app.cpp
index 7673ba9..6708706 100644 (file)
@@ -332,10 +332,6 @@ void App::surface_set_layout_split(uint32_t surface_id, uint32_t sub_surface_id)
    int w = rect.w;
    int h = rect.h;
 
-   this->state.main = surface_id;
-   this->state.sub = sub_surface_id;
-   this->state.s = LayoutState::Split;
-
    // less-than-0 values refer to MAX + 1 - $VALUE
    // e.g. MAX is either screen width or height
    if (w < 0) {
@@ -390,67 +386,87 @@ char const *App::activate_surface(char const *drawing_name) {
       return "Surface does not exist in controller!";
    }
 
-   if (this->state.main == *surface_id || this->state.sub == *surface_id) {
-      return "Surface already active";
+   auto layer_id = this->layers.get_layer_id(*surface_id);
+
+   if (! layer_id) {
+      return "Surface is not on any layer!";
    }
 
-   // Special case main_surface
-   if (*surface_id == this->layers.main_surface) {
-      for (auto const &s: this->controller->surfaces) {
-         if (s.second->id != *surface_id) {
-            this->deactivate(s.second->id);
-         }
+   struct LayoutState &state = **this->layers.get_layout_state(*surface_id);
+
+   // disable layers that are above our current layer
+   for (auto const &l : this->layers.mapping) {
+      if (l.layer_id <= *layer_id) {
+         continue;
+      }
+
+      bool flush = false;
+      if (l.state.main != -1) {
+         this->deactivate(l.state.main);
+         l.state.main = -1;
+         flush = true;
+      }
+
+      if (l.state.sub != -1) {
+         this->deactivate(l.state.sub);
+         l.state.sub = -1;
+         flush = true;
+      }
+
+      l.state.s = LayoutState::Single;
+
+      if (flush) {
+         this->controller->commit_changes();
+         this->display->flush();
       }
-      this->activate(*surface_id);
-      this->state.main = this->state.sub = -1;
-      this->state.s = LayoutState::Single;
-      // commit changes
-      this->controller->commit_changes();
-      this->display->flush();
-      return nullptr;
+   }
+
+   if (state.main == *surface_id || state.sub == *surface_id) {
+      return "Surface already active";
    }
 
    // This should involve a policy check, but as we do not (yet) have
    // such a thing, we will just switch to this surface.
    // XXX: input focus missing!!1
 
-   if (this->state.main == -1) {
+   if (state.main == -1) {
       this->emit_syncdraw(drawing_name);
 
       this->surface_set_layout_full(*surface_id);
       this->activate(*surface_id);
-      this->state.main = *surface_id;
-      this->state.sub = -1;
-      this->state.s = LayoutState::Single;
+      state.main = *surface_id;
+      state.sub = -1;
+      state.s = LayoutState::Single;
 
       this->emit_flushdraw(drawing_name);
    } else {
-      bool can_split = this->can_split(*surface_id);
+      bool can_split = this->can_split(state, *surface_id);
 
-      if (this->state.sub == -1) {
+      if (state.sub == -1) {
          if (can_split) {
-            if (this->state.main != *surface_id) {
+            if (state.main != *surface_id) {
+               std::string main = *this->lookup_name(state.main);
                this->emit_syncdraw(drawing_name);
-               this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
+               this->emit_syncdraw(main.c_str());
 
-               this->surface_set_layout_split(this->state.main, *surface_id);
+               this->surface_set_layout_split(state.main, *surface_id);
                this->activate(*surface_id);
-               this->state.sub = *surface_id;
+               state.sub = *surface_id;
 
                // Should wait for EndDraw event...
                this->emit_flushdraw(drawing_name);
-               this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
+               this->emit_flushdraw(main.c_str());
             }
          } else {
             this->emit_syncdraw(drawing_name);
 
             this->surface_set_layout_full(*surface_id);
-            this->deactivate(this->state.main);
+            this->deactivate(state.main);
             this->activate(*surface_id);
-            this->deactivate(this->state.sub);
-            this->state.main = *surface_id;
-            this->state.sub = -1;
-            this->state.s = LayoutState::Single;
+            this->deactivate(state.sub);
+            state.main = *surface_id;
+            state.sub = -1;
+            state.s = LayoutState::Single;
 
             this->emit_flushdraw(drawing_name);
          }
@@ -477,7 +493,15 @@ char const *App::deactivate_surface(char const *drawing_name) {
       return "Cannot deactivate main_surface";
    }
 
-   if (this->state.main == -1) {
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (! o_state) {
+      return "Could not find layer for surface";
+   }
+
+   struct LayoutState &state = *o_state;
+
+   if (state.main == -1) {
       return "No surface active";
    }
 
@@ -486,31 +510,33 @@ char const *App::deactivate_surface(char const *drawing_name) {
       return nullptr;
    }
 
-   if (this->state.main == *surface_id) {
-      if (this->state.sub != -1) {
-         this->emit_syncdraw(this->lookup_name(this->state.sub)->c_str());
+   if (state.main == *surface_id) {
+      if (state.sub != -1) {
+         std::string sub = *this->lookup_name(state.sub);
+         this->emit_syncdraw(sub.c_str());
 
          this->deactivate(*surface_id);
-         this->surface_set_layout_full(this->state.sub);
-         this->state.main = this->state.sub;
-         this->state.sub = -1;
-         this->state.s = LayoutState::Single;
+         this->surface_set_layout_full(state.sub);
+         state.main = state.sub;
+         state.sub = -1;
+         state.s = LayoutState::Single;
 
-         this->emit_flushdraw(this->lookup_name(this->state.sub)->c_str());
+         this->emit_flushdraw(sub.c_str());
       } else {
          this->deactivate(*surface_id);
-         this->state.main = -1;
+         state.main = -1;
       }
-   }else if (this->state.sub == *surface_id) {
-      this->emit_syncdraw(this->lookup_name(this->state.main)->c_str());
+   }else if (state.sub == *surface_id) {
+      std::string main = *this->lookup_name(state.main);
+      this->emit_syncdraw(main.c_str());
 
       this->deactivate(*surface_id);
       this->deactivate(*surface_id);
-      this->surface_set_layout_full(this->state.main);
-      this->state.sub = -1;
-      this->state.s = LayoutState::Single;
+      this->surface_set_layout_full(state.main);
+      state.sub = -1;
+      state.s = LayoutState::Single;
 
-      this->emit_flushdraw(this->lookup_name(this->state.main)->c_str());
+      this->emit_flushdraw(main.c_str());
    } else {
       return "Surface is not active";
    }
@@ -529,7 +555,12 @@ char const *App::deactivate_surface(char const *drawing_name) {
 // |_|
 void App::surface_created(uint32_t surface_id) {
    auto layer_id = this->layers.get_layer_id(surface_id);
-   logdebug("surface_id is %u, layer_id is %u", surface_id, layer_id ? *layer_id : -1u);
+   if (! layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!", surface_id);
+      return;
+   }
+
+   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
 
    this->controller->layers[*layer_id]
            ->add_surface(this->controller->surfaces[surface_id].get());
@@ -562,7 +593,7 @@ void App::emit_syncdraw(char const *label) {
 }
 
 void App::emit_flushdraw(char const *label) {
-   this->api.send_event("syncdraw", label);
+   this->api.send_event("flushdraw", label);
 }
 
 void App::emit_visible(char const *label, bool is_visible) {
@@ -621,11 +652,11 @@ void App::deactivate(int id) {
    }
 }
 
-bool App::can_split(int new_id) {
-   if (this->state.main != -1 && this->state.main != new_id) {
+bool App::can_split(struct LayoutState const &state, int new_id) {
+   if (state.main != -1 && state.main != new_id) {
       auto new_id_layer = this->layers.get_layer_id(new_id).value();
       auto current_id_layer =
-         this->layers.get_layer_id(this->state.main).value();
+         this->layers.get_layer_id(state.main).value();
 
       // surfaces are on separate layers, don't bother.
       if (new_id_layer != current_id_layer) {
@@ -634,7 +665,7 @@ bool App::can_split(int new_id) {
 
       std::string const &new_id_str = this->lookup_name(new_id).value();
       std::string const &cur_id_str =
-         this->lookup_name(this->state.main).value();
+         this->lookup_name(state.main).value();
 
       auto const &layer = this->layers.get_layer(new_id_layer);