app/afbclient: use the correct names for active/inactive events
[staging/windowmanager.git] / src / app.cpp
index 96394c3..3ee4379 100644 (file)
@@ -1,6 +1,18 @@
-//
-// Created by mfritzsc on 7/11/17.
-//
+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
 
 #include "app.hpp"
 #include "json_helper.hpp"
 
 #include <json-c/json.h>
 
+#include <algorithm>
+#include <bits/signum.h>
+#include <csignal>
 #include <fstream>
 #include <json.hpp>
+#include <regex>
+#include <thread>
 
 namespace wm {
 
 namespace {
 App *g_app;
 
-using json = nlohmann::json;
+using nlohmann::json;
 
-struct wm::area area_from_json(json const &j) {
-   DB(j);
-   return wm::area{
-      j["name"].get<std::string>(),
-      {
-         get<uint32_t>(j["width"]), get<uint32_t>(j["height"]),
-         get<int32_t>(j["x"]), get<int32_t>(j["y"]),
-      },
-      get<uint32_t>(j["zorder"]),
-   };
-}
-
-result<struct layout> layout_from_json(json const &j) {
-   DB(j);
-   auto &ja = j["areas"];
-
-   auto l = layout{j["name"].get<std::string>(), uint32_t(ja.size()), {}};
-
-   if (ja.size() > layout::MAX_N_AREAS) {
-      return Err<struct layout>("Invalid number of areas in layout");
-   }
-
-   logdebug("Loading layout '%s' with %u areas", l.name.c_str(),
-            unsigned(ja.size()));
-
-   std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas),
-                  area_from_json);
-
-   return Ok(l);
-}
-
-struct result<layouts_type> load_layout(char const *filename) {
-   DB("loading layout from " << filename);
-
-   json jlayouts;
+result<json> file_to_json(char const *filename) {
    std::ifstream i(filename);
-   i >> jlayouts;
-
-   auto layouts = layouts_type();
-   layouts.reserve(jlayouts.size());
-   std::transform(std::cbegin(jlayouts), std::cend(jlayouts),
-                  std::back_inserter(layouts), layout_from_json);
-
-   return Ok(layouts);
+   if (i.fail()) {
+      return Err<json>("Could not open config file");
+   }
+   json j;
+   i >> j;
+   return Ok(j);
 }
 
-struct result<surface_id_to_layer_map>
-   load_layer_ids(char const *filename) {
-   DB("loading IDs from " << filename);
+struct result<layer_map> load_layer_map(char const *filename) {
+   logdebug("loading IDs from %s", filename);
 
-   json jids;
-   std::ifstream i(filename);
-   i >> jids;
+   auto j = file_to_json(filename);
+   if (j.is_err()) {
+      return Err<layer_map>(j.unwrap_err());
+   }
+   json jids = j.unwrap();
 
-   return to_surface_id_to_layer_map(jids);
+   return to_layer_map(jids);
 }
 
 }  // namespace
@@ -97,11 +79,27 @@ App::App(wl::display *d)
      display{d},
      controller{},
      outputs(),
-     layouts(load_layout("../layout.json").unwrap()),
-     surface2layer(load_layer_ids("../ids.json").unwrap()) {
-   // layouts(load_layout("../layout.json").unwrap()) {
+     config(),
+     layers(),
+     id_alloc{},
+     pending_events(false),
+     policy{} {
    assert(g_app == nullptr);
    g_app = this;
+
+   try {
+      {
+         auto l = load_layer_map(
+            this->config.get_string("layers.json").value().c_str());
+         if (l.is_ok()) {
+            this->layers = l.unwrap();
+         } else {
+            logerror("%s", l.err().value());
+         }
+      }
+   } catch (std::exception &e) {
+      logerror("Loading of configuration failed: %s", e.what());
+   }
 }
 
 App::~App() { g_app = nullptr; }
@@ -111,6 +109,11 @@ int App::init() {
       return -1;
    }
 
+   if (this->layers.mapping.empty()) {
+      logerror("No surface -> layer mapping loaded");
+      return -1;
+   }
+
    this->display->add_global_handler(
       "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
          this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
@@ -118,7 +121,8 @@ int App::init() {
 
    this->display->add_global_handler(
       "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
-         this->controller = std::make_unique<genivi::controller>(r, name, v);
+         this->controller =
+            std::make_unique<struct genivi::controller>(r, name, v);
 
          // Init controller hooks
          this->controller->chooks = &this->chooks;
@@ -138,10 +142,14 @@ int App::init() {
    // Third level objects
    this->display->roundtrip();
 
-   return init_layout();
+   return init_layers();
 }
 
 int App::dispatch_events() {
+   if (this->dispatch_events() == 0) {
+      return 0;
+   }
+
    int ret = this->display->dispatch();
    if (ret == -1) {
       logerror("wl_display_dipatch() returned error %d",
@@ -150,20 +158,41 @@ int App::dispatch_events() {
    }
    this->display->flush();
 
-   // execute pending tasks, that is layout changes etc.
-   this->controller->execute_pending();
-   this->display->roundtrip();
-
    return 0;
 }
 
+int App::dispatch_pending_events() {
+   if (this->pop_pending_events()) {
+      this->display->dispatch_pending();
+      return 0;
+   }
+   return -1;
+}
+
+bool App::pop_pending_events() {
+   bool x{true};
+   return this->pending_events.compare_exchange_strong(
+      x, false, std::memory_order_consume);
+}
+
+void App::set_pending_events() {
+   this->pending_events.store(true, std::memory_order_release);
+}
+
+optional<int> App::lookup_id(char const *name) {
+   return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id) {
+   return this->id_alloc.lookup(id);
+}
+
 //  _       _ _       _                         _    ____
 // (_)_ __ (_) |_    | | __ _ _   _  ___  _   _| |_ / /\ \
 // | | '_ \| | __|   | |/ _` | | | |/ _ \| | | | __| |  | |
 // | | | | | | |_    | | (_| | |_| | (_) | |_| | |_| |  | |
 // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| |  | |
 //              |_____|       |___/                 \_\/_/
-int App::init_layout() {
+int App::init_layers() {
    if (!this->controller) {
       logerror("ivi_controller global not available");
       return -1;
@@ -192,85 +221,533 @@ int App::init_layout() {
    // Quick and dirty setup of layers
    // XXX: This likely needs to be sorted by order (note, we don't (yet?)
    // do any zorder arrangement).
-   for (auto const &i: this->surface2layer.mapping) {
-      c->layer_create(i.layer_id, o->width, o->height);
-      auto &l = layers[i.layer_id];
+   for (auto const &i : this->layers.mapping) {
+      c->layer_create(i.second.layer_id, o->width, o->height);
+      auto &l = layers[i.second.layer_id];
       l->set_destination_rectangle(0, 0, o->width, o->height);
       l->set_visibility(1);
-      logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(), i.layer_id, i.id_min, i.id_max);
+      logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+               i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
    }
 
    // Add layers to screen (XXX: are they sorted correctly?)
-   s->set_render_order(this->surface2layer.layers);
+   s->set_render_order(this->layers.layers);
+
+   this->layout_commit();
 
-   c->commit_changes();
+   return 0;
+}
+
+namespace {
+
+#ifdef WE_LIKE_NOT_TO_USE_THIS
+// This can fix the HomeScreen...
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
+                int w, int h) {
+   {  // XXX: Work around weston redraw issues
+      // trigger an update by changing the source dimensions!
+      s->set_configuration(w + 1, h);
+      s->set_source_rectangle(0, 0, w + 1, h);
+      s->set_destination_rectangle(x, y, w + 1, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
+
+      // wait some time, for the process to do its thing...
+      using namespace std::chrono_literals;
+      std::this_thread::sleep_for(100ms);
+
+      // Set a different size then what we actually want.
+      s->set_configuration(w, h);
+      s->set_source_rectangle(0, 0, w, h);
+      s->set_destination_rectangle(x, y, w, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
+   }
+}
+#endif
+
+}  // namespace
+
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
+   if (!this->controller->surface_exists(surface_id)) {
+      logerror("Surface %d does not exist", surface_id);
+      return;
+   }
+
+   auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+   if (!o_layer_id) {
+      logerror("Surface %d is not associated with any layer!", surface_id);
+      return;
+   }
+
+   uint32_t layer_id = *o_layer_id;
+
+   auto const &layer = this->layers.get_layer(layer_id);
+   auto rect = layer.value().rect;
+   auto &s = this->controller->surfaces[surface_id];
+
+   int x = rect.x;
+   int y = rect.y;
+   int w = rect.w;
+   int h = rect.h;
+
+   // less-than-0 values refer to MAX + 1 - $VALUE
+   // e.g. MAX is either screen width or height
+   if (w < 0) {
+      w = this->controller->output_size.w + 1 + w;
+   }
+   if (h < 0) {
+      h = this->controller->output_size.h + 1 + h;
+   }
+
+   if (sub_surface_id) {
+      if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
+         logerror(
+            "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+            surface_id, *sub_surface_id);
+         return;
+      }
+
+      int x_off = 0;
+      int y_off = 0;
+
+      // split along major axis
+      if (w > h) {
+         w /= 2;
+         x_off = w;
+      } else {
+         h /= 2;
+         y_off = h;
+      }
+
+      auto &ss = this->controller->surfaces[*sub_surface_id];
+
+      logdebug("surface_set_layout for sub surface %u on layer %u",
+               *sub_surface_id, layer_id);
+
+      // configure surface to wxh dimensions
+      ss->set_configuration(w, h);
+      // set source reactangle, even if we should not need to set it.
+      ss->set_source_rectangle(0, 0, w, h);
+      // set destination to the display rectangle
+      ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
+   }
+
+   logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+            layer_id);
+
+   // configure surface to wxh dimensions
+   s->set_configuration(w, h);
+   // set source reactangle, even if we should not need to set it.
+   s->set_source_rectangle(0, 0, w, h);
+   // set destination to the display rectangle
+   s->set_destination_rectangle(x, y, w, h);
 
+   // redraw_fix(this, s, x, y, w, h);
+   // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
+
+   logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
+            surface_id, layer_id, x, y, w, h);
+}
+
+void App::layout_commit() {
+   this->controller->commit_changes();
    this->display->flush();
+}
 
-   return 0;
+char const *App::api_activate_surface(char const *drawing_name) {
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
+
+   if (!surface_id) {
+      return "Surface does not exist";
+   }
+
+   if (!this->controller->surface_exists(*surface_id)) {
+      return "Surface does not exist in controller!";
+   }
+
+   auto layer_id = this->layers.get_layer_id(*surface_id);
+
+   if (!layer_id) {
+      return "Surface is not on any layer!";
+   }
+
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (o_state == nullptr) {
+      return "Could not find layer for surface";
+   }
+
+   struct LayoutState &state = *o_state;
+
+   // disable layers that are above our current layer
+   for (auto const &l : this->layers.mapping) {
+      if (l.second.layer_id <= *layer_id) {
+         continue;
+      }
+
+      bool flush = false;
+      if (l.second.state.main != -1) {
+         this->deactivate(l.second.state.main);
+         l.second.state.main = -1;
+         flush = true;
+      }
+
+      if (l.second.state.sub != -1) {
+         this->deactivate(l.second.state.sub);
+         l.second.state.sub = -1;
+         flush = true;
+      }
+
+      if (flush) {
+         this->layout_commit();
+      }
+   }
+
+   if (state.main == *surface_id || state.sub == *surface_id) {
+      return "Surface already active";
+   }
+
+
+   if (state.main == -1) {
+      this->try_layout(
+         state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+            this->surface_set_layout(*surface_id);
+            // XXX do we need to activate after enddraw?
+            this->activate(*surface_id);
+            state = nl;
+            this->layout_commit();
+            this->emit_syncdraw(drawing_name);
+            this->enqueue_flushdraw(state.main);
+         });
+   } else {
+      bool can_split = this->can_split(state, *surface_id);
+
+         if (can_split) {
+            this->try_layout(
+               state,
+               LayoutState{state.main, *surface_id},
+               [&] (LayoutState const &nl) {
+                  std::string main =
+                     std::move(*this->lookup_name(state.main));
+
+                  this->surface_set_layout(state.main, surface_id);
+                  this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
+                  state = nl;
+
+                  this->layout_commit();
+                  this->emit_syncdraw(drawing_name);
+                  this->emit_syncdraw(main.c_str());
+                  this->enqueue_flushdraw(state.main);
+                  this->enqueue_flushdraw(state.sub);
+               });
+         } else {
+            this->try_layout(
+               state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+                  this->surface_set_layout(*surface_id);
+                  this->deactivate(state.main);
+                  this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
+                  state = nl;
+
+                  this->layout_commit();
+                  this->emit_syncdraw(drawing_name);
+                  this->enqueue_flushdraw(state.main);
+               });
+         }
+   }
+
+   // no error
+   return nullptr;
+}
+
+char const *App::api_deactivate_surface(char const *drawing_name) {
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
+
+   if (!surface_id) {
+      return "Surface does not exist";
+   }
+
+   if (*surface_id == this->layers.main_surface) {
+      return "Cannot deactivate main_surface";
+   }
+
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (o_state == nullptr) {
+      return "Could not find layer for surface";
+   }
+
+   struct LayoutState &state = *o_state;
+
+   if (state.main == -1) {
+      return "No surface active";
+   }
+
+   // XXX: check against main_surface, main_surface_name is the configuration
+   // item.
+   if (*surface_id == this->layers.main_surface) {
+      logdebug("Refusing to deactivate main_surface %d", *surface_id);
+      return nullptr;
+   }
+
+   if (state.main == *surface_id) {
+      if (state.sub != -1) {
+         this->try_layout(
+            state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+               std::string sub = std::move(*this->lookup_name(state.sub));
+
+               this->deactivate(*surface_id);
+               this->surface_set_layout(state.sub);
+               state = nl;
+
+               this->layout_commit();
+               this->emit_syncdraw(sub.c_str());
+               this->enqueue_flushdraw(state.sub);
+            });
+      } else {
+         this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+            this->deactivate(*surface_id);
+            state = nl;
+            this->layout_commit();
+         });
+      }
+   } else if (state.sub == *surface_id) {
+      this->try_layout(
+         state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+            std::string main = std::move(*this->lookup_name(state.main));
+
+            this->deactivate(*surface_id);
+            this->surface_set_layout(state.main);
+            state = nl;
+
+            this->layout_commit();
+            this->emit_syncdraw(main.c_str());
+            this->enqueue_flushdraw(state.main);
+         });
+   } else {
+      return "Surface is not active";
+   }
+
+   return nullptr;
 }
 
+void App::enqueue_flushdraw(int surface_id) {
+   this->check_flushdraw(surface_id);
+   logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+   this->pending_end_draw.push_back(surface_id);
+}
+
+void App::check_flushdraw(int surface_id) {
+   auto i = std::find(std::begin(this->pending_end_draw),
+                      std::end(this->pending_end_draw), surface_id);
+   if (i != std::end(this->pending_end_draw)) {
+      auto n = this->lookup_name(surface_id);
+      logerror("Application %s (%d) has pending EndDraw call(s)!",
+               n ? n->c_str() : "unknown-name", surface_id);
+      std::swap(this->pending_end_draw[std::distance(
+                   std::begin(this->pending_end_draw), i)],
+                this->pending_end_draw.back());
+      this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+   }
+}
+
+char const *App::api_enddraw(char const *drawing_name) {
+   for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+      auto n = this->lookup_name(this->pending_end_draw[i]);
+      if (n && *n == drawing_name) {
+         std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+         this->pending_end_draw.resize(iend - 1);
+         // XXX: Please tell the compositor to thaw the surface...
+         this->emit_flushdraw(drawing_name);
+         return nullptr;
+      }
+   }
+   return "No EndDraw pending for surface";
+}
+
+void App::api_ping() { this->dispatch_pending_events(); }
+
+//                      _          _   _____                 _
+//  _ __  _ __ _____  _(_) ___  __| | | ____|_   _____ _ __ | |_ ___
+// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | |  _| \ \ / / _ \ '_ \| __/ __|
+// | |_) | | | (_) >  <| |  __/ (_| | | |___ \ V /  __/ | | | |_\__ \
+// | .__/|_|  \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
+// |_|
 void App::surface_created(uint32_t surface_id) {
-   DB("surface_id is " << surface_id);
-   int layer_id =
-      this->surface2layer.get_layer_for_surface(surface_id).value_or(-1);
-   if (layer_id == -1) {
-      logerror("Surface %d (0x%x) is not part of any layer!", surface_id,
+   auto layer_id = this->layers.get_layer_id(surface_id);
+   if (!layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!",
                surface_id);
-   } else {
-      this->controller->add_task(
-         "fullscreen surface", [layer_id, surface_id](struct genivi::controller *c) {
-            auto &s = c->surfaces[surface_id];
-            s->set_destination_rectangle(0, 0, c->output_size.w,
-                                         c->output_size.h);
-            s->set_visibility(1);
-            c->layers[layer_id]->add_surface(s.get());
-            logdebug("Surface %u now fullscreen on layer %u", surface_id, layer_id);
-         });
+      return;
+   }
+
+   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
+
+   this->controller->layers[*layer_id]->add_surface(
+      this->controller->surfaces[surface_id].get());
+
+   // activate the main_surface right away
+   if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+      logdebug("Activating main_surface (%d)", surface_id);
+
+      this->api_activate_surface(
+         this->lookup_name(surface_id).value_or("unknown-name").c_str());
    }
 }
 
 void App::surface_removed(uint32_t surface_id) {
-   DB("surface_id is " << surface_id);
+   logdebug("surface_id is %u", surface_id);
+
+   // We cannot normally deactivate the main_surface, so be explicit
+   // about it:
+   if (int(surface_id) == this->layers.main_surface) {
+      this->deactivate_main_surface();
+   } else {
+      auto drawing_name = this->lookup_name(surface_id);
+      if (drawing_name) {
+         this->api_deactivate_surface(drawing_name->c_str());
+      }
+   }
+
+   this->id_alloc.remove_id(surface_id);
+   this->layers.remove_surface(surface_id);
+}
+
+void App::emit_activated(char const *label) {
+   this->api.send_event("active", label);
+}
+
+void App::emit_deactivated(char const *label) {
+   this->api.send_event("inactive", label);
+}
+
+void App::emit_syncdraw(char const *label) {
+   this->api.send_event("syncdraw", label);
 }
 
-//  _     _           _ _                            _   _                 _
-// | |__ (_)_ __   __| (_)_ __   __ _     __ _ _ __ (_) (_)_ __ ___  _ __ | |
-// | '_ \| | '_ \ / _` | | '_ \ / _` |   / _` | '_ \| | | | '_ ` _ \| '_ \| |
-// | |_) | | | | | (_| | | | | | (_| |  | (_| | |_) | | | | | | | | | |_) | |
-// |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_|
-//                              |___/_____|   |_|                   |_|
-binding_api::result_type binding_api::register_surface(uint32_t appid,
-                                                       uint32_t surfid) {
-   logdebug("%s appid %u surfid %u", __func__, appid, surfid);
-   if (appid > 0xff) {
-      return Err<json_object *>("invalid appid");
+void App::emit_flushdraw(char const *label) {
+   this->api.send_event("flushdraw", label);
+}
+
+void App::emit_visible(char const *label, bool is_visible) {
+   this->api.send_event(is_visible ? "visible" : "invisible", label);
+}
+
+void App::emit_invisible(char const *label) {
+   return emit_visible(label, false);
+}
+
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
+
+result<int> App::api_request_surface(char const *drawing_name) {
+   auto lid = this->layers.get_layer_id(std::string(drawing_name));
+   if (!lid) {
+      // XXX: to we need to put these applications on the App layer?
+      return Err<int>("Drawing name does not match any role");
+   }
+
+   auto rname = this->lookup_id(drawing_name);
+   if (!rname) {
+      // name does not exist yet, allocate surface id...
+      auto id = int(this->id_alloc.generate_id(drawing_name));
+      this->layers.add_surface(id, *lid);
+
+      // XXX: we set the main_surface[_name] here and now,
+      // not sure if we want this, but it worked so far.
+      if (!this->layers.main_surface_name.empty() &&
+          this->layers.main_surface_name == drawing_name) {
+         this->layers.main_surface = id;
+         logdebug("Set main_surface id to %u", id);
+      }
+
+      return Ok<int>(id);
    }
 
-   if (surfid > 0xffff) {
-      return Err<json_object *>("invalid surfaceid");
+   // Check currently registered drawing names if it is already there.
+   return Err<int>("Surface already present");
+}
+
+void App::activate(int id) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
+      this->controller->surfaces[id]->set_visibility(1);
+      char const *label =
+         this->lookup_name(id).value_or("unknown-name").c_str();
+      this->emit_activated(label);
+      this->emit_visible(label);
    }
+}
 
-   return Ok(json_object_new_int((appid << 16) + surfid));
+void App::deactivate(int id) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
+      this->controller->surfaces[id]->set_visibility(0);
+      char const *label =
+         this->lookup_name(id).value_or("unknown-name").c_str();
+      this->emit_deactivated(label);
+      this->emit_invisible(label);
+   }
 }
 
-binding_api::result_type binding_api::debug_layers() {
-   logdebug("%s", __func__);
-   return Ok(to_json(this->app->controller->lprops));
+void App::deactivate_main_surface() {
+   this->layers.main_surface = -1;
+   this->api_deactivate_surface(this->layers.main_surface_name.c_str());
 }
 
-binding_api::result_type binding_api::debug_surfaces() {
-   logdebug("%s", __func__);
-   return Ok(to_json(this->app->controller->sprops));
+bool App::can_split(struct LayoutState const &state, int new_id) {
+   if (state.main != -1 && state.main != new_id) {
+      auto new_id_layer = this->layers.get_layer_id(new_id).value();
+      auto current_id_layer = this->layers.get_layer_id(state.main).value();
+
+      // surfaces are on separate layers, don't bother.
+      if (new_id_layer != current_id_layer) {
+         return false;
+      }
+
+      std::string const &new_id_str = this->lookup_name(new_id).value();
+      std::string const &cur_id_str = this->lookup_name(state.main).value();
+
+      auto const &layer = this->layers.get_layer(new_id_layer);
+
+      logdebug("layer info name: %s", layer->name.c_str());
+
+      if (layer->layouts.empty()) {
+         return false;
+      }
+
+      for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
+         logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
+         auto rem = std::regex(i->main_match);
+         if (std::regex_match(cur_id_str, rem)) {
+            // build the second one only if the first already matched
+            logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+            auto res = std::regex(i->sub_match);
+            if (std::regex_match(new_id_str, res)) {
+               logdebug("layout matched!");
+               return true;
+            }
+         }
+      }
+   }
+
+   return false;
 }
 
-binding_api::result_type binding_api::debug_status() {
-   logdebug("%s", __func__);
-   json_object *jr = json_object_new_object();
-   json_object_object_add(jr, "surfaces",
-                          to_json(this->app->controller->sprops));
-   json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
-   return Ok(jr);
+void App::try_layout(struct LayoutState & /*state*/,
+                     struct LayoutState const &new_layout,
+                     std::function<void(LayoutState const &nl)> apply) {
+   if (this->policy.layout_is_valid(new_layout)) {
+      apply(new_layout);
+   }
 }
 
 //                  _             _ _            _                 _
@@ -287,4 +764,13 @@ void controller_hooks::surface_removed(uint32_t surface_id) {
    this->app->surface_removed(surface_id);
 }
 
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+                                          uint32_t /*v*/) {}
+
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+                                                     uint32_t /*x*/,
+                                                     uint32_t /*y*/,
+                                                     uint32_t /*w*/,
+                                                     uint32_t /*h*/) {}
+
 }  // namespace wm