app/afbclient: use the correct names for active/inactive events
[staging/windowmanager.git] / src / app.cpp
index 72e8c23..3ee4379 100644 (file)
 #include <csignal>
 #include <fstream>
 #include <json.hpp>
+#include <regex>
+#include <thread>
 
 namespace wm {
 
 namespace {
 App *g_app;
 
-using json = nlohmann::json;
-
-struct wm::area area_from_json(json const &j) {
-   return wm::area{
-      j["name"],
-      {
-         j["width"], j["height"], j["x"], j["y"],
-      },
-      j["zorder"],
-   };
-}
-
-result<struct layout> layout_from_json(json const &j) {
-   auto &ja = j["areas"];
-
-   auto l = layout{j["name"], uint32_t(ja.size()), {}};
-
-   if (ja.size() > layout::MAX_N_AREAS) {
-      return Err<struct layout>("Invalid number of areas in layout");
-   }
-
-   logdebug("Loading layout '%s' with %u areas", l.name.c_str(),
-            unsigned(ja.size()));
-
-   std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas),
-                  area_from_json);
-
-   return Ok(l);
-}
+using nlohmann::json;
 
 result<json> file_to_json(char const *filename) {
    std::ifstream i(filename);
@@ -79,26 +53,7 @@ result<json> file_to_json(char const *filename) {
    return Ok(j);
 }
 
-// Will throw if parsing fails
-struct result<layouts_type> load_layout(char const *filename) {
-   logdebug("loading layout from %s", filename);
-
-   auto j = file_to_json(filename);
-   if (j.is_err()) {
-      return Err<layouts_type>(j.unwrap_err());
-   }
-   json jlayouts = j.unwrap();
-
-   auto layouts = layouts_type();
-   layouts.reserve(jlayouts.size());
-   std::transform(std::cbegin(jlayouts), std::cend(jlayouts),
-                  std::back_inserter(layouts), layout_from_json);
-
-   return Ok(layouts);
-}
-
-struct result<layer_map>
-   load_layer_map(char const *filename) {
+struct result<layer_map> load_layer_map(char const *filename) {
    logdebug("loading IDs from %s", filename);
 
    auto j = file_to_json(filename);
@@ -125,11 +80,10 @@ App::App(wl::display *d)
      controller{},
      outputs(),
      config(),
-     layouts(),
      layers(),
-     pending(),
-     name_mapping(),
-     id_alloc{} {
+     id_alloc{},
+     pending_events(false),
+     policy{} {
    assert(g_app == nullptr);
    g_app = this;
 
@@ -143,16 +97,6 @@ App::App(wl::display *d)
             logerror("%s", l.err().value());
          }
       }
-
-      {
-         auto l =
-            load_layout(this->config.get_string("layout.json").value().c_str());
-         if (l.is_ok()) {
-            this->layouts = l.unwrap();
-         } else {
-            logerror("%s", l.err().value());
-         }
-      }
    } catch (std::exception &e) {
       logerror("Loading of configuration failed: %s", e.what());
    }
@@ -177,7 +121,8 @@ int App::init() {
 
    this->display->add_global_handler(
       "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
-         this->controller = std::make_unique<genivi::controller>(r, name, v);
+         this->controller =
+            std::make_unique<struct genivi::controller>(r, name, v);
 
          // Init controller hooks
          this->controller->chooks = &this->chooks;
@@ -197,10 +142,14 @@ int App::init() {
    // Third level objects
    this->display->roundtrip();
 
-   return init_layout();
+   return init_layers();
 }
 
 int App::dispatch_events() {
+   if (this->dispatch_events() == 0) {
+      return 0;
+   }
+
    int ret = this->display->dispatch();
    if (ret == -1) {
       logerror("wl_display_dipatch() returned error %d",
@@ -209,19 +158,41 @@ int App::dispatch_events() {
    }
    this->display->flush();
 
-   // execute pending tasks, that is layout changes etc.
-   this->execute_pending();
-
    return 0;
 }
 
+int App::dispatch_pending_events() {
+   if (this->pop_pending_events()) {
+      this->display->dispatch_pending();
+      return 0;
+   }
+   return -1;
+}
+
+bool App::pop_pending_events() {
+   bool x{true};
+   return this->pending_events.compare_exchange_strong(
+      x, false, std::memory_order_consume);
+}
+
+void App::set_pending_events() {
+   this->pending_events.store(true, std::memory_order_release);
+}
+
+optional<int> App::lookup_id(char const *name) {
+   return this->id_alloc.lookup(std::string(name));
+}
+optional<std::string> App::lookup_name(int id) {
+   return this->id_alloc.lookup(id);
+}
+
 //  _       _ _       _                         _    ____
 // (_)_ __ (_) |_    | | __ _ _   _  ___  _   _| |_ / /\ \
 // | | '_ \| | __|   | |/ _` | | | |/ _ \| | | | __| |  | |
 // | | | | | | |_    | | (_| | |_| | (_) | |_| | |_| |  | |
 // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| |  | |
 //              |_____|       |___/                 \_\/_/
-int App::init_layout() {
+int App::init_layers() {
    if (!this->controller) {
       logerror("ivi_controller global not available");
       return -1;
@@ -251,40 +222,66 @@ int App::init_layout() {
    // XXX: This likely needs to be sorted by order (note, we don't (yet?)
    // do any zorder arrangement).
    for (auto const &i : this->layers.mapping) {
-      c->layer_create(i.layer_id, o->width, o->height);
-      auto &l = layers[i.layer_id];
+      c->layer_create(i.second.layer_id, o->width, o->height);
+      auto &l = layers[i.second.layer_id];
       l->set_destination_rectangle(0, 0, o->width, o->height);
       l->set_visibility(1);
-      logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(),
-               i.layer_id, i.id_min, i.id_max);
+      logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+               i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
    }
 
    // Add layers to screen (XXX: are they sorted correctly?)
    s->set_render_order(this->layers.layers);
 
-   c->commit_changes();
-
-   this->display->flush();
+   this->layout_commit();
 
    return 0;
 }
 
-void App::surface_set_layout(uint32_t surface_id) {
-   auto o_layer_id = this->layers.get_layer_id(surface_id);
+namespace {
 
-   if (!o_layer_id) {
-      logerror("Surface %d is not associated with any layer!", int(surface_id));
-      return;
+#ifdef WE_LIKE_NOT_TO_USE_THIS
+// This can fix the HomeScreen...
+void redraw_fix(App *app, std::unique_ptr<genivi::surface> &s, int x, int y,
+                int w, int h) {
+   {  // XXX: Work around weston redraw issues
+      // trigger an update by changing the source dimensions!
+      s->set_configuration(w + 1, h);
+      s->set_source_rectangle(0, 0, w + 1, h);
+      s->set_destination_rectangle(x, y, w + 1, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
+
+      // wait some time, for the process to do its thing...
+      using namespace std::chrono_literals;
+      std::this_thread::sleep_for(100ms);
+
+      // Set a different size then what we actually want.
+      s->set_configuration(w, h);
+      s->set_source_rectangle(0, 0, w, h);
+      s->set_destination_rectangle(x, y, w, h);
+      app->controller->commit_changes();
+      app->display->roundtrip();
    }
+}
+#endif
 
+}  // namespace
+
+void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
    if (!this->controller->surface_exists(surface_id)) {
-      logerror("Surface %d does not exist", int(surface_id));
+      logerror("Surface %d does not exist", surface_id);
       return;
    }
 
-   uint32_t layer_id = o_layer_id.value();
-   logdebug("surface_set_layout for surface %u on layer %u", surface_id,
-            layer_id);
+   auto o_layer_id = this->layers.get_layer_id(surface_id);
+
+   if (!o_layer_id) {
+      logerror("Surface %d is not associated with any layer!", surface_id);
+      return;
+   }
+
+   uint32_t layer_id = *o_layer_id;
 
    auto const &layer = this->layers.get_layer(layer_id);
    auto rect = layer.value().rect;
@@ -304,67 +301,281 @@ void App::surface_set_layout(uint32_t surface_id) {
       h = this->controller->output_size.h + 1 + h;
    }
 
+   if (sub_surface_id) {
+      if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
+         logerror(
+            "surface_set_layout: layers of surfaces (%d and %d) don't match!",
+            surface_id, *sub_surface_id);
+         return;
+      }
+
+      int x_off = 0;
+      int y_off = 0;
+
+      // split along major axis
+      if (w > h) {
+         w /= 2;
+         x_off = w;
+      } else {
+         h /= 2;
+         y_off = h;
+      }
+
+      auto &ss = this->controller->surfaces[*sub_surface_id];
+
+      logdebug("surface_set_layout for sub surface %u on layer %u",
+               *sub_surface_id, layer_id);
+
+      // configure surface to wxh dimensions
+      ss->set_configuration(w, h);
+      // set source reactangle, even if we should not need to set it.
+      ss->set_source_rectangle(0, 0, w, h);
+      // set destination to the display rectangle
+      ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
+   }
+
+   logdebug("surface_set_layout for surface %u on layer %u", surface_id,
+            layer_id);
+
    // configure surface to wxh dimensions
    s->set_configuration(w, h);
+   // set source reactangle, even if we should not need to set it.
+   s->set_source_rectangle(0, 0, w, h);
    // set destination to the display rectangle
    s->set_destination_rectangle(x, y, w, h);
 
-   // XXX: visibility should be determined independently of our
-   //      layer + geometry setup.
-   s->set_visibility(
-      surface_id == static_cast<unsigned>(this->layers.main_surface) ? 1 : 0);
-   this->controller->layers[layer_id]->add_surface(s.get());
+   // redraw_fix(this, s, x, y, w, h);
+   // redraw_fix(this, ss, x+x_off, y+y_off, w, h);
 
    logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }",
             surface_id, layer_id, x, y, w, h);
 }
 
-char const *App::activate_surface(uint32_t surface_id) {
-   if (!this->controller->surface_exists(surface_id)) {
+void App::layout_commit() {
+   this->controller->commit_changes();
+   this->display->flush();
+}
+
+char const *App::api_activate_surface(char const *drawing_name) {
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
+
+   if (!surface_id) {
       return "Surface does not exist";
    }
 
-   // This should involve a policy check, but as we do not (yet) have
-   // such a thing, we will just switch to this surface.
-   // XXX: input focus missing!!1
+   if (!this->controller->surface_exists(*surface_id)) {
+      return "Surface does not exist in controller!";
+   }
 
-   // Make it visible, no (or little effect) if already visible
-   auto &s = this->controller->surfaces[surface_id];
+   auto layer_id = this->layers.get_layer_id(*surface_id);
+
+   if (!layer_id) {
+      return "Surface is not on any layer!";
+   }
+
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (o_state == nullptr) {
+      return "Could not find layer for surface";
+   }
 
-   // Set all others invisible
-   for (auto &i : this->controller->surfaces) {
-      auto &si = this->controller->sprops[i.second->id];
-      if (si.visibility == 1 && si.id != s->id &&
-          int(si.id) != this->layers.main_surface) {
-         i.second->set_visibility(0);
+   struct LayoutState &state = *o_state;
+
+   // disable layers that are above our current layer
+   for (auto const &l : this->layers.mapping) {
+      if (l.second.layer_id <= *layer_id) {
+         continue;
+      }
+
+      bool flush = false;
+      if (l.second.state.main != -1) {
+         this->deactivate(l.second.state.main);
+         l.second.state.main = -1;
+         flush = true;
+      }
+
+      if (l.second.state.sub != -1) {
+         this->deactivate(l.second.state.sub);
+         l.second.state.sub = -1;
+         flush = true;
+      }
+
+      if (flush) {
+         this->layout_commit();
       }
    }
-   s->set_visibility(1);
 
-   // commit changes
-   this->controller->commit_changes();
-   this->display->flush();
+   if (state.main == *surface_id || state.sub == *surface_id) {
+      return "Surface already active";
+   }
+
+
+   if (state.main == -1) {
+      this->try_layout(
+         state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+            this->surface_set_layout(*surface_id);
+            // XXX do we need to activate after enddraw?
+            this->activate(*surface_id);
+            state = nl;
+            this->layout_commit();
+            this->emit_syncdraw(drawing_name);
+            this->enqueue_flushdraw(state.main);
+         });
+   } else {
+      bool can_split = this->can_split(state, *surface_id);
+
+         if (can_split) {
+            this->try_layout(
+               state,
+               LayoutState{state.main, *surface_id},
+               [&] (LayoutState const &nl) {
+                  std::string main =
+                     std::move(*this->lookup_name(state.main));
+
+                  this->surface_set_layout(state.main, surface_id);
+                  this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
+                  state = nl;
+
+                  this->layout_commit();
+                  this->emit_syncdraw(drawing_name);
+                  this->emit_syncdraw(main.c_str());
+                  this->enqueue_flushdraw(state.main);
+                  this->enqueue_flushdraw(state.sub);
+               });
+         } else {
+            this->try_layout(
+               state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
+                  this->surface_set_layout(*surface_id);
+                  this->deactivate(state.main);
+                  this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
+                  state = nl;
+
+                  this->layout_commit();
+                  this->emit_syncdraw(drawing_name);
+                  this->enqueue_flushdraw(state.main);
+               });
+         }
+   }
 
    // no error
    return nullptr;
 }
 
-void App::add_task(char const *name, std::function<void()> &&f) {
-   this->pending.emplace_back(std::make_pair(name, f));
+char const *App::api_deactivate_surface(char const *drawing_name) {
+   ST();
+   auto const &surface_id = this->lookup_id(drawing_name);
+
+   if (!surface_id) {
+      return "Surface does not exist";
+   }
+
+   if (*surface_id == this->layers.main_surface) {
+      return "Cannot deactivate main_surface";
+   }
+
+   auto o_state = *this->layers.get_layout_state(*surface_id);
+
+   if (o_state == nullptr) {
+      return "Could not find layer for surface";
+   }
+
+   struct LayoutState &state = *o_state;
+
+   if (state.main == -1) {
+      return "No surface active";
+   }
+
+   // XXX: check against main_surface, main_surface_name is the configuration
+   // item.
+   if (*surface_id == this->layers.main_surface) {
+      logdebug("Refusing to deactivate main_surface %d", *surface_id);
+      return nullptr;
+   }
+
+   if (state.main == *surface_id) {
+      if (state.sub != -1) {
+         this->try_layout(
+            state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
+               std::string sub = std::move(*this->lookup_name(state.sub));
+
+               this->deactivate(*surface_id);
+               this->surface_set_layout(state.sub);
+               state = nl;
+
+               this->layout_commit();
+               this->emit_syncdraw(sub.c_str());
+               this->enqueue_flushdraw(state.sub);
+            });
+      } else {
+         this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
+            this->deactivate(*surface_id);
+            state = nl;
+            this->layout_commit();
+         });
+      }
+   } else if (state.sub == *surface_id) {
+      this->try_layout(
+         state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
+            std::string main = std::move(*this->lookup_name(state.main));
+
+            this->deactivate(*surface_id);
+            this->surface_set_layout(state.main);
+            state = nl;
+
+            this->layout_commit();
+            this->emit_syncdraw(main.c_str());
+            this->enqueue_flushdraw(state.main);
+         });
+   } else {
+      return "Surface is not active";
+   }
+
+   return nullptr;
+}
+
+void App::enqueue_flushdraw(int surface_id) {
+   this->check_flushdraw(surface_id);
+   logdebug("Enqueuing EndDraw for surface_id %d", surface_id);
+   this->pending_end_draw.push_back(surface_id);
 }
 
-void App::execute_pending() {
-   if (!this->pending.empty()) {
-      for (auto &t : this->pending) {
-         logdebug("executing task '%s'", t.first);
-         t.second();
+void App::check_flushdraw(int surface_id) {
+   auto i = std::find(std::begin(this->pending_end_draw),
+                      std::end(this->pending_end_draw), surface_id);
+   if (i != std::end(this->pending_end_draw)) {
+      auto n = this->lookup_name(surface_id);
+      logerror("Application %s (%d) has pending EndDraw call(s)!",
+               n ? n->c_str() : "unknown-name", surface_id);
+      std::swap(this->pending_end_draw[std::distance(
+                   std::begin(this->pending_end_draw), i)],
+                this->pending_end_draw.back());
+      this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
+   }
+}
+
+char const *App::api_enddraw(char const *drawing_name) {
+   for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
+      auto n = this->lookup_name(this->pending_end_draw[i]);
+      if (n && *n == drawing_name) {
+         std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
+         this->pending_end_draw.resize(iend - 1);
+         // XXX: Please tell the compositor to thaw the surface...
+         this->emit_flushdraw(drawing_name);
+         return nullptr;
       }
-      this->pending.clear();
-      this->controller->commit_changes();
-      this->display->flush();
    }
+   return "No EndDraw pending for surface";
 }
 
+void App::api_ping() { this->dispatch_pending_events(); }
+
 //                      _          _   _____                 _
 //  _ __  _ __ _____  _(_) ___  __| | | ____|_   _____ _ __ | |_ ___
 // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | |  _| \ \ / / _ \ '_ \| __/ __|
@@ -372,35 +583,89 @@ void App::execute_pending() {
 // | .__/|_|  \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/
 // |_|
 void App::surface_created(uint32_t surface_id) {
-   logdebug("surface_id is %u", surface_id);
+   auto layer_id = this->layers.get_layer_id(surface_id);
+   if (!layer_id) {
+      logdebug("Newly created surfce %d is not associated with any layer!",
+               surface_id);
+      return;
+   }
+
+   logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id);
+
+   this->controller->layers[*layer_id]->add_surface(
+      this->controller->surfaces[surface_id].get());
+
+   // activate the main_surface right away
+   if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
+      logdebug("Activating main_surface (%d)", surface_id);
 
-   // We need to execute the surface setup after its creation.
-   this->add_task("surface_set_layout",
-                  [surface_id, this] { this->surface_set_layout(surface_id); });
+      this->api_activate_surface(
+         this->lookup_name(surface_id).value_or("unknown-name").c_str());
+   }
 }
 
 void App::surface_removed(uint32_t surface_id) {
    logdebug("surface_id is %u", surface_id);
+
+   // We cannot normally deactivate the main_surface, so be explicit
+   // about it:
+   if (int(surface_id) == this->layers.main_surface) {
+      this->deactivate_main_surface();
+   } else {
+      auto drawing_name = this->lookup_name(surface_id);
+      if (drawing_name) {
+         this->api_deactivate_surface(drawing_name->c_str());
+      }
+   }
+
+   this->id_alloc.remove_id(surface_id);
+   this->layers.remove_surface(surface_id);
+}
+
+void App::emit_activated(char const *label) {
+   this->api.send_event("active", label);
+}
+
+void App::emit_deactivated(char const *label) {
+   this->api.send_event("inactive", label);
+}
+
+void App::emit_syncdraw(char const *label) {
+   this->api.send_event("syncdraw", label);
+}
+
+void App::emit_flushdraw(char const *label) {
+   this->api.send_event("flushdraw", label);
+}
+
+void App::emit_visible(char const *label, bool is_visible) {
+   this->api.send_event(is_visible ? "visible" : "invisible", label);
 }
 
-result<int> App::request_surface(char const *drawing_name) {
+void App::emit_invisible(char const *label) {
+   return emit_visible(label, false);
+}
+
+void App::emit_visible(char const *label) { return emit_visible(label, true); }
+
+result<int> App::api_request_surface(char const *drawing_name) {
    auto lid = this->layers.get_layer_id(std::string(drawing_name));
    if (!lid) {
       // XXX: to we need to put these applications on the App layer?
       return Err<int>("Drawing name does not match any role");
    }
 
-   auto rname = this->id_alloc[drawing_name];
+   auto rname = this->lookup_id(drawing_name);
    if (!rname) {
       // name does not exist yet, allocate surface id...
-      auto id = int(this->id_alloc(drawing_name));
-      this->layers.add_surface(id, lid.value());
+      auto id = int(this->id_alloc.generate_id(drawing_name));
+      this->layers.add_surface(id, *lid);
 
-      // XXX: you should fix this!
+      // XXX: we set the main_surface[_name] here and now,
+      // not sure if we want this, but it worked so far.
       if (!this->layers.main_surface_name.empty() &&
           this->layers.main_surface_name == drawing_name) {
          this->layers.main_surface = id;
-         this->activate_surface(id);
          logdebug("Set main_surface id to %u", id);
       }
 
@@ -411,92 +676,78 @@ result<int> App::request_surface(char const *drawing_name) {
    return Err<int>("Surface already present");
 }
 
-char const *App::activate_surface(char const *drawing_name) {
-   auto osid = this->id_alloc[drawing_name];
-
-   if (osid) {
-      logdebug("ativate surface with name %s and id %u", drawing_name,
-               osid.value());
-      this->activate_surface(osid.value());
-      return nullptr;
+void App::activate(int id) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
+      this->controller->surfaces[id]->set_visibility(1);
+      char const *label =
+         this->lookup_name(id).value_or("unknown-name").c_str();
+      this->emit_activated(label);
+      this->emit_visible(label);
    }
-
-   logerror("surface %s unknown", drawing_name);
-   return "Surface unknown";
 }
 
-//  _     _           _ _                            _   _                 _
-// | |__ (_)_ __   __| (_)_ __   __ _     __ _ _ __ (_) (_)_ __ ___  _ __ | |
-// | '_ \| | '_ \ / _` | | '_ \ / _` |   / _` | '_ \| | | | '_ ` _ \| '_ \| |
-// | |_) | | | | | (_| | | | | | (_| |  | (_| | |_) | | | | | | | | | |_) | |
-// |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_|
-//                              |___/_____|   |_|                   |_|
-binding_api::result_type binding_api::request_surface(
-   char const *drawing_name) {
-   auto r = this->app->request_surface(drawing_name);
-   if (r.is_err()) {
-      return Err<json_object *>(r.unwrap_err());
+void App::deactivate(int id) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
+      this->controller->surfaces[id]->set_visibility(0);
+      char const *label =
+         this->lookup_name(id).value_or("unknown-name").c_str();
+      this->emit_deactivated(label);
+      this->emit_invisible(label);
    }
-   return Ok(json_object_new_int(r.unwrap()));
 }
 
-binding_api::result_type binding_api::activate_surface(
-   char const *drawing_name) {
-   logdebug("%s drawing_name %s", __func__, drawing_name);
-   auto r = this->app->activate_surface(drawing_name);
-   if (r != nullptr) {
-      return Err<json_object *>(r);
-   }
-   return Ok(json_object_new_object());
+void App::deactivate_main_surface() {
+   this->layers.main_surface = -1;
+   this->api_deactivate_surface(this->layers.main_surface_name.c_str());
 }
 
-binding_api::result_type binding_api::list_drawing_names() {
-   json j = this->app->id_alloc.names;
-   return Ok(json_tokener_parse(j.dump().c_str()));
-}
+bool App::can_split(struct LayoutState const &state, int new_id) {
+   if (state.main != -1 && state.main != new_id) {
+      auto new_id_layer = this->layers.get_layer_id(new_id).value();
+      auto current_id_layer = this->layers.get_layer_id(state.main).value();
 
-binding_api::result_type binding_api::debug_layers() {
-   logdebug("%s", __func__);
-   return Ok(json_tokener_parse(this->app->layers.to_json().dump().c_str()));
-}
+      // surfaces are on separate layers, don't bother.
+      if (new_id_layer != current_id_layer) {
+         return false;
+      }
 
-binding_api::result_type binding_api::debug_surfaces() {
-   logdebug("%s", __func__);
-   return Ok(to_json(this->app->controller->sprops));
-}
+      std::string const &new_id_str = this->lookup_name(new_id).value();
+      std::string const &cur_id_str = this->lookup_name(state.main).value();
 
-binding_api::result_type binding_api::debug_status() {
-   logdebug("%s", __func__);
-   json_object *jr = json_object_new_object();
-   json_object_object_add(jr, "surfaces",
-                          to_json(this->app->controller->sprops));
-   json_object_object_add(jr, "layers", to_json(this->app->controller->lprops));
-   return Ok(jr);
-}
+      auto const &layer = this->layers.get_layer(new_id_layer);
 
-binding_api::result_type binding_api::debug_terminate() {
-   logdebug("%s", __func__);
-   raise(SIGKILL);  // XXX afb-daemon kills it's pgroup using TERM, which
-                    // doesn't play well with perf
-   return Ok(json_object_new_object());
-}
+      logdebug("layer info name: %s", layer->name.c_str());
+
+      if (layer->layouts.empty()) {
+         return false;
+      }
 
-binding_api::result_type binding_api::demo_activate_surface(
-   uint32_t surfaceid) {
-   char const *e = this->app->activate_surface(surfaceid);
-   if (e != nullptr) {
-      return Err<json_object *>(e);
+      for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
+         logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str());
+         auto rem = std::regex(i->main_match);
+         if (std::regex_match(cur_id_str, rem)) {
+            // build the second one only if the first already matched
+            logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
+            auto res = std::regex(i->sub_match);
+            if (std::regex_match(new_id_str, res)) {
+               logdebug("layout matched!");
+               return true;
+            }
+         }
+      }
    }
-   return Ok(json_object_new_object());
+
+   return false;
 }
 
-binding_api::result_type binding_api::demo_activate_all() {
-   for (auto &s : this->app->controller->surfaces) {
-      s.second->set_visibility(1);
+void App::try_layout(struct LayoutState & /*state*/,
+                     struct LayoutState const &new_layout,
+                     std::function<void(LayoutState const &nl)> apply) {
+   if (this->policy.layout_is_valid(new_layout)) {
+      apply(new_layout);
    }
-   this->app->controller->commit_changes();
-   this->app->display->flush();
-   return Ok(json_object_new_object());
 }
 
 //                  _             _ _            _                 _
@@ -513,8 +764,13 @@ void controller_hooks::surface_removed(uint32_t surface_id) {
    this->app->surface_removed(surface_id);
 }
 
-void controller_hooks::add_task(char const *name, std::function<void()> &&f) {
-   this->app->add_task(name, std::move(f));
-}
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+                                          uint32_t /*v*/) {}
+
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+                                                     uint32_t /*x*/,
+                                                     uint32_t /*y*/,
+                                                     uint32_t /*w*/,
+                                                     uint32_t /*h*/) {}
 
 }  // namespace wm