app/afbclient: use the correct names for active/inactive events
[staging/windowmanager.git] / src / app.cpp
index 246b629..3ee4379 100644 (file)
@@ -80,7 +80,6 @@ App::App(wl::display *d)
      controller{},
      outputs(),
      config(),
-     layouts(),
      layers(),
      id_alloc{},
      pending_events(false),
@@ -223,14 +222,12 @@ int App::init_layers() {
    // XXX: This likely needs to be sorted by order (note, we don't (yet?)
    // do any zorder arrangement).
    for (auto const &i : this->layers.mapping) {
-      c->layer_create(i.layer_id, o->width, o->height);
-      auto &l = layers[i.layer_id];
+      c->layer_create(i.second.layer_id, o->width, o->height);
+      auto &l = layers[i.second.layer_id];
       l->set_destination_rectangle(0, 0, o->width, o->height);
       l->set_visibility(1);
-      logdebug(
-         "Setting up layer %s (%d) for surfaces %d-%d and role match \"%s\"",
-         i.name.c_str(), i.layer_id, i.id_min, i.id_max, i.role.c_str());
-      this->layouts[l->id] = LayoutState{};
+      logdebug("Setting up layer %s (%d) for surface role match \"%s\"",
+               i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
    }
 
    // Add layers to screen (XXX: are they sorted correctly?)
@@ -379,7 +376,7 @@ char const *App::api_activate_surface(char const *drawing_name) {
 
    auto o_state = *this->layers.get_layout_state(*surface_id);
 
-   if (!o_state) {
+   if (o_state == nullptr) {
       return "Could not find layer for surface";
    }
 
@@ -387,20 +384,20 @@ char const *App::api_activate_surface(char const *drawing_name) {
 
    // disable layers that are above our current layer
    for (auto const &l : this->layers.mapping) {
-      if (l.layer_id <= *layer_id) {
+      if (l.second.layer_id <= *layer_id) {
          continue;
       }
 
       bool flush = false;
-      if (l.state.main != -1) {
-         this->deactivate(l.state.main);
-         l.state.main = -1;
+      if (l.second.state.main != -1) {
+         this->deactivate(l.second.state.main);
+         l.second.state.main = -1;
          flush = true;
       }
 
-      if (l.state.sub != -1) {
-         this->deactivate(l.state.sub);
-         l.state.sub = -1;
+      if (l.second.state.sub != -1) {
+         this->deactivate(l.second.state.sub);
+         l.second.state.sub = -1;
          flush = true;
       }
 
@@ -413,9 +410,6 @@ char const *App::api_activate_surface(char const *drawing_name) {
       return "Surface already active";
    }
 
-   // This should involve a policy check, but as we do not (yet) have
-   // such a thing, we will just switch to this surface.
-   // XXX: input focus missing!!1
 
    if (state.main == -1) {
       this->try_layout(
@@ -431,7 +425,6 @@ char const *App::api_activate_surface(char const *drawing_name) {
    } else {
       bool can_split = this->can_split(state, *surface_id);
 
-      if (state.sub == -1) {
          if (can_split) {
             this->try_layout(
                state,
@@ -442,6 +435,9 @@ char const *App::api_activate_surface(char const *drawing_name) {
 
                   this->surface_set_layout(state.main, surface_id);
                   this->activate(*surface_id);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
                   state = nl;
 
                   this->layout_commit();
@@ -456,7 +452,9 @@ char const *App::api_activate_surface(char const *drawing_name) {
                   this->surface_set_layout(*surface_id);
                   this->deactivate(state.main);
                   this->activate(*surface_id);
-                  this->deactivate(state.sub);
+                  if (state.sub != -1) {
+                     this->deactivate(state.sub);
+                  }
                   state = nl;
 
                   this->layout_commit();
@@ -464,7 +462,6 @@ char const *App::api_activate_surface(char const *drawing_name) {
                   this->enqueue_flushdraw(state.main);
                });
          }
-      }
    }
 
    // no error
@@ -485,7 +482,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
 
    auto o_state = *this->layers.get_layout_state(*surface_id);
 
-   if (!o_state) {
+   if (o_state == nullptr) {
       return "Could not find layer for surface";
    }
 
@@ -520,6 +517,7 @@ char const *App::api_deactivate_surface(char const *drawing_name) {
          this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
             this->deactivate(*surface_id);
             state = nl;
+            this->layout_commit();
          });
       }
    } else if (state.sub == *surface_id) {
@@ -625,11 +623,11 @@ void App::surface_removed(uint32_t surface_id) {
 }
 
 void App::emit_activated(char const *label) {
-   this->api.send_event("activated", label);
+   this->api.send_event("active", label);
 }
 
 void App::emit_deactivated(char const *label) {
-   this->api.send_event("deactivated", label);
+   this->api.send_event("inactive", label);
 }
 
 void App::emit_syncdraw(char const *label) {
@@ -679,7 +677,8 @@ result<int> App::api_request_surface(char const *drawing_name) {
 }
 
 void App::activate(int id) {
-   if (this->controller->sprops[id].visibility == 0) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility == 0) {
       this->controller->surfaces[id]->set_visibility(1);
       char const *label =
          this->lookup_name(id).value_or("unknown-name").c_str();
@@ -689,7 +688,8 @@ void App::activate(int id) {
 }
 
 void App::deactivate(int id) {
-   if (this->controller->sprops[id].visibility != 0) {
+   auto ip = this->controller->sprops.find(id);
+   if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
       this->controller->surfaces[id]->set_visibility(0);
       char const *label =
          this->lookup_name(id).value_or("unknown-name").c_str();
@@ -742,7 +742,7 @@ bool App::can_split(struct LayoutState const &state, int new_id) {
    return false;
 }
 
-void App::try_layout(struct LayoutState &state,
+void App::try_layout(struct LayoutState & /*state*/,
                      struct LayoutState const &new_layout,
                      std::function<void(LayoutState const &nl)> apply) {
    if (this->policy.layout_is_valid(new_layout)) {
@@ -764,4 +764,13 @@ void controller_hooks::surface_removed(uint32_t surface_id) {
    this->app->surface_removed(surface_id);
 }
 
+void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
+                                          uint32_t /*v*/) {}
+
+void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
+                                                     uint32_t /*x*/,
+                                                     uint32_t /*y*/,
+                                                     uint32_t /*w*/,
+                                                     uint32_t /*h*/) {}
+
 }  // namespace wm