/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef WM_WAYLAND_HPP #define WM_WAYLAND_HPP #include "controller_hooks.hpp" #include "ivi-controller-client-protocol.h" #include "util.hpp" #include #include #include #include // _ _ // __ ____ _ _ _| | __ _ _ __ __| | _ __ _ __ _____ ___ _ // \ \ /\ / / _` | | | | |/ _` | '_ \ / _` | | '_ \| '__/ _ \ \/ / | | | // \ V V / (_| | |_| | | (_| | | | | (_| | | |_) | | | (_) > <| |_| | // \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_| \___/_/\_\\__, | // |___/ |_____|_| |___/ template struct wayland_proxy { std::unique_ptr> proxy; wayland_proxy(wayland_proxy const &) = delete; wayland_proxy &operator=(wayland_proxy const &) = delete; wayland_proxy(void *p) : wayland_proxy(p, reinterpret_cast(wl_proxy_destroy)) {} wayland_proxy(void *p, std::function &&p_del) : proxy(std::unique_ptr>( static_cast(p), p_del)) {} }; // _ // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ __ _| | // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / | // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ \ V V /| | // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_| // |_| namespace wl { // _ _ // _ __ ___ __ _(_)___| |_ _ __ _ _ // | '__/ _ \/ _` | / __| __| '__| | | | // | | | __/ (_| | \__ \ |_| | | |_| | // |_| \___|\__, |_|___/\__|_| \__, | // |___/ |___/ struct registry : public wayland_proxy { typedef std::function binder; std::unordered_map bindings; registry(registry const &) = delete; registry &operator=(registry const &) = delete; registry(struct wl_display *d); void add_global_handler(char const *iface, binder bind); // Events void global(uint32_t name, char const *iface, uint32_t v); void global_remove(uint32_t name); }; // _ _ _ // __| (_)___ _ __ | | __ _ _ _ // / _` | / __| '_ \| |/ _` | | | | // | (_| | \__ \ |_) | | (_| | |_| | // \__,_|_|___/ .__/|_|\__,_|\__, | // |_| |___/ struct display { std::unique_ptr d; struct registry r; display(display const &) = delete; display &operator=(display const &) = delete; display(); bool ok() const; void roundtrip(); int dispatch(); int dispatch_pending(); int read_events(); void flush(); int get_fd() const; int get_error(); // Lets just proxy this for the registry inline void add_global_handler(char const *iface, registry::binder bind) { this->r.add_global_handler(iface, bind); } }; // _ _ // ___ _ _| |_ _ __ _ _| |_ // / _ \| | | | __| '_ \| | | | __| // | (_) | |_| | |_| |_) | |_| | |_ // \___/ \__,_|\__| .__/ \__,_|\__| // |_| struct output : wayland_proxy { int width{}; int height{}; int refresh{}; int transform{}; output(output const &) = delete; output &operator=(output const &) = delete; output(struct wl_registry *r, uint32_t name, uint32_t v); // Events void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, char const *make, char const *model, int32_t tx); void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); void done(); void scale(int32_t factor); }; } // namespace wl // _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ // | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ // | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ // |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| // |_| // _ _ // __ _ ___ _ __ (_)_ _(_) // / _` |/ _ \ '_ \| \ \ / / | // | (_| | __/ | | | |\ V /| | // \__, |\___|_| |_|_| \_/ |_| // |___/ namespace genivi { struct size { uint32_t w, h; }; struct rect { int32_t w, h; int32_t x, y; }; static const constexpr rect full_rect = rect{-1, -1, 0, 0}; inline bool operator==(struct rect a, struct rect b) { return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y; } struct controller; struct controller_child { struct controller *parent; uint32_t id; controller_child(controller_child const &) = delete; controller_child &operator=(controller_child const &) = delete; controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} virtual ~controller_child() {} }; struct surface_properties { uint32_t id; // let's just save an ID here too struct rect dst_rect; struct rect src_rect; struct size size; int32_t orientation; int32_t visibility; float opacity; }; // __ // ___ _ _ _ __ / _| __ _ ___ ___ // / __| | | | '__| |_ / _` |/ __/ _ \ // \__ \ |_| | | | _| (_| | (_| __/ // |___/\__,_|_| |_| \__,_|\___\___| // struct surface : public wayland_proxy, controller_child { surface(surface const &) = delete; surface &operator=(surface const &) = delete; surface(uint32_t i, struct controller *c); // Requests void set_visibility(uint32_t visibility); void set_opacity(wl_fixed_t opacity); void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void set_configuration(int32_t width, int32_t height); void set_orientation(int32_t orientation); void screenshot(const char *filename); void send_stats(); void destroy(int32_t destroy_scene_object); }; // _ // | | __ _ _ _ ___ _ __ // | |/ _` | | | |/ _ \ '__| // | | (_| | |_| | __/ | // |_|\__,_|\__, |\___|_| // |___/ struct layer : public wayland_proxy, controller_child { layer(layer const &) = delete; layer &operator=(layer const &) = delete; layer(uint32_t i, struct controller *c); layer(uint32_t i, int32_t w, int32_t h, struct controller *c); // Requests void set_visibility(uint32_t visibility); void set_opacity(wl_fixed_t opacity); void set_source_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void set_destination_rectangle(int32_t x, int32_t y, int32_t width, int32_t height); void set_configuration(int32_t width, int32_t height); void set_orientation(int32_t orientation); void screenshot(const char *filename); void clear_surfaces(); void add_surface(struct surface *surface); void remove_surface(struct surface *surface); void set_render_order(std::vector const &ro); }; // // ___ ___ _ __ ___ ___ _ __ // / __|/ __| '__/ _ \/ _ \ '_ \ // \__ \ (__| | | __/ __/ | | | // |___/\___|_| \___|\___|_| |_| // struct screen : public wayland_proxy, controller_child { screen(screen const &) = delete; screen &operator=(screen const &) = delete; screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p); void clear(); void add_layer(layer *l); void set_render_order(std::vector const &ro); }; // _ _ _ // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__| // | (_| (_) | | | | |_| | | (_) | | | __/ | // \___\___/|_| |_|\__|_| \___/|_|_|\___|_| // struct controller : public wayland_proxy { // This controller is still missing ivi-input typedef std::unordered_map proxy_to_id_map_type; typedef std::unordered_map> surface_map_type; typedef std::unordered_map> layer_map_type; typedef std::unordered_map> screen_map_type; typedef std::unordered_map props_map; // HACK: // The order of these member is mandatory, as when objects are destroyed // they will call their parent (that's us right here!) and remove their // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid // when the surfaces/layers/screens maps are destroyed. This sucks, but // I cannot see a better solution w/o globals or some other horrible // call-our-parent construct. proxy_to_id_map_type surface_proxy_to_id; proxy_to_id_map_type layer_proxy_to_id; proxy_to_id_map_type screen_proxy_to_id; props_map sprops; props_map lprops; surface_map_type surfaces; layer_map_type layers; screen_map_type screens; size output_size; wm::controller_hooks *chooks; void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id); void remove_proxy_to_id_mapping(struct ivi_controller_surface *p); void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id); void remove_proxy_to_id_mapping(struct ivi_controller_layer *p); void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id); void remove_proxy_to_id_mapping(struct wl_output *p); bool surface_exists(uint32_t id) const { return this->surfaces.find(id) != this->surfaces.end(); } bool layer_exists(uint32_t id) const { return this->layers.find(id) != this->layers.end(); } controller(struct wl_registry *r, uint32_t name, uint32_t version); // Requests void commit_changes() const { ivi_controller_commit_changes(this->proxy.get()); } void layer_create(uint32_t id, int32_t w, int32_t h); void surface_create(uint32_t id); // Events // controller void controller_screen(uint32_t id, struct ivi_controller_screen *screen); void controller_layer(uint32_t id); void controller_surface(uint32_t id); void controller_error(int32_t object_id, int32_t object_type, int32_t error_code, char const *error_text); // surface void surface_visibility(struct surface *s, int32_t visibility); void surface_opacity(struct surface *s, float opacity); void surface_source_rectangle(struct surface *s, int32_t x, int32_t y, int32_t width, int32_t height); void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y, int32_t width, int32_t height); void surface_configuration(struct surface *s, int32_t width, int32_t height); void surface_orientation(struct surface *s, int32_t orientation); void surface_pixelformat(struct surface *s, int32_t pixelformat); void surface_layer(struct surface *s, struct ivi_controller_layer *layer); void surface_stats(struct surface *s, uint32_t redraw_count, uint32_t frame_count, uint32_t update_count, uint32_t pid, const char *process_name); void surface_destroyed(struct surface *s); void surface_content(struct surface *s, int32_t content_state); // layer void layer_visibility(struct layer *l, int32_t visibility); void layer_opacity(struct layer *l, float opacity); void layer_source_rectangle(struct layer *l, int32_t x, int32_t y, int32_t width, int32_t height); void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y, int32_t width, int32_t height); void layer_configuration(struct layer *l, int32_t width, int32_t height); void layer_orientation(struct layer *l, int32_t orientation); void layer_screen(struct layer *l, struct wl_output *screen); void layer_destroyed(struct layer *l); }; } // namespace genivi #endif // !WM_WAYLAND_HPP