/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Created by mfritzsc on 6/27/17. // #ifndef TMCAGLWM_LAYOUT_HPP #define TMCAGLWM_LAYOUT_HPP #include #include #include "result.hpp" #include "wayland.hpp" namespace wm { // Areas and layouts are defined to have a name, let's just keep it this way, // we will not copy them around anyway. struct area { std::string name; genivi::rect rect; uint32_t layer; // i.e. zorder? }; struct layout { static constexpr unsigned MAX_N_AREAS = 2; std::string name; uint32_t n_areas; struct area areas[MAX_N_AREAS]; }; typedef std::vector layouts_type; } // namespace wm #endif // TMCAGLWM_LAYOUT_HPP