/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H #include #include #include #include #include "layout.hpp" #include "result.hpp" #include "wayland.hpp" namespace wm { struct split_layout { std::string name; std::string main_match; std::string sub_match; }; struct layer { using json = nlohmann::json; // A more or less descriptive name? std::string name = ""; // The actual layer ID int layer_id = -1; // The rectangular region surfaces are allowed to draw on // this layer, note however, width and hieght of the rect // can be negative, in which case they specify that // the actual value is computed using MAX + 1 - w // That is; allow us to specify dimensions dependent on // e.g. screen dimension, w/o knowing the actual screen size. genivi::rect rect; // Specify a role prefix for surfaces that should be // put on this layer. std::string role; // XXX perhaps a zorder is needed here? std::vector layouts; // XXX need to change the way we store these things... mutable struct LayoutState state; explicit layer(nlohmann::json const &j); json to_json() const; }; struct layer_map { using json = nlohmann::json; using storage_type = std::map; using layers_type = std::vector; using role_to_layer_map = std::vector>; using addsurf_layer_map = std::map; // XXX: we also will need a layer_id to layer map, perhaps // make this the primary map, and the surface_id->layer a // secondary map. storage_type mapping; // map surface_id to layer layers_type layers; // the actual layer IDs we have int main_surface; std::string main_surface_name; role_to_layer_map roles; addsurf_layer_map surfaces; // additional surfaces on layers optional get_layer_id(int surface_id); optional get_layer_id(std::string const &role); optional get_layout_state(int surface_id) { int layer_id = *this->get_layer_id(surface_id); auto i = this->mapping.find(layer_id); return i == this->mapping.end() ? nullopt : optional(&i->second.state); } optional get_layer(int layer_id) { auto i = this->mapping.find(layer_id); return i == this->mapping.end() ? nullopt : optional(i->second); } layers_type::size_type get_layers_count() const { return this->layers.size(); } void add_surface(int surface_id, int layer_id) { this->surfaces[surface_id] = layer_id; } void remove_surface(int surface_id) { this->surfaces.erase(surface_id); } json to_json() const; }; struct result to_layer_map(nlohmann::json const &j); } // namespace wm #endif // TMCAGLWM_LAYERS_H