/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TMCAGLWM_LAYERS_H #define TMCAGLWM_LAYERS_H #include #include #include #include "result.hpp" #include "wayland.hpp" namespace wm { struct layer { using json = nlohmann::json; // Min and max surface ID mapped to this layer int id_min = -1; int id_max = -1; // A more or less descriptive name? std::string name = ""; // The actual layer ID int layer_id = -1; // The rectangular region surfaces are allowed to draw on // this layer, note however, width and hieght of the rect // can be negative, in which case they specify that // the actual value is computed using MAX + 1 - w // That is; allow us to specify dimensions dependent on // e.g. screen dimension, w/o knowing the actual screen size. genivi::rect rect; // Specify a role prefix for surfaces that should be // put on this layer. std::string role; // XXX perhaps a zorder is needed here? explicit layer(nlohmann::json const &j); bool operator<(struct layer const &rhs) const { return this->id_max < rhs.id_max; } json to_json() const; }; struct layer_map { using json = nlohmann::json; typedef std::set storage_type; typedef std::vector layers_type; typedef std::vector> role_to_layer_map; typedef std::map addsurf_layer_map; // XXX: we also will need a layer_id to layer map, perhaps // make this the primary map, and the surface_id->layer a // secondary map. storage_type mapping; // map surface_id to layer layers_type layers; // the actual layer IDs we have int main_surface; std::string main_surface_name; role_to_layer_map roles; addsurf_layer_map surfaces; // additional surfaces on layers optional get_layer_id(int surface_id); optional get_layer_id(std::string const &role); optional get_layer(int layer_id) { auto i = std::find_if( std::cbegin(this->mapping), std::cend(this->mapping), [layer_id](struct layer const &l) { return layer_id == l.layer_id; }); return i == this->mapping.end() ? nullopt : optional(*i); } optional get_layer_rect(int surface_id); layers_type::size_type get_layers_count() const { return this->layers.size(); } void add_surface(unsigned surface_id, unsigned layer_id) { this->surfaces[surface_id] = layer_id; } json to_json() const; }; struct result to_layer_map(nlohmann::json const &j); } // namespace wm #endif // TMCAGLWM_LAYERS_H