/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TMCAGLWM_APP_HPP #define TMCAGLWM_APP_HPP #include #include #include #include #include "afb_binding_api.hpp" #include "config.hpp" #include "controller_hooks.hpp" #include "layers.hpp" #include "layout.hpp" #include "result.hpp" #include "wayland.hpp" namespace wl { struct display; } namespace genivi { struct controller; } namespace wm { struct id_allocator { unsigned next = 0x0100'0000; // Surfaces that where requested but not yet created std::unordered_map surfaces; // std::unordered_set pending_surfaces; std::unordered_map names; id_allocator(id_allocator const &) = delete; id_allocator(id_allocator &&) = delete; id_allocator &operator=(id_allocator const &); id_allocator &operator=(id_allocator &&) = delete; // Allocate a new ID unsigned operator()(std::string const &name) { unsigned sid = this->next++; this->surfaces[sid] = name; // this->pending_surfaces.insert({sid}); this->names[name] = sid; logdebug("allocated new id %u with name %s", sid, name.c_str()); return sid; } // Lookup by ID or by name optional operator[](std::string const &name) { auto i = this->names.find(name); return i == this->names.end() ? nullopt : optional(i->second); } optional operator[](unsigned id) { auto i = this->surfaces.find(id); return i == this->surfaces.end() ? nullopt : optional(i->second); } }; struct App { struct binding_api api; struct controller_hooks chooks; // This is the one thing, we do not own. struct wl::display *display; std::unique_ptr controller; std::vector> outputs; struct config config; layouts_type layouts; layer_map layers; typedef std::pair> name_task_pair; std::vector pending; typedef std::map drawing_name_map; drawing_name_map name_mapping; struct id_allocator id_alloc; explicit App(wl::display *d); ~App(); App(App const &) = delete; App &operator=(App const &) = delete; App(App &&) = delete; App &operator=(App &&) = delete; int init(); int init_layout(); int dispatch_events(); void surface_set_layout(uint32_t surface_id); char const *activate_surface(uint32_t surface_id); // Allocate a surface ID for this role result request_surface(char const *drawing_name); // Activate (i.e. make visible, if allowed!) a surface char const *activate_surface(char const *drawng_name); // add tasks, executed after dispatch_events() void add_task(char const *name, std::function &&f); void execute_pending(); // Events from the compositor we are interested in void surface_created(uint32_t surface_id); void surface_removed(uint32_t surface_id); }; } // namespace wm #endif // TMCAGLWM_APP_HPP