// // Created by mfritzsc on 7/11/17. // #include "app.hpp" #include "json_helper.hpp" #include "util.hpp" #include "wayland.hpp" #include #include namespace wm { namespace { App *g_app; } // namespace App::App(wl::display *d) : api{this}, display{d}, controller{}, outputs() { assert(g_app == nullptr); g_app = this; } App::~App() { g_app = nullptr; } int App::init() { if (!this->display->ok()) { return -1; } this->display->r.add_global_handler( "wl_output", [](wl_registry *r, uint32_t name, uint32_t v) { g_app->outputs.emplace_back(std::make_unique(r, name, v)); }); this->display->r.add_global_handler( "ivi_controller", [](wl_registry *r, uint32_t name, uint32_t v) { g_app->controller = std::make_unique(r, name, v); // XXX: This protocol needs the output, so lets just add our mapping // here... g_app->controller->add_proxy_to_id_mapping( g_app->outputs.back()->proxy.get(), wl_proxy_get_id(reinterpret_cast( g_app->outputs.back()->proxy.get()))); }); // First level objects this->display->roundtrip(); // Second level objects this->display->roundtrip(); // Third level objects this->display->roundtrip(); return init_layout(); } int App::dispatch_events() { int ret = this->display->dispatch(); if (ret == -1) { logerror("wl_display_dipatch() returned error %d", this->display->get_error()); return -1; } this->display->flush(); // execute pending tasks, that is layout changes etc. this->controller->execute_pending(); this->display->roundtrip(); return 0; } // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ int App::init_layout() { if (!this->controller) { logerror("ivi_controller global not available"); return -1; } if (this->outputs.empty()) { logerror("no output was set up!"); return -1; } auto &c = this->controller; auto &o = this->outputs.front(); auto &s = c->screens.begin()->second; auto &layers = c->layers; // XXX: Write output dimensions to ivi controller... c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Setup our dummy scene... c->layer_create(100, 0, 0); // bottom layer, anything else c->layer_create(1000, 0, 0); // top layer, mandelbrot auto &l100 = c->layers[100]; auto &l1k = c->layers[1000]; // Set layers fullscreen l100->set_destination_rectangle(0, 0, o->width, o->height); l1k->set_destination_rectangle(0, 0, o->width, o->height); l100->set_visibility(1); l1k->set_visibility(1); // Add layers to screen s->set_render_order({100, 1000}); c->commit_changes(); this->display->flush(); return 0; } binding_api::result_type binding_api::register_surface(uint32_t appid, uint32_t surfid) { logdebug("%s appid %u surfid %u", __func__, appid, surfid); if (appid > 0xff) { return Err("invalid appid"); } if (surfid > 0xffff) { return Err("invalid surfaceid"); } return Ok(json_object_new_int((appid << 16) + surfid)); } binding_api::result_type binding_api::debug_layers() { logdebug("%s", __func__); return Ok(to_json(this->app->controller->lprops)); } binding_api::result_type binding_api::debug_surfaces() { logdebug("%s", __func__); return Ok(to_json(this->app->controller->sprops)); } binding_api::result_type binding_api::debug_status() { logdebug("%s", __func__); json_object *jr = json_object_new_object(); json_object_object_add(jr, "surfaces", to_json(this->app->controller->sprops)); json_object_object_add(jr, "layers", to_json(this->app->controller->lprops)); return Ok(jr); } } // namespace wm