/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "app.hpp" #include "json_helper.hpp" #include "layers.hpp" #include "layout.hpp" #include "util.hpp" #include "wayland.hpp" #include #include #include #include #include #include #include #include #include #include namespace wm { namespace { App *g_app; using json = nlohmann::json; struct wm::area area_from_json(json const &j) { return wm::area{ j["name"], { j["width"], j["height"], j["x"], j["y"], }, j["zorder"], }; } result layout_from_json(json const &j) { auto &ja = j["areas"]; auto l = layout{j["name"], uint32_t(ja.size()), {}}; if (ja.size() > layout::MAX_N_AREAS) { return Err("Invalid number of areas in layout"); } logdebug("Loading layout '%s' with %u areas", l.name.c_str(), unsigned(ja.size())); std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas), area_from_json); return Ok(l); } result file_to_json(char const *filename) { std::ifstream i(filename); if (i.fail()) { return Err("Could not open config file"); } json j; i >> j; return Ok(j); } // Will throw if parsing fails struct result load_layout(char const *filename) { logdebug("loading layout from %s", filename); auto j = file_to_json(filename); if (j.is_err()) { return Err(j.unwrap_err()); } json jlayouts = j.unwrap(); auto layouts = layouts_type(); layouts.reserve(jlayouts.size()); std::transform(std::cbegin(jlayouts), std::cend(jlayouts), std::back_inserter(layouts), layout_from_json); return Ok(layouts); } struct result load_layer_map(char const *filename) { logdebug("loading IDs from %s", filename); auto j = file_to_json(filename); if (j.is_err()) { return Err(j.unwrap_err()); } json jids = j.unwrap(); return to_layer_map(jids); } } // namespace // _ _ _ _ // ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | | // / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| | // | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | | // \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_| // |_| |_| |_| App::App(wl::display *d) : api{this}, chooks{this}, display{d}, controller{}, outputs(), config(), layouts(), layers(), name_mapping(), id_alloc{}, last_active() { assert(g_app == nullptr); g_app = this; try { { auto l = load_layer_map( this->config.get_string("layers.json").value().c_str()); if (l.is_ok()) { this->layers = l.unwrap(); } else { logerror("%s", l.err().value()); } } { auto l = load_layout(this->config.get_string("layout.json").value().c_str()); if (l.is_ok()) { this->layouts = l.unwrap(); } else { logerror("%s", l.err().value()); } } } catch (std::exception &e) { logerror("Loading of configuration failed: %s", e.what()); } } App::~App() { g_app = nullptr; } int App::init() { if (!this->display->ok()) { return -1; } if (this->layers.mapping.empty()) { logerror("No surface -> layer mapping loaded"); return -1; } this->display->add_global_handler( "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { this->outputs.emplace_back(std::make_unique(r, name, v)); }); this->display->add_global_handler( "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) { this->controller = std::make_unique(r, name, v); // Init controller hooks this->controller->chooks = &this->chooks; // XXX: This protocol needs the output, so lets just add our mapping // here... this->controller->add_proxy_to_id_mapping( this->outputs.back()->proxy.get(), wl_proxy_get_id(reinterpret_cast( this->outputs.back()->proxy.get()))); }); // First level objects this->display->roundtrip(); // Second level objects this->display->roundtrip(); // Third level objects this->display->roundtrip(); return init_layout(); } int App::dispatch_events() { int ret = this->display->dispatch(); if (ret == -1) { logerror("wl_display_dipatch() returned error %d", this->display->get_error()); return -1; } this->display->flush(); // execute pending tasks, that is layout changes etc. //this->execute_pending(); return 0; } // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ int App::init_layout() { if (!this->controller) { logerror("ivi_controller global not available"); return -1; } if (this->outputs.empty()) { logerror("no output was set up!"); return -1; } auto &c = this->controller; auto &o = this->outputs.front(); auto &s = c->screens.begin()->second; auto &layers = c->layers; // XXX: Write output dimensions to ivi controller... c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Quick and dirty setup of layers // XXX: This likely needs to be sorted by order (note, we don't (yet?) // do any zorder arrangement). for (auto const &i : this->layers.mapping) { c->layer_create(i.layer_id, o->width, o->height); auto &l = layers[i.layer_id]; l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(), i.layer_id, i.id_min, i.id_max); } // Add layers to screen (XXX: are they sorted correctly?) s->set_render_order(this->layers.layers); c->commit_changes(); this->display->flush(); return 0; } namespace { // This can fix the HomeScreen... void redraw_fix(App *app, std::unique_ptr &s, int x, int y, int w, int h) { { // XXX: Work around weston redraw issues // trigger an update by changing the source dimensions! s->set_configuration(w, h); s->set_source_rectangle(0, 0, w, h); s->set_destination_rectangle(x, y, w, h); app->controller->commit_changes(); app->display->roundtrip(); // wait some time, for the process to do its thing... using namespace std::chrono_literals; std::this_thread::sleep_for(100ms); // Set a different size then what we actually want. s->set_configuration(w + 1, h); s->set_source_rectangle(0, 0, w + 1, h); s->set_destination_rectangle(x, y, w + 1, h); app->controller->commit_changes(); app->display->roundtrip(); std::this_thread::sleep_for(100ms); } } } // namespace void App::surface_set_layout(uint32_t surface_id) { if (!this->controller->surface_exists(surface_id)) { logerror("Surface %d does not exist", int(surface_id)); return; } auto o_layer_id = this->layers.get_layer_id(surface_id); if (!o_layer_id) { logerror("Surface %d is not associated with any layer!", int(surface_id)); return; } uint32_t layer_id = o_layer_id.value(); logdebug("surface_set_layout for surface %u on layer %u", surface_id, layer_id); auto const &layer = this->layers.get_layer(layer_id); auto rect = layer.value().rect; auto &s = this->controller->surfaces[surface_id]; int x = rect.x; int y = rect.y; int w = rect.w; int h = rect.h; // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { w = this->controller->output_size.w + 1 + w; } if (h < 0) { h = this->controller->output_size.h + 1 + h; } redraw_fix(this, s, x, y, w, h); // configure surface to wxh dimensions s->set_configuration(w, h); // set source reactangle, even if we should not need to set it. s->set_source_rectangle(0, 0, w, h); // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); s->set_visibility(0); s->set_opacity(256); this->controller->commit_changes(); this->display->roundtrip(); this->controller->layers[layer_id]->add_surface(s.get()); // activate the main_surface right away if (surface_id == static_cast(this->layers.main_surface)) { logdebug("Activating main_surface (%d)", surface_id); this->activate_surface(surface_id); } logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", surface_id, layer_id, x, y, w, h); } char const *App::activate_surface(uint32_t surface_id) { if (!this->controller->surface_exists(surface_id)) { return "Surface does not exist"; } // This should involve a policy check, but as we do not (yet) have // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 // Make it visible, no (or little effect) if already visible auto &s = this->controller->surfaces[surface_id]; // Set all others invisible for (auto &i : this->controller->surfaces) { auto &si = this->controller->sprops[i.second->id]; if (int(si.id) != this->layers.main_surface) { i.second->set_visibility(0); this->controller->commit_changes(); this->display->flush(); } } s->set_visibility(1); // commit changes this->controller->commit_changes(); this->display->flush(); // Current active surface is the first in last_active this->last_active.push_front(s->id); /// // XXX: I am not sure I even need 5 elements... /// this->last_active.resize(std::min(int(this->last_active.size()), 5)); // no error return nullptr; } char const *App::deactivate_surface(uint32_t surface_id) { if (surface_id == this->layers.main_surface) { return "Cannot deactivate main_surface"; } if (this->last_active.empty()) { return "Cannot deactivate surface (not active)"; } // XXX: should an active surface not alsways be front() or // front+1() of last_active?! // XXX: Should I really be able to deactivate a surface that is not // front() of last_active? auto is = std::find(this->last_active.begin(), this->last_active.end(), surface_id); if (is == this->last_active.end()) { return "Cannot deactivate surface (not active)"; } this->last_active.erase(is); if (! this->last_active.empty()) { // Should be active already, shouldn't it? this->activate_surface(this->last_active.front()); } else { this->activate_surface(this->layers.main_surface); } return nullptr; } // _ _ _____ _ // _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| // | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \ // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ // |_| void App::surface_created(uint32_t surface_id) { //surface_id >>= id_allocator::id_shift; logdebug("surface_id is %u", surface_id); this->surface_set_layout(surface_id); } void App::surface_removed(uint32_t surface_id) { //surface_id >>= id_allocator::id_shift; logdebug("surface_id is %u", surface_id); this->id_alloc.remove_id(surface_id); // Also remove from last_active, if found auto i = std::find(this->last_active.begin(), this->last_active.end(), surface_id); if (i != this->last_active.end()) { this->last_active.erase(i); } } void App::emit_activated(char const *label) { this->api.send_event("activated", label); } void App::emit_deactivated(char const *label) { this->api.send_event("deactivated", label); } void App::emit_syncdraw(char const *label) { this->api.send_event("syncdraw", label); } void App::emit_flushdraw(char const *label) { this->api.send_event("syncdraw", label); } void App::emit_visible(char const *label, bool is_visible) { this->api.send_event(is_visible ? "visible" : "invisible", label); } result App::request_surface(char const *drawing_name) { auto lid = this->layers.get_layer_id(std::string(drawing_name)); if (!lid) { // XXX: to we need to put these applications on the App layer? return Err("Drawing name does not match any role"); } auto rname = this->id_alloc.lookup(drawing_name); if (!rname) { // name does not exist yet, allocate surface id... auto id = int(this->id_alloc.generate_id(drawing_name)); this->layers.add_surface(id, lid.value()); // XXX: you should fix this! if (!this->layers.main_surface_name.empty() && this->layers.main_surface_name == drawing_name) { this->layers.main_surface = id; this->activate_surface(id); logdebug("Set main_surface id to %u", id); } return Ok(id); } // Check currently registered drawing names if it is already there. return Err("Surface already present"); } char const *App::activate_surface(char const *drawing_name) { auto osid = this->id_alloc.lookup(drawing_name); if (osid) { logdebug("ativate surface with name %s and id %u", drawing_name, osid.value()); auto ret = this->activate_surface(osid.value()); if (!ret) { this->emit_activated(drawing_name); } return ret; } logerror("surface %s unknown", drawing_name); return "Surface unknown"; } char const *App::deactivate_surface(char const *drawing_name) { auto osid = this->id_alloc.lookup(drawing_name); if (osid) { logdebug("deativate surface with name %s and id %u", drawing_name, osid.value()); return this->deactivate_surface(osid.value()); } logerror("surface %s unknown", drawing_name); return "Surface unknown"; } // _ _ _ _ _ _ _ // | |__ (_)_ __ __| (_)_ __ __ _ __ _ _ __ (_) (_)_ __ ___ _ __ | | // | '_ \| | '_ \ / _` | | '_ \ / _` | / _` | '_ \| | | | '_ ` _ \| '_ \| | // | |_) | | | | | (_| | | | | | (_| | | (_| | |_) | | | | | | | | | |_) | | // |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_| // |___/_____| |_| |_| binding_api::result_type binding_api::request_surface( char const *drawing_name) { auto r = this->app->request_surface(drawing_name); if (r.is_err()) { return Err(r.unwrap_err()); } return Ok(json_object_new_int(r.unwrap())); } binding_api::result_type binding_api::activate_surface( char const *drawing_name) { logdebug("%s drawing_name %s", __func__, drawing_name); auto r = this->app->activate_surface(drawing_name); if (r != nullptr) { return Err(r); } return Ok(json_object_new_object()); } binding_api::result_type binding_api::deactivate_surface(char const* drawing_name) { logdebug("%s drawing_name %s", __func__, drawing_name); auto r = this->app->deactivate_surface(drawing_name); if (r != nullptr) { return Err(r); } return Ok(json_object_new_object()); } binding_api::result_type binding_api::enddraw(char const* drawing_name) { logdebug("%s drawing_name %s", __func__, drawing_name); return Err("not implemented"); } binding_api::result_type binding_api::list_drawing_names() { logdebug("%s", __func__); json j = this->app->id_alloc.names; return Ok(json_tokener_parse(j.dump().c_str())); } binding_api::result_type binding_api::debug_layers() { logdebug("%s", __func__); return Ok(json_tokener_parse(this->app->layers.to_json().dump().c_str())); } binding_api::result_type binding_api::debug_surfaces() { logdebug("%s", __func__); return Ok(to_json(this->app->controller->sprops)); } binding_api::result_type binding_api::debug_status() { logdebug("%s", __func__); json_object *jr = json_object_new_object(); json_object_object_add(jr, "surfaces", to_json(this->app->controller->sprops)); json_object_object_add(jr, "layers", to_json(this->app->controller->lprops)); return Ok(jr); } binding_api::result_type binding_api::debug_terminate() { logdebug("%s", __func__); raise(SIGKILL); // XXX afb-daemon kills it's pgroup using TERM, which // doesn't play well with perf return Ok(json_object_new_object()); } binding_api::result_type binding_api::demo_activate_surface( uint32_t surfaceid) { char const *e = this->app->activate_surface(surfaceid); if (e != nullptr) { return Err(e); } return Ok(json_object_new_object()); } binding_api::result_type binding_api::demo_activate_all() { for (auto &s : this->app->controller->surfaces) { s.second->set_visibility(1); } this->app->controller->commit_changes(); this->app->display->flush(); return Ok(json_object_new_object()); } // _ _ _ _ _ // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____ // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __| // | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \ // \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/ // |_____| void controller_hooks::surface_created(uint32_t surface_id) { this->app->surface_created(surface_id); } void controller_hooks::surface_removed(uint32_t surface_id) { this->app->surface_removed(surface_id); } } // namespace wm