/* * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "app.hpp" #include "json_helper.hpp" #include "layers.hpp" #include "layout.hpp" #include "util.hpp" #include "wayland.hpp" #include #include #include #include #include #include #include #include namespace wm { namespace { App *g_app; using json = nlohmann::json; struct wm::area area_from_json(json const &j) { DB(j); return wm::area{ j["name"].get(), { get(j["width"]), get(j["height"]), get(j["x"]), get(j["y"]), }, get(j["zorder"]), }; } result layout_from_json(json const &j) { DB(j); auto &ja = j["areas"]; auto l = layout{j["name"].get(), uint32_t(ja.size()), {}}; if (ja.size() > layout::MAX_N_AREAS) { return Err("Invalid number of areas in layout"); } logdebug("Loading layout '%s' with %u areas", l.name.c_str(), unsigned(ja.size())); std::transform(std::cbegin(ja), std::cend(ja), std::begin(l.areas), area_from_json); return Ok(l); } result file_to_json(char const *filename) { std::ifstream i(filename); if (i.fail()) { return Err("Could not open config file"); } json j; i >> j; return Ok(j); } // Will throw if parsing fails struct result load_layout(char const *filename) { DB("loading layout from " << filename); auto j = file_to_json(filename); if (j.is_err()) { return Err(j.unwrap_err()); } json jlayouts = j.unwrap(); auto layouts = layouts_type(); layouts.reserve(jlayouts.size()); std::transform(std::cbegin(jlayouts), std::cend(jlayouts), std::back_inserter(layouts), layout_from_json); return Ok(layouts); } struct result load_layer_map(char const *filename) { DB("loading IDs from " << filename); auto j = file_to_json(filename); if (j.is_err()) { return Err(j.unwrap_err()); } json jids = j.unwrap(); return to_layer_map(jids); } } // namespace // _ _ _ _ // ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | | // / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| | // | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | | // \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_| // |_| |_| |_| App::App(wl::display *d) : api{this}, chooks{this}, display{d}, controller{}, outputs(), config(), layouts(), layers() { assert(g_app == nullptr); g_app = this; try { { auto l = load_layer_map( this->config.get_string("layers.json").value().c_str()); if (l.is_ok()) { this->layers = l.unwrap(); } else { logerror("%s", l.err().value()); } } { auto l = load_layout( this->config.get_string("layout.json").value().c_str()); if (l.is_ok()) { this->layouts = l.unwrap(); } else { logerror("%s", l.err().value()); } } } catch (std::exception &e) { logerror("Loading of configuration failed: %s", e.what()); } } App::~App() { g_app = nullptr; } int App::init() { if (!this->display->ok()) { return -1; } if (this->layers.mapping.empty()) { logerror("No surface -> layer mapping loaded"); return -1; } this->display->add_global_handler( "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { this->outputs.emplace_back(std::make_unique(r, name, v)); }); this->display->add_global_handler( "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) { this->controller = std::make_unique(r, name, v); // Init controller hooks this->controller->chooks = &this->chooks; // XXX: This protocol needs the output, so lets just add our mapping // here... this->controller->add_proxy_to_id_mapping( this->outputs.back()->proxy.get(), wl_proxy_get_id(reinterpret_cast( this->outputs.back()->proxy.get()))); }); // First level objects this->display->roundtrip(); // Second level objects this->display->roundtrip(); // Third level objects this->display->roundtrip(); return init_layout(); } int App::dispatch_events() { int ret = this->display->dispatch(); if (ret == -1) { logerror("wl_display_dipatch() returned error %d", this->display->get_error()); return -1; } this->display->flush(); // execute pending tasks, that is layout changes etc. this->execute_pending(); return 0; } // _ _ _ _ _ ____ // (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ // | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | // | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | // |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | // |_____| |___/ \_\/_/ int App::init_layout() { if (!this->controller) { logerror("ivi_controller global not available"); return -1; } if (this->outputs.empty()) { logerror("no output was set up!"); return -1; } auto &c = this->controller; auto &o = this->outputs.front(); auto &s = c->screens.begin()->second; auto &layers = c->layers; // XXX: Write output dimensions to ivi controller... c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; // Clear scene layers.clear(); // Clear screen s->clear(); // Quick and dirty setup of layers // XXX: This likely needs to be sorted by order (note, we don't (yet?) // do any zorder arrangement). for (auto const &i : this->layers.mapping) { c->layer_create(i.layer_id, o->width, o->height); auto &l = layers[i.layer_id]; l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); logdebug("Setting up layer %s (%d) for surfaces %d-%d", i.name.c_str(), i.layer_id, i.id_min, i.id_max); } // Add layers to screen (XXX: are they sorted correctly?) s->set_render_order(this->layers.layers); c->commit_changes(); this->display->flush(); return 0; } void App::surface_set_layout(uint32_t surface_id) { auto o_layer_id = this->layers.get_layer_id(surface_id); if (!o_layer_id) { logerror("Surface %d is not associated with any layer!", int(surface_id)); return; } if (!this->controller->surface_exists(surface_id)) { logerror("Surface %d does not exist", int(surface_id)); return; } uint32_t layer_id = o_layer_id.value(); auto rect = this->layers.get_layer_rect(surface_id).value(); auto &s = this->controller->surfaces[surface_id]; int x = rect.x; int y = rect.y; int w = rect.w; int h = rect.h; // less-than-0 values refer to MAX + 1 - $VALUE // e.g. MAX is either screen width or height if (w < 0) { w = this->controller->output_size.w + 1 + w; } if (h < 0) { h = this->controller->output_size.h + 1 + h; } logdebug("Computed rect={ %d, %d, %d, %d }", x, y, w, h); // configure surface to wxh dimensions s->set_configuration(w, h); // set destination to the display rectangle s->set_destination_rectangle(x, y, w, h); // XXX: visibility should be determined independently of our // layer + geometry setup. s->set_visibility(1); this->controller->layers[layer_id]->add_surface(s.get()); logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", surface_id, layer_id, x, y, w, h); } char const *App::activate_surface(uint32_t surface_id) { if (! this->controller->surface_exists(surface_id)) { return "Surface does not exist"; } // This shouild involve a policy check, but as we do not (yet) have // such a thing, we will just switch to this surface. // XXX: input focus missing!!1 // Make it visible, no (or little effect) if already visible auto &s = this->controller->surfaces[surface_id]; // Set all others invisible for (auto &i: this->controller->surfaces) { auto &si = this->controller->sprops[i.second->id]; if (si.visibility == 1 && si.id != s->id && int(si.id) != this->layers.main_surface) { i.second->set_visibility(0); } } s->set_visibility(1); // commit changes this->controller->commit_changes(); this->display->flush(); // no error return nullptr; } void App::add_task(char const *name, std::function &&f) { this->pending.emplace_back(std::make_pair(name, f)); } void App::execute_pending() { if (!this->pending.empty()) { for (auto &t : this->pending) { logdebug("executing task '%s'", t.first); t.second(); } this->pending.clear(); this->controller->commit_changes(); this->display->flush(); } } // _ _ _____ _ // _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ // | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| // | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \ // | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ // |_| void App::surface_created(uint32_t surface_id) { DB("surface_id is " << surface_id); // We need to execute the surface setup after its creation. this->add_task("surface_set_layout", [surface_id, this] { this->surface_set_layout(surface_id); }); } void App::surface_removed(uint32_t surface_id) { DB("surface_id is " << surface_id); } // _ _ _ _ _ _ _ // | |__ (_)_ __ __| (_)_ __ __ _ __ _ _ __ (_) (_)_ __ ___ _ __ | | // | '_ \| | '_ \ / _` | | '_ \ / _` | / _` | '_ \| | | | '_ ` _ \| '_ \| | // | |_) | | | | | (_| | | | | | (_| | | (_| | |_) | | | | | | | | | |_) | | // |_.__/|_|_| |_|\__,_|_|_| |_|\__, |___\__,_| .__/|_| |_|_| |_| |_| .__/|_| // |___/_____| |_| |_| binding_api::result_type binding_api::register_surface(uint32_t appid, uint32_t surfid) { logdebug("%s appid %u surfid %u", __func__, appid, surfid); if (appid > 0xff) { return Err("invalid appid"); } if (surfid > 0xffff) { return Err("invalid surfaceid"); } return Ok(json_object_new_int((appid << 16) + surfid)); } binding_api::result_type binding_api::debug_layers() { logdebug("%s", __func__); return Ok(json_tokener_parse(this->app->layers.to_json().dump().c_str())); } binding_api::result_type binding_api::debug_surfaces() { logdebug("%s", __func__); return Ok(to_json(this->app->controller->sprops)); } binding_api::result_type binding_api::debug_status() { logdebug("%s", __func__); json_object *jr = json_object_new_object(); json_object_object_add(jr, "surfaces", to_json(this->app->controller->sprops)); json_object_object_add(jr, "layers", to_json(this->app->controller->lprops)); return Ok(jr); } binding_api::result_type binding_api::debug_terminate() { logdebug("%s", __func__); raise(SIGKILL); // XXX afb-daemon kills it's pgroup using TERM, which // doesn't play well with perf return Ok(json_object_new_object()); } binding_api::result_type binding_api::demo_activate_surface( uint32_t surfaceid) { char const *e = this->app->activate_surface(surfaceid); if (e) { return Err(e); } return Ok(json_object_new_object()); } binding_api::result_type binding_api::demo_activate_all() { for (auto &s: this->app->controller->surfaces) { s.second->set_visibility(1); } this->app->controller->commit_changes(); this->app->display->flush(); return Ok(json_object_new_object()); } // _ _ _ _ _ // ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____ // / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __| // | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \ // \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/ // |_____| void controller_hooks::surface_created(uint32_t surface_id) { this->app->surface_created(surface_id); } void controller_hooks::surface_removed(uint32_t surface_id) { this->app->surface_removed(surface_id); } void controller_hooks::add_task(char const *name, std::function &&f) { this->app->add_task(name, std::move(f)); } } // namespace wm