New concept of dynamically placing surfaces in static defined layout areas.
[staging/HomeScreen.git] / SampleHomeScreenInterfaceApp / src / main.cpp
index 1e83d80..b9b3efa 100644 (file)
@@ -6,13 +6,25 @@ using namespace std;
 int main()
 {
     cout << "SampleHomeScreenInterfaceApp" << endl;
+    cout << "v0.4.0" << endl;
 
     SampleClass *sampleClass = new SampleClass();
 
+    //sRectangle test = sampleClass->getLayoutRenderAreaForSurfaceId(1);
+
     sampleClass->hardKeyPressed(100);
     sampleClass->hardKeyPressed(101);
     sampleClass->hardKeyPressed(102);
 
+    /*sRectangle renderArea;
+    renderArea.x = 0;
+    renderArea.y = 1;
+    renderArea.width = 12;
+    renderArea.height = 13;
+    sampleClass->renderSurfaceToArea(1, renderArea);*/
+
+    //sampleClass->requestSurfaceIdToFullScreen(1);
+
     delete sampleClass;
 
     return 0;