- // Load config file if requested
- envMap := make(map[string]string)
- if confFile != "" {
- if !common.Exists(confFile) {
- exitError(1, "Error env config file not found")
- }
- // Load config file variables that will overwrite env variables
- err := godotenv.Overload(confFile)
- if err != nil {
- exitError(1, "Error loading env config file "+confFile)
- }
- envMap, err = godotenv.Read(confFile)
- if err != nil {
- exitError(1, "Error reading env config file "+confFile)
- }
- }
-