#ifndef AUDIO_API_H
#define AUDIO_API_H
-#include "audio-alsa.h"
#ifdef HAVE_PULSE
#include "audio-pulse.h"
#endif
/* private client context [will be destroyed when client leaves] */
typedef struct {
void *audio_dev; /* handle to implementation (ALSA, PulseAudio...) */
+ char *name; /* name of the audio card */
int idx; /* audio card index within global array */
- int volume[8]; /* audio volume (8 channels) : 0-100 */
+ unsigned int volume[8]; /* audio volume (8 channels) : 0-100 */
unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */
unsigned char mute; /* audio muted : 0(false)/1(true) */
unsigned char is_playing; /* audio is playing: 0(false)/1(true) */