#include <QVariant>
#include <QPair>
#include <QMap>
-
#include <libhomescreen.hpp>
#include <qlibwindowmanager.h>
#include "hmi-debug.h"
-#define ROLE_NAME "on_screen.app"
+#define ROLE_NAME "on_screen"
#define APP_ID "onscreenapp"
-class QQuickWindow;
+class QQmlApplicationEngine;
class EventHandler : public QObject
{
public:
explicit EventHandler(QObject *parent = 0);
~EventHandler();
+ EventHandler(const EventHandler&) = delete;
+ EventHandler& operator=(const EventHandler&) = delete;
void init(int port, const char* token);
- void setQuickWindow(QQuickWindow *qw);
-
void onRep(struct json_object* reply_contents);
static void* myThis;
static void onRep_static(struct json_object* reply_contents);
- void activateWindow(QString &role);
- Q_INVOKABLE void deactivateWindow(QString &role);
- Q_INVOKABLE void onScreenReply(const QString &btn_name);
+ void activateWindow(const char *role, const char *area = "normal");
+ Q_INVOKABLE void deactivateWindow();
+ Q_INVOKABLE void onScreenReply(const QString &btn_name,
+ const QString &press_mode = QString("shortPress"),
+ const QString &press_state = QString("release"));
signals:
void signalLoader(QVariant url);
void signalOnScreenParameter(QVariant text);
private:
-
LibHomeScreen *mp_hs;
QLibWindowmanager* mp_wm;
-
- QQuickWindow *mp_qw;
-
QMap<QString, QPair<QString, QString>> m_req;
QString m_dspreq;
- QString my_id;
- QString my_role;
};
-
#endif // HOMESCREENHANDLER_H