- // Slight hack, using the homescreen role greatly simplifies things wrt
- // the windowmanager
- QString myname = QString("homescreen");
-
- QGuiApplication app(argc, argv);
-
- QCommandLineParser parser;
- parser.addPositionalArgument("port", app.translate("main", "port for binding"));
- parser.addPositionalArgument("secret", app.translate("main", "secret for binding"));
- parser.addHelpOption();
- parser.addVersionOption();
- parser.process(app);
- QStringList positionalArguments = parser.positionalArguments();
-
- QQmlApplicationEngine engine;
-
- if (positionalArguments.length() == 2) {
- int port = positionalArguments.takeFirst().toInt();
- QString secret = positionalArguments.takeFirst();
- QUrl bindingAddress;
- bindingAddress.setScheme(QStringLiteral("ws"));
- bindingAddress.setHost(QStringLiteral("localhost"));
- bindingAddress.setPort(port);
- bindingAddress.setPath(QStringLiteral("/api"));
- QUrlQuery query;
- query.addQueryItem(QStringLiteral("token"), secret);
- bindingAddress.setQuery(query);
- QQmlContext *context = engine.rootContext();
- context->setContextProperty(QStringLiteral("bindingAddress"), bindingAddress);
-
- std::string token = secret.toStdString();
- QLibWindowmanager* qwm = new QLibWindowmanager();
-
- // WindowManager
- if(qwm->init(port, secret) != 0){
- exit(EXIT_FAILURE);
- }
-
- // Request a surface as described in layers.json windowmanager’s file
- if (qwm->requestSurface(myname) != 0) {
- exit(EXIT_FAILURE);
- }
-
- // Create an event callback against an event type. Here a lambda is called when SyncDraw event occurs
- qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, myname](json_object*) {
- fprintf(stderr, "Surface got syncDraw!\n");
- qwm->endDraw(myname);
- });
-
- context->setContextProperty("SignalComposer", new SignalComposer(bindingAddress, context));
- read_config();
- context->setContextProperty("runAnimation", runAnimation);
-
- engine.load(QUrl(QStringLiteral("qrc:/cluster-gauges.qml")));
-
- // Find the instantiated model QObject and connect the signals/slots
- QList<QObject *> mobjs = engine.rootObjects();
-
- QQuickWindow *window = qobject_cast<QQuickWindow *>(mobjs.first());
- QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateSurface()));
- }
-
- return app.exec();
+ QString myname = QString("cluster-gauges");
+ struct agl_shell *agl_shell;
+ struct wl_output *output;
+
+ QObject *qobj_bg;
+ QScreen *screen;
+
+ QGuiApplication app(argc, argv);
+ app.setDesktopFileName(myname);
+ QPlatformNativeInterface *native = qApp->platformNativeInterface();
+
+ agl_shell = register_agl_shell(native);
+ if (!agl_shell) {
+ exit(EXIT_FAILURE);
+ }
+
+ std::shared_ptr<struct agl_shell> shell{agl_shell, agl_shell_destroy};
+
+ screen = qApp->primaryScreen();
+ output = getWlOutput(native, screen);
+
+ QCommandLineParser parser;
+ parser.addPositionalArgument("port", app.translate("main", "port for binding"));
+ parser.addPositionalArgument("secret", app.translate("main", "secret for binding"));
+ parser.addHelpOption();
+ parser.addVersionOption();
+ parser.process(app);
+
+ QStringList positionalArguments = parser.positionalArguments();
+
+ QQmlApplicationEngine engine;
+ QQmlContext *context = engine.rootContext();
+
+ if (positionalArguments.length() == 2) {
+ int port = positionalArguments.takeFirst().toInt();
+ QString secret = positionalArguments.takeFirst();
+
+ QUrl bindingAddress;
+ QUrlQuery query;
+
+ struct wl_surface *bg;
+
+ bindingAddress.setScheme(QStringLiteral("ws"));
+ bindingAddress.setHost(QStringLiteral("localhost"));
+ bindingAddress.setPort(port);
+ bindingAddress.setPath(QStringLiteral("/api"));
+
+ query.addQueryItem(QStringLiteral("token"), secret);
+ bindingAddress.setQuery(query);
+
+ read_config();
+
+ context->setContextProperty(QStringLiteral("bindingAddress"),
+ bindingAddress);
+
+ context->setContextProperty("SignalComposer",
+ new SignalComposer(bindingAddress,
+ context));
+ context->setContextProperty("runAnimation", runAnimation);
+
+ QQmlComponent bg_comp(&engine, QUrl("qrc:/cluster-gauges.qml"));
+ qDebug() << bg_comp.errors();
+
+ bg = create_component(native, &bg_comp, screen, &qobj_bg);
+
+ // set the surface as the background
+ agl_shell_set_background(agl_shell, bg, output);
+
+ // instruct the compositor it can display after Qt has a chance
+ // to load everything
+ QTimer::singleShot(500, [agl_shell](){
+ qDebug() << "agl_shell ready!";
+ agl_shell_ready(agl_shell);
+ });
+ }
+
+ return app.exec();