From 62e020b90b0627e7f24428d5db7b6790b3a161b0 Mon Sep 17 00:00:00 2001 From: Marius Vlad Date: Fri, 18 Feb 2022 13:48:59 +0200 Subject: [PATCH] layout: Inflict surface damage Commit 'layout: Remove explicit damage call' re-done the way we've handled additions to the layer, removing any damage infliction to either the plane where to view is visible. While marking the view as dirty (and with it any other children to the that view), we still to tell the compositor that the view being added, has suffered changes. Bug-AGL: SPEC-4262 Signed-off-by: Marius Vlad Change-Id: If3033df36943fb466302e7907bd38f9a0703d49b --- src/layout.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/layout.c b/src/layout.c index 8bbaf57..aa32415 100644 --- a/src/layout.c +++ b/src/layout.c @@ -215,9 +215,8 @@ ivi_layout_activate_complete(struct ivi_output *output, output->active = surf; weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link); - weston_view_geometry_dirty(view); - weston_view_schedule_repaint(view); + weston_surface_damage(view->surface); /* * the 'remote' role now makes use of this part so make sure we don't -- 2.16.6