As we will be marking all the views dirty, weston_output_repaint()
should pick-up correctly any inflicted damage, and perform an
implicit redraw without the need for an explict to call to
weston_view_below_damage().
Note that we still need to schedule a repaint for that particular view.
While at it, also remove an explicit call to
weston_view_update_transform() which is going to be handled internally
as well, when rebuilding the view list by libweston.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Change-Id: Ic701daebe69613b3dcc8eef96cac05c1b803327a
output->active = surf;
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
- weston_view_update_transform(view);
- weston_view_geometry_dirty(view);
- weston_view_damage_below(view);
+ weston_view_geometry_dirty(view);
+ weston_view_schedule_repaint(view);
/*
* the 'remote' role now makes use of this part so make sure we don't