this->surfaces[id] = std::make_unique<struct surface>(id, this);
add_task("fullscreen surface", [id](struct controller *c) {
- c->surfaces[id]->set_destination_rectangle(0, 0, c->output_size.w,
- c->output_size.h);
- c->surfaces[id]->set_visibility(1);
+ auto &s = c->surfaces[id];
+ s->set_destination_rectangle(0, 0, c->output_size.w, c->output_size.h);
+ s->set_visibility(1);
uint32_t lid = id == 0x16180 ? 1000 : 100;
c->layers[lid]->add_surface(s.get());
logdebug("Surface %u now fullscreen on layer %u", id, lid);