"path"
"path/filepath"
"regexp"
+ "strings"
)
// Exists returns whether the given file or directory exists or not
return path.Clean(res), nil
}
+
+// PathNormalize
+func PathNormalize(p string) string {
+ sep := string(filepath.Separator)
+ if sep != "/" {
+ return p
+ }
+ // Replace drive like C: by C/
+ res := p
+ if p[1:2] == ":" {
+ res = p[0:1] + sep + p[2:]
+ }
+ res = strings.Replace(res, "\\", "/", -1)
+ return filepath.Clean(res)
+}
import (
"fmt"
+ "github.com/iotbzh/xds-server/lib/common"
"github.com/iotbzh/xds-server/lib/syncthing"
"github.com/iotbzh/xds-server/lib/xdsconfig"
)
return xdsconfig.FolderConfig{}, err
}
+ // Normalize path (needed for Windows path including bashlashes)
+ newFolder.RelativePath = common.PathNormalize(newFolder.RelativePath)
+
+ // Update config folder
c.Conf.Folders = c.Conf.Folders.Update(xdsconfig.FoldersConfig{newFolder})
+ // Update Syncthing folder
err := c.SThg.FolderChange(newFolder)
newFolder.BuilderSThgID = c.Conf.Builder.SyncThingID // FIXME - should be removed after local ST config rework