Signed-off-by: Marcus Fritzsch <marcus_fritzsch@mentor.com>
}
void controller::layer_create(uint32_t id, int32_t w, int32_t h) {
}
void controller::layer_create(uint32_t id, int32_t w, int32_t h) {
- this->layers[id] = std::make_unique<layer>(id, w, h, this);
+ this->layers[id] = std::make_unique<struct layer>(id, w, h, this);
}
void controller::surface_create(uint32_t id) {
}
void controller::surface_create(uint32_t id) {
- this->surfaces[id] = std::make_unique<surface>(id, this);
+ this->surfaces[id] = std::make_unique<struct surface>(id, this);
}
void controller::controller_screen(uint32_t id,
}
void controller::controller_screen(uint32_t id,