Doing a damage_below for the view should be sufficient to trigger a
repaint. This way we don't actually need it.
Bug-AGL: SPEC-3641
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Change-Id: I90f4c4c13571f441b35f933f2b93aaff7efd3481
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
weston_view_update_transform(view);
weston_layer_entry_insert(&ivi->normal.view_list, &view->layer_link);
weston_view_update_transform(view);
- /* force repaint of the entire output */
- weston_output_damage(output->output);
+ weston_view_damage_below(view);
/*
* the 'remote' role now makes use of this part so make sure we don't
/*
* the 'remote' role now makes use of this part so make sure we don't
weston_log("Placed app_id %s, type %s in hidden layer\n",
app_id, ivi_layout_get_surface_role_name(surf));
weston_log("Placed app_id %s, type %s in hidden layer\n",
app_id, ivi_layout_get_surface_role_name(surf));
- weston_output_damage(output->output);
view->surface->is_mapped = false;
weston_layer_entry_remove(&view->layer_link);
view->surface->is_mapped = false;
weston_layer_entry_remove(&view->layer_link);
- weston_output_damage(ivi_output->output);
+ weston_view_damage_below(view);
ivi_output->active = NULL;
}
} else {
ivi_output->active = NULL;
}
} else {
weston_layer_entry_remove(&view->layer_link);
weston_view_update_transform(view);
weston_layer_entry_remove(&view->layer_link);
weston_view_update_transform(view);
- weston_output_damage(output->output);
+ weston_view_damage_below(view);
view->surface->is_mapped = true;
weston_view_update_transform(view);
view->surface->is_mapped = true;
weston_view_update_transform(view);
- weston_output_damage(output->output);
+ weston_view_damage_below(view);